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Felix Five-Boots
USD $4.77
USD foil $4.92
EUR €3.14
MTGO 6.95 tix

Felix Five-Boots

{2}{B}{G}{U}

Legendary Creature — Ooze Rogue

Menace, ward {2}

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Multiple pseudopods and no vital organs make dueling a whole lot easier.

5 / 4

MenaceWard
Set
Outlaws of Thunder Junction Commander (OTC #42)
Rarity
Mythic
Mana value
5
Released
2024-04-19
Artist
Chris Rahn
EDHREC rank
#4,864
Colour identity
{B}{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderIn a preconstructed deck

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Trygon Predator 67 %+62.6 %
  2. Ohran Frostfang 68 %+61.8 %
  3. Bident of Thassa 62 %+58.3 %
  4. Toski, Bearer of Secrets 61 %+54.6 %
  5. Fallen Shinobi 55 %+51.4 %
  6. Glissa Sunslayer 57 %+51.3 %
  7. Drana, Liberator of Malakir 53 %+51.0 %
  8. The Key to the Vault 52 %+50.4 %
  9. Slither Blade 54 %+49.6 %
  10. Malcolm, Alluring Scoundrel 50 %+48.7 %
  11. Reconnaissance Mission 51 %+48.3 %
  12. Cold-Eyed Selkie 54 %+47.8 %
  13. Grim Hireling 48 %+46.2 %
  14. Cazur, Ruthless Stalker 47 %+44.4 %
  15. Shadowmage Infiltrator 47 %+44.3 %
  16. Changeling Outcast 45 %+41.4 %
  17. Enduring Curiosity 44 %+40.6 %
  18. Silent-Blade Oni 42 %+39.8 %
  19. Edric, Spymaster of Trest 43 %+39.7 %
  20. Rogue's Passage 56 %+39.3 %
  21. Triton Shorestalker 41 %+37.7 %
  22. Orochi Soul-Reaver 40 %+37.6 %
  23. Archpriest of Shadows 38 %+37.1 %
  24. Silent Hallcreeper 39 %+36.2 %
  25. Reliquary Tower 62 %+35.6 %
  26. Ukkima, Stalking Shadow 37 %+34.6 %
  27. Ojer Kaslem, Deepest Growth 35 %+34.0 %
  28. One with Nature 35 %+33.8 %
  29. Trailblazer's Boots 36 %+33.0 %
  30. Grazilaxx, Illithid Scholar 34 %+32.5 %
  31. Necropolis Regent 33 %+32.1 %
  32. Gríma, Saruman's Footman 34 %+31.9 %
  33. Swiftfoot Boots 55 %+31.5 %
  34. Thief of Sanity 35 %+31.4 %
  35. Spring-Leaf Avenger 32 %+31.1 %
  36. Koma, World-Eater 33 %+31.0 %
  37. Thought Vessel 38 %+30.7 %
  38. Nashi, Moon Sage's Scion 33 %+30.6 %
  39. Coastal Piracy 31 %+29.8 %
  40. Impostor Syndrome 31 %+29.5 %
  41. Winged Boots 31 %+28.9 %
  42. Invisible Stalker 32 %+28.6 %
  43. Hydra Omnivore 28 %+27.2 %
  44. Giant Adephage 27 %+26.6 %
  45. Old Gnawbone 27 %+26.6 %
  46. Schema Thief 27 %+26.5 %
  47. Shoreline Looter 28 %+26.3 %
  48. Arcane Heist 29 %+26.1 %
  49. Kaito, Cunning Infiltrator 27 %+25.7 %
  50. Lavaspur Boots 27 %+25.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 97 %+6.1 %
  2. Forest 97 %+5.3 %
  3. Swamp 96 %+6.1 %
  4. Command Tower 92 %+1.8 %
  5. Sol Ring 84 %+3.2 %
  6. Arcane Signet 79 %+8.6 %
  7. Ohran Frostfang 68 %+61.8 %
  8. Trygon Predator 67 %+62.6 %
  9. Bident of Thassa 62 %+58.3 %
  10. Exotic Orchard 62 %+5.8 %
  11. Reliquary Tower 62 %+35.6 %
  12. Hinterland Harbor 61 %+13.3 %
  13. Opulent Palace 61 %+9.9 %
  14. Toski, Bearer of Secrets 61 %+54.6 %
  15. Woodland Cemetery 58 %+11.8 %
  16. Glissa Sunslayer 57 %+51.3 %
  17. Rogue's Passage 56 %+39.3 %
  18. Swiftfoot Boots 55 %+31.5 %
  19. Farseek 55 %+9.8 %
  20. Fallen Shinobi 55 %+51.4 %
  21. Drowned Catacomb 55 %+21.8 %
  22. Cold-Eyed Selkie 54 %+47.8 %
  23. Slither Blade 54 %+49.6 %
  24. Drana, Liberator of Malakir 53 %+51.0 %
  25. The Key to the Vault 52 %+50.4 %
  26. Cultivate 51 %+10.7 %
  27. Assassin's Trophy 51 %+13.4 %
  28. Reconnaissance Mission 51 %+48.3 %
  29. Malcolm, Alluring Scoundrel 50 %+48.7 %
  30. Rampant Growth 49 %+13.6 %
  31. Grim Hireling 48 %+46.2 %
  32. Counterspell 48 %+11.4 %
  33. Shadowmage Infiltrator 47 %+44.3 %
  34. Cazur, Ruthless Stalker 47 %+44.4 %
  35. Sunken Hollow 46 %+8.9 %
  36. Breeding Pool 46 %-2.5 %
  37. Overgrown Tomb 45 %-3.0 %
  38. Three Visits 45 %+20.4 %
  39. Changeling Outcast 45 %+41.4 %
  40. Kodama's Reach 45 %+23.4 %
  41. Watery Grave 44 %-2.3 %
  42. Enduring Curiosity 44 %+40.6 %
  43. Yavimaya Coast 44 %+16.1 %
  44. Zagoth Triome 43 %+5.9 %
  45. Edric, Spymaster of Trest 43 %+39.7 %
  46. Lightning Greaves 43 %+20.0 %
  47. Beast Within 42 %+16.0 %
  48. Nature's Lore 42 %+13.3 %
  49. Silent-Blade Oni 42 %+39.8 %
  50. Triton Shorestalker 41 %+37.7 %

Format legality

Rulings

  • 2024-04-12

    Felix’s last ability affects only triggered abilities whose trigger conditions refer specifically to damage being dealt. It does not affect triggered abilities that would trigger because of the results of that damage. For example, if you control Felix as well as an Ajani’s Pridemate (“Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate”) and a creature you control with lifelink deals combat damage to a player, the triggered ability of Ajani’s Pridemate will still trigger only once.

  • 2024-04-12

    Felix’s last ability doesn’t copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

  • 2024-04-12

    If you somehow control two Felixes, a creature you control dealing combat damage to a player causes abilities of permanents you control to trigger three times. A third Felix causes such abilities to trigger four times, a fourth causes such abilities to trigger five times, and so on.

  • 2024-04-12

    Replacement effects are unaffected by Felix’s last ability. For example, if Charging Tuskodon (“If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead”) deals combat damage to a player, Felix’s ability won’t cause the damage it deals to be doubled an additional time.

  • 2024-04-12

    Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities are triggered abilities and will have “when,” “whenever,” or “at the beginning of” in their reminder text.

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