
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Kediss loves molten metal, searing flames, and head scratches.
1 / 1
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 14
All 14 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Lizard Blades
- Blackblade Reforged
- Thran Power Suit
- Trailblazer's Boots
- Brass Squire
- Commander's Plate
- Fireshrieker
- Loxodon Warhammer
- Genji Glove
- Silent Arbiter
- Rogue's Passage
- Sword of the Animist
- Colossus Hammer
- Fiery Emancipation
- Temur Battle Rage
- City on Fire
- Hammer of Nazahn
- Hexing Squelcher
- Hero's Blade
- Hall Monitor
- Basilisk Collar
- Bloodsworn Steward
- Mithril Coat
- Mask of Memory
- Claws of Valakut
- Magnetic Theft
- Shadowspear
- Unleash Fury
- Two-Handed Axe
- Mjölnir, Hammer of Thor
- Tuktuk Rubblefort
- Swiftfoot Boots
- Foundry Inspector
- Sword of Fire and Ice
- Gratuitous Violence
- Darksteel Plate
- Whispersilk Cloak
- Jeska, Thrice Reborn
- Rogue's Gloves
- Komainu Battle Armor
- Loki, God of Lies
- Renegade Tactics
- Excalibur, Sword of Eden
- Fire Diamond
- Swordsman's Steel
- Hired Claw
- Sword of Feast and Famine
- Scorch Spitter
- Puppet Master, String Puller
- Thor, Guardian of Midgard
Most included 50
Highest share of decks running them, distinctive or not.
- Mountain
- Ruby Medallion
- Lizard Blades
- Blackblade Reforged
- Swiftfoot Boots
- Sol Ring
- Rogue's Passage
- Arcane Signet
- Commander's Plate
- Hexing Squelcher
- Fiery Emancipation
- Trailblazer's Boots
- Thran Power Suit
- Sword of the Animist
- City on Fire
- Chaos Warp
- Brass Squire
- Fireshrieker
- Basilisk Collar
- Silent Arbiter
- Faithless Looting
- Lightning Bolt
- Loxodon Warhammer
- Genji Glove
- Hammer of Nazahn
- Deflecting Swat
- Mithril Coat
- Fire Diamond
- Vandalblast
- Blasphemous Act
- Temur Battle Rage
- Colossus Hammer
- Hero's Blade
- Thrill of Possibility
- War Room
- The Fire Crystal
- Myriad Landscape
- Hall Monitor
- Unleash Fury
- Mask of Memory
- Big Score
- Mind Stone
- Bloodsworn Steward
- Shadowspear
- Mana Geyser
- Lightning Greaves
- Mjölnir, Hammer of Thor
- Gratuitous Violence
- Claws of Valakut
- Two-Handed Axe
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Kediss's triggered ability will trigger if any commander you control deals combat damage to an opponent, not just your commander.
- 2020-11-10
Kediss's triggered ability won't trigger if a commander you control deals combat damage to a planeswalker.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
The damage the commander deals as a result of Kediss's triggered ability isn't combat damage. It isn't tracked with combat damage dealt by commanders and won't cause Kediss's ability to trigger again.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.