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Whirlwing Stormbrood // Dynamic Soar
USD $0.17
USD foil $0.29
EUR €0.14
MTGO 0.03 tix

Whirlwing Stormbrood

{4}{U}

Creature — Dragon

Flash

Flying

You may cast sorcery spells and Dragon spells as though they had flash.

4 / 3

Dynamic Soar

{2}{G}

Sorcery — Omen

Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)

FlyingFlash
Set
Tarkir: Dragonstorm (TDM #234)
Rarity
Uncommon
Mana value
5
Released
2025-04-11
Artist
Fajareka Setiawan
EDHREC rank
#6,607
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.09
How much players resent seeing this card. The scale tops out around 3.1.

Combos 23

Approach of the Second Sun+Endless Detour+Whirlwing Stormbrood // Dynamic Soar
{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Twice Upon a Time // Unlikely Meeting+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Approach of the Second Sun+Whirlwing Stormbrood // Dynamic Soar+Swat Away
{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Alchemist's Gambit+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Temporal Manipulation+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Time Walk+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Temporal Mastery+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Karn's Temporal Sundering+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Approach of the Second Sun+Whirlwing Stormbrood // Dynamic Soar+Sudden Setback
{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Beacon of Tomorrows+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Part the Waterveil+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Approach of the Second Sun+Lapse of Certainty+Whirlwing Stormbrood // Dynamic Soar
{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Capture of Jingzhou+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Approach of the Second Sun+Memory Lapse+Whirlwing Stormbrood // Dynamic Soar
{G}{W}{U}
Win the game
Ashling, Flame Dancer+Worldfire+Whirlwing Stormbrood // Dynamic Soar
{G}{U}{R}
Each opponent loses the gameExile all cards in hands and graveyardsExile all permanentsMass Land DenialNear-infinite lifeloss for all players
Approach of the Second Sun+Hinder+Whirlwing Stormbrood // Dynamic Soar
{G}{W}{U}
Win the game
Fire Lord Azula+Narset's Reversal+Alrund's Epiphany+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Expropriate+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Walk the Aeons+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Fire Lord Azula+Narset's Reversal+Time Warp+Whirlwing Stormbrood // Dynamic Soar
{U}{B}{R}{G}
Infinite turnsLock
Near-Death Experience+Channel+Whirlwing Stormbrood // Dynamic Soar
{G}{W}{U}
Win the game
Near-Death Experience+Whirlwing Stormbrood // Dynamic Soar+Yavimaya Bloomsage // Channel
{G}{W}{U}
Win the game
Sway of the Stars+Myojin of Roaring Blades+Whirlwing Stormbrood // Dynamic Soar
{G}{U}{R}
Each opponent loses the gameNear-infinite lifeloss for all playersShuffle all hands, graveyards and permanents on the battlefield into their owner's library

All 23 combos.

Format legality

Rulings

  • 2025-04-04

    An omen card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Omen. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Twinmaw Stormbrood is a white creature card whose mana value is 6. It can’t be the target of the reflexive ability created by Kishla Trawlers’s triggered ability (“…When you do, return target instant or sorcery card from your graveyard to your hand.”).

  • 2025-04-04

    As a player casts an omen card, the player chooses whether they cast the card normally or as an Omen.

  • 2025-04-04

    Casting a card as an Omen isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Omen.

  • 2025-04-04

    If a spell is cast as an Omen, its controller shuffles it into its owner’s library instead of putting it into its owner’s graveyard as it resolves.

  • 2025-04-04

    If an Omen spell has one or more targets and all of those targets are illegal when the spell tries to resolve, it won’t resolve. None of its effects will happen, and it will be put into its owner’s graveyard. It won’t be shuffled into its owner’s library.

  • 2025-04-04

    If an Omen spell is copied, that copy is also an Omen and is shuffled into its owner’s library as it resolves. Its owner still shuffles their library, but the copy ceases to exist as a state-based action.

  • 2025-04-04

    If an Omen spell is countered or an effect causes it to otherwise leave the stack, it won’t be shuffled into its owner’s library.

  • 2025-04-04

    If an effect instructs you to choose a card name, you may choose the alternative Omen name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2025-04-04

    If you cast an omen card as an Omen, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Thundermane Dragon (“You may cast creature spells with power 4 or greater from the top of your library.”) and Twinmaw Stormbrood is on top of your library, you can cast Twinmaw Stormbrood, but not Charring Bite.

  • 2025-04-04

    When casting a spell as an Omen, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

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