
USD foil
$7.95
Angelic Skirmisher
Creature — Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."
4 / 4
FlyingVigilance
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.26
How much players resent seeing this card. The scale tops out around 3.1.
Combos
Not part of any combo on Commander Spellbook.
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2013-01-24
Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.
- 2013-01-24
You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.