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Helitrooper
USD $0.36
USD foil $0.48
EUR €0.48
MTGO 4.29 tix

Helitrooper

{1}{W}

Creature — Human Soldier

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost {2} less to activate.

1 / 2

Flying
Set
Final Fantasy Commander (FIC #106)
Rarity
Rare
Mana value
2
Released
2025-06-13
Artist
HAIKEI
EDHREC rank
#7,900
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.36
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2025-06-06

    Helitrooper's last ability reduces only the amount of generic mana you pay for equip abilities that target Helitrooper. For example, it will reduce {2} to {0}, but it will have no effect on an equip cost of {G}.

  • 2025-06-06

    Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Helitrooper's last ability. Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Helitrooper's last ability. (Sure, Helitrooper isn't normally legendary, but there are ways to fix that.)

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