Urza's 99
← Back
Toralf, God of Fury // Toralf's Hammer
USD foil $12.75

Toralf, God of Fury

{2}{R}{R}

Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5 / 4

TrampleEquip
Set
Kaldheim Promos (PKHM #154s)
Rarity
Mythic
Mana value
4
Released
2021-02-05
Artist
Tyler Jacobson
EDHREC rank
#4,830
Colour identity
{R}
Finishes
Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 3 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.15
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 28

Toralf, God of Fury // Toralf's Hammer+Blasphemous Act
{R}
Near-infinite damage
Toralf, God of Fury // Toralf's Hammer+Star of Extinction
{R}
Near-infinite damage
Toralf, God of Fury // Toralf's Hammer+Dawnsire, Sunstar Dreadnought
{R}
Near-infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Furnace of Rath
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+City on Fire
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Taii Wakeen, Perfect Shot
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Fiery Emancipation
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Dictate of the Twin Gods
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Dictate of the Twin Gods
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Gratuitous Violence
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Neriv, Heart of the Storm
{R}{W}{B}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Quest for Pure Flame
{R}{W}
Infinite damage to one opponent
Apex Altisaur+Gyome, Master Chef+Toralf, God of Fury // Toralf's Hammer
{B}{R}{G}
Infinite damage
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Insult // Injury
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Furnace of Rath
{R}{W}
Infinite damage to one opponent
Apex Altisaur+Ajani's Presence+Toralf, God of Fury // Toralf's Hammer
{R}{G}{W}
Infinite damage
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Angrath's Marauders
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+The Flame of Keld
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Neriv, Heart of the Storm
{R}{W}{B}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Collective Inferno
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Jaya, Venerated Firemage
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+The Rollercrusher Ride
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Tor Wauki the Younger
{R}{W}{B}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Embermaw Hellion
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Gratuitous Violence
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Angrath's Marauders
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Deathless Angel+Fear of Burning Alive
{R}{W}
Infinite damage to one opponent
Toralf, God of Fury // Toralf's Hammer+Ajani's Presence+Fear of Burning Alive
{R}{W}
Infinite damage to one opponent

