
USD
$0.62
USD foil
$5.00
EUR
€0.48
MTGO
0.02 tix
Scute Mob
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter
1 / 1
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.30
How much players resent seeing this card. The scale tops out around 3.1.
Combos 1
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2009-10-01
Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.