Urza's 99
← Back
Yorion, Sky Nomad
USD $1.25
USD foil $1.86
EUR €0.62
MTGO 0.02 tix

Yorion, Sky Nomad

{3}{W/U}{W/U}

Legendary Creature — Bird Serpent

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

4 / 5

FlyingCompanion
Set
Multiverse Legends (MUL #64)
Rarity
Rare
Mana value
5
Released
2023-04-21
Artist
Justine Mara Andersen
EDHREC rank
#4,442
Colour identity
{U}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.51
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderCompanion

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Charming Prince 69 %+60.9 %
  2. Ephemerate 74 %+59.0 %
  3. Restoration Angel 67 %+58.7 %
  4. Aether Channeler 67 %+58.0 %
  5. Felidar Guardian 62 %+55.7 %
  6. Archaeomancer 64 %+53.1 %
  7. Flickerwisp 58 %+51.6 %
  8. Omen of the Sea 55 %+51.6 %
  9. Wall of Omens 59 %+51.0 %
  10. Soulherder 64 %+50.2 %
  11. Cloudshift 62 %+50.1 %
  12. Peregrine Drake 57 %+47.0 %
  13. Spirited Companion 52 %+44.1 %
  14. Mulldrifter 53 %+43.7 %
  15. Solemn Simulacrum 67 %+43.6 %
  16. Panharmonicon 53 %+43.3 %
  17. Skyclave Apparition 48 %+42.4 %
  18. Cryogen Relic 47 %+42.2 %
  19. Momentary Blink 52 %+41.4 %
  20. Ghostly Flicker 53 %+41.1 %
  21. Essence Flux 49 %+40.5 %
  22. Reflector Mage 47 %+40.4 %
  23. Venser, Shaper Savant 46 %+39.7 %
  24. Cloudblazer 43 %+35.0 %
  25. Agent of Treachery 36 %+32.7 %
  26. Starfield Vocalist 39 %+31.4 %
  27. Eerie Interlude 39 %+30.6 %
  28. Reality Acid 33 %+30.1 %
  29. Dour Port-Mage 39 %+30.0 %
  30. Teleportation Circle 38 %+29.5 %
  31. Sun Titan 39 %+28.5 %
  32. Thassa, Deep-Dwelling 33 %+27.4 %
  33. Loran of the Third Path 41 %+27.2 %
  34. Cloud of Faeries 32 %+26.8 %
  35. Stonehorn Dignitary 30 %+26.5 %
  36. Flicker of Fate 30 %+25.5 %
  37. Helpful Hunter 29 %+25.4 %
  38. Karmic Guide 30 %+25.4 %
  39. Kor Cartographer 28 %+25.1 %
  40. Confounding Conundrum 27 %+24.7 %
  41. Watcher for Tomorrow 26 %+24.5 %
  42. Skycoach Conductor 28 %+23.6 %
  43. Witch Enchanter 37 %+23.6 %
  44. Witch Enchanter 37 %+23.6 %
  45. Brago, King Eternal 29 %+23.0 %
  46. Displacer Kitten 34 %+23.0 %
  47. Elesh Norn, Mother of Machines 28 %+22.9 %
  48. Riptide Gearhulk 31 %+22.5 %
  49. Lembas 24 %+22.4 %
  50. Deadeye Navigator 26 %+21.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 90 %-5.7 %
  2. Plains 90 %-5.8 %
  3. Arcane Signet 84 %+1.2 %
  4. Sol Ring 84 %-2.1 %
  5. Command Tower 83 %-2.3 %
  6. Ephemerate 74 %+59.0 %
  7. Charming Prince 69 %+60.9 %
  8. Prairie Stream 68 %+2.8 %
  9. Restoration Angel 67 %+58.7 %
  10. Solemn Simulacrum 67 %+43.6 %
  11. Aether Channeler 67 %+58.0 %
  12. Glacial Fortress 65 %+1.0 %
  13. Soulherder 64 %+50.2 %
  14. Archaeomancer 64 %+53.1 %
  15. Azorius Signet 62 %+6.8 %
  16. Felidar Guardian 62 %+55.7 %
  17. Cloudshift 62 %+50.1 %
  18. Swords to Plowshares 60 %-8.6 %
  19. Wall of Omens 59 %+51.0 %
  20. Flickerwisp 58 %+51.6 %
  21. Talisman of Progress 58 %+6.9 %
  22. Peregrine Drake 57 %+47.0 %
  23. Omen of the Sea 55 %+51.6 %
  24. Adarkar Wastes 55 %+8.3 %
  25. Mulldrifter 53 %+43.7 %
  26. Panharmonicon 53 %+43.3 %
  27. Ghostly Flicker 53 %+41.1 %
  28. Momentary Blink 52 %+41.4 %
  29. Spirited Companion 52 %+44.1 %
  30. Hallowed Fountain 51 %+1.9 %
  31. Reliquary Tower 51 %+2.4 %
  32. Counterspell 51 %-3.0 %
  33. Essence Flux 49 %+40.5 %
  34. Skyclave Apparition 48 %+42.4 %
  35. Cryogen Relic 47 %+42.2 %
  36. Reflector Mage 47 %+40.4 %
  37. Venser, Shaper Savant 46 %+39.7 %
  38. Thought Vessel 45 %+2.4 %
  39. Port Town 44 %-2.6 %
  40. Cloudblazer 43 %+35.0 %
  41. Path to Exile 41 %-12.5 %
  42. Loran of the Third Path 41 %+27.2 %
  43. Eerie Interlude 39 %+30.6 %
  44. Dour Port-Mage 39 %+30.0 %
  45. Sun Titan 39 %+28.5 %
  46. Starfield Vocalist 39 %+31.4 %
  47. Teleportation Circle 38 %+29.5 %
  48. Deserted Beach 38 %-2.9 %
  49. Fellwar Stone 38 %+8.9 %
  50. Sea of Clouds 38 %-2.0 %

Format legality

Modern Banned

Rulings

  • 2020-04-17

    Auras attached to the exiled permanents will be put into their owners' graveyards. Equipment attached to the exiled permanents will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. Once the exiled permanents return, they're considered new objects with no relation to the objects that they were.

  • 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • 2020-04-17

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • 2020-04-17

    You can't exile permanents you control but don't own, or permanents that you own but don't control.

  • 2020-04-17

    You choose which permanents to exile as Yorion's triggered ability resolves. No player may take action between the time you choose the permanents and the time they're exiled.

  • 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  • 2020-04-17

    Your minimum deck size is forty cards for Limited events (such as Booster Draft and Sealed Deck) and sixty cards for Constructed events (such as Standard or casual freeform play). Certain variants may have other minimums. The Commander variant requires exactly one hundred cards, so Yorion can never be your chosen companion in a Commander game.

  • 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-06-01

    Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

  • 2020-06-01

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.