All 28 combos.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Star of Extinction 78 %+75.9 %
  2. Chain Reaction 78 %+65.5 %
  3. Starstorm 53 %+51.5 %
  4. Fiery Emancipation 67 %+51.1 %
  5. Chandra's Incinerator 57 %+50.6 %
  6. Brash Taunter 64 %+50.3 %
  7. Dictate of the Twin Gods 58 %+50.3 %
  8. Mizzium Mortars 52 %+46.0 %
  9. Solphim, Mayhem Dominus 60 %+45.7 %
  10. Tyrite Sanctum 50 %+45.3 %
  11. Repercussion 45 %+39.5 %
  12. Stuffy Doll 42 %+38.5 %
  13. Blasphemous Act 92 %+38.4 %
  14. Torbran, Thane of Red Fell 60 %+37.3 %
  15. Furnace of Rath 42 %+37.2 %
  16. Fall of Cair Andros 35 %+34.3 %
  17. Forbidden Orchard 34 %+33.7 %
  18. Fire Servant 35 %+33.4 %
  19. Mana Geyser 64 %+33.0 %
  20. City on Fire 46 %+32.3 %
  21. Magmaquake 33 %+31.6 %
  22. Insult // Injury 34 %+31.2 %
  23. Basilisk Collar 43 %+30.7 %
  24. Arcbond 32 %+30.5 %
  25. Neheb, the Eternal 48 %+30.5 %
  26. Lightning Bolt 66 %+29.5 %
  27. Dawnsire, Sunstar Dreadnought 30 %+29.0 %
  28. Darksteel Plate 34 %+28.6 %
  29. Leyline Tyrant 35 %+28.4 %
  30. Hell to Pay 33 %+28.4 %
  31. Electrodominance 34 %+28.4 %
  32. Rolling Earthquake 30 %+28.2 %
  33. Gratuitous Violence 35 %+27.4 %
  34. Earthquake 31 %+27.3 %
  35. Chandra's Ignition 36 %+26.8 %
  36. Magebane Armor 27 %+26.4 %
  37. Pyromancer's Goggles 31 %+25.4 %
  38. Shatterskull Smashing 35 %+25.3 %
  39. Shatterskull Smashing 35 %+25.3 %
  40. Akroan Horse 25 %+24.9 %
  41. Anger of the Gods 26 %+24.3 %
  42. Koth, Fire of Resistance 32 %+23.7 %
  43. Comet Storm 28 %+23.6 %
  44. Mjölnir, Hammer of Thor 31 %+23.3 %
  45. Humble Defector 28 %+23.0 %
  46. Storm's Wrath 23 %+22.8 %
  47. Varchild, Betrayer of Kjeldor 25 %+22.6 %
  48. Angrath's Marauders 25 %+22.4 %
  49. Mithril Coat 33 %+22.2 %
  50. Twinflame Tyrant 34 %+21.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Blasphemous Act 92 %+38.4 %
  2. Sol Ring 86 %+2.2 %
  3. Mountain 80 %-14.7 %
  4. Star of Extinction 78 %+75.9 %
  5. Chain Reaction 78 %+65.5 %
  6. Ruby Medallion 68 %+10.8 %
  7. Arcane Signet 68 %+6.9 %
  8. Fiery Emancipation 67 %+51.1 %
  9. Lightning Bolt 66 %+29.5 %
  10. Mana Geyser 64 %+33.0 %
  11. Brash Taunter 64 %+50.3 %
  12. Torbran, Thane of Red Fell 60 %+37.3 %
  13. Solphim, Mayhem Dominus 60 %+45.7 %
  14. Chaos Warp 59 %-2.3 %
  15. Dictate of the Twin Gods 58 %+50.3 %
  16. Chandra's Incinerator 57 %+50.6 %
  17. Abrade 54 %+11.5 %
  18. Starstorm 53 %+51.5 %
  19. Mizzium Mortars 52 %+46.0 %
  20. Tyrite Sanctum 50 %+45.3 %
  21. Thrill of Possibility 49 %+15.7 %
  22. Faithless Looting 49 %+8.9 %
  23. Neheb, the Eternal 48 %+30.5 %
  24. Jeska's Will 46 %+10.7 %
  25. City on Fire 46 %+32.3 %
  26. Valakut, the Molten Pinnacle 46 %+21.7 %
  27. Seething Song 46 %+13.8 %
  28. Repercussion 45 %+39.5 %
  29. Basilisk Collar 43 %+30.7 %
  30. Furnace of Rath 42 %+37.2 %
  31. Vandalblast 42 %+0.8 %
  32. Stuffy Doll 42 %+38.5 %
  33. Mind Stone 42 %+10.8 %
  34. War Room 40 %+10.2 %
  35. Myriad Landscape 37 %+13.7 %
  36. Big Score 37 %+4.9 %
  37. Fire Diamond 37 %+13.4 %
  38. Chandra's Ignition 36 %+26.8 %
  39. Swiftfoot Boots 36 %-4.1 %
  40. Valakut Awakening 35 %+16.6 %
  41. Gratuitous Violence 35 %+27.4 %
  42. Valakut Awakening 35 %+16.6 %
  43. Fire Servant 35 %+33.4 %
  44. Leyline Tyrant 35 %+28.4 %
  45. Fall of Cair Andros 35 %+34.3 %
  46. Shatterskull Smashing 35 %+25.3 %
  47. Shatterskull Smashing 35 %+25.3 %
  48. Forbidden Orchard 34 %+33.7 %
  49. Twinflame Tyrant 34 %+21.8 %
  50. Insult // Injury 34 %+31.2 %

Format legality

Rulings

  • 2021-02-05

    A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider any damage already dealt to it that turn.

  • 2021-02-05

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  • 2021-02-05

    A planeswalker is dealt excess damage if it's dealt damage greater than its current loyalty.

  • 2021-02-05

    Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.

  • 2021-02-05

    If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that's also a planeswalker with three loyalty counters on it is dealt 4 noncombat damage, it's been dealt 1 excess damage and Toralf's ability will trigger.

  • 2021-02-05

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  • 2021-02-05

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  • 2021-02-05

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  • 2021-02-05

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  • 2021-02-05

    If the target is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't return Toralf's Hammer to its owner's hand.

  • 2021-02-05

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

  • 2021-02-05

    It doesn't matter if a creature or planeswalker an opponent controls was dealt combat damage earlier in the turn. The only thing that matters is that the damage dealt to that permanent that caused excess damage to be dealt was noncombat damage.

  • 2021-02-05

    The creature equipped by Toralf's Hammer is the source of the activated ability, but Toralf's Hammer is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from green. It could target one with protection from red, though the damage would be prevented as it would have been dealt by a red source (Toralf's Hammer).

  • 2021-02-05

    The damage Toralf deals because of its triggered ability is noncombat damage. That damage may cause Toralf's ability to trigger again.

  • 2021-02-05

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  • 2021-02-05

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  • 2021-02-05

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  • 2021-02-05

    Toralf's ability doesn't affect the damage dealt to the creature or planeswalker an opponent controls. That damage will still be dealt as normal.

  • 2021-02-05

    You unattach Toralf's Hammer as part of the cost of activating the ability. If the ability doesn't resolve, Toralf's Hammer doesn't become reattached.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.