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Immovable Rod
USD $0.57
EUR €0.49

Immovable Rod

{W}

Artifact

You may choose not to untap this artifact during your untap step.

Whenever this artifact becomes untapped, venture into the dungeon.

{3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Venture into the dungeon
Set
Forgotten Realms Commander (AFC #276)
Rarity
Rare
Mana value
1
Released
2021-07-23
Artist
Jakub Kasper
EDHREC rank
#13,023
Colour identity
{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.35
How much players resent seeing this card. The scale tops out around 3.1.

Combos 13

Clock of Omens+Immovable Rod+Academy Manufactor+Anointed Procession
{W}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Clue tokensNear-infinite colored manaNear-infinite colorless manaNear-infinite Food tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Clock of Omens+Immovable Rod+Staff of Domination+Academy Manufactor+Krark-Clan Ironworks
{W}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Clue tokensNear-infinite colored manaNear-infinite colorless manaNear-infinite Food tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Sydri, Galvanic Genius+Paradise Mantle+Freed from the Real
{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Clock of Omens+Immovable Rod+Academy Manufactor+Doubling Season
{G}{W}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Clue tokensNear-infinite colored manaNear-infinite colorless manaNear-infinite Food tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Clock of Omens+Immovable Rod+Academy Manufactor+Parallel Lives
{G}{W}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Clue tokensNear-infinite colored manaNear-infinite colorless manaNear-infinite Food tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Clock of Omens+Immovable Rod+Academy Manufactor+Primal Vigor
{G}{W}
Infinite card drawInfinite draw triggersNear-infinite artifact tokensNear-infinite Clue tokensNear-infinite colored manaNear-infinite colorless manaNear-infinite Food tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Ensoul Artifact+Paradise Mantle+Freed from the Real
{W}{U}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Sydri, Galvanic Genius+Paradise Mantle+Pemmin's Aura
{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Ensoul Artifact+Paradise Mantle+Pemmin's Aura
{W}{U}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Sydri, Galvanic Genius+Cryptolith Rite+Pemmin's Aura
{G}{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Ensoul Artifact+Cryptolith Rite+Freed from the Real
{G}{W}{U}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Ensoul Artifact+Cryptolith Rite+Pemmin's Aura
{G}{W}{U}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Immovable Rod+Sydri, Galvanic Genius+Cryptolith Rite+Freed from the Real
{G}{W}{U}{B}
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature tokensNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite Treasure tokensNear-infinite ventures into the dungeon

All 13 combos.

Format legality

Rulings

  • 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  • 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • 2021-07-23

    Dungeons are removed from the game as a state-based action.

  • 2021-07-23

    If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.

  • 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • 2021-07-23

    If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

  • 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  • 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • 2021-07-23

    Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.

  • 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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