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Blacksmith's Talent
USD $0.32
USD foil $0.36
EUR €0.14
MTGO 0.03 tix

Blacksmith's Talent

{R}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.

{2}{R}: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

{3}{R}: Level 3

During your turn, equipped creatures you control have double strike and haste.

Set
Bloomburrow (BLB #125)
Rarity
Uncommon
Mana value
1
Released
2024-08-02
Artist
Vincent Christiaens
EDHREC rank
#3,751
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.09
How much players resent seeing this card. The scale tops out around 3.1.

Combos 1

Fear of Missing Out+Sword of Hearth and Home+Blacksmith's Talent
{R}
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite creature ETBNear-infinite creature LTBNear-infinite landfall triggersNear-infinite mana creatures you control can produceNear-infinite untap of creatures you controlPut all basic lands from your library onto the battlefield

Format legality

Rulings

  • 2024-07-26

    A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

  • 2024-07-26

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • 2024-07-26

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • 2024-07-26

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • 2024-07-26

    Gaining a level won't remove abilities that a Class had at a previous level.

  • 2024-07-26

    If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

  • 2024-07-26

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • 2024-07-26

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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