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Bristling Hydra
USD $0.16
USD foil $0.30
EUR €0.13
MTGO 0.02 tix

Bristling Hydra

{2}{G}{G}

Creature — Hydra

When this creature enters, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.

4 / 3

Set
Kaladesh (KLD #147)
Rarity
Rare
Mana value
4
Released
2016-09-30
Artist
Chris Rahn
EDHREC rank
#18,110
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.30
How much players resent seeing this card. The scale tops out around 3.1.

Combos 3

Wulfgar of Icewind Dale+Delina, Wild Mage+Lightning Runner+Bristling Hydra
{R}{G}
Infinite combat phasesInfinite copies of creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite energy countersInfinite mana creatures you control can produceInfinite untap of creatures you control
Delina, Wild Mage+Lightning Runner+Harmonic Prodigy+Bristling Hydra
{R}{G}
Infinite combat phasesInfinite copies of creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature tokensInfinite energy countersInfinite mana creatures you control can produceInfinite untap of creatures you control
Emiel the Blessed+Lightning Runner+Bristling Hydra+Circle of Dreams Druid
{R}{G}{W}
Infinite combat phasesInfinite creature ETBInfinite creature LTB

Format legality

Rulings

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

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