Urza's 99
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The Warring Triad
USD $3.32
USD foil $10.01
EUR €2.34
MTGO 6.32 tix

The Warring Triad

{3}

Legendary Artifact Creature — God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

{T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

5 / 5

FlyingHasteTrampleMill
Set
Final Fantasy Commander (FIC #193)
Rarity
Rare
Mana value
3
Released
2025-06-13
Artist
Norikatsu Miyoshi
EDHREC rank
#3,298
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.21
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Millikin 57 %+51.1 %
  2. Codex Shredder 50 %+45.9 %
  3. The Capitoline Triad 43 %+40.9 %
  4. Junk Diver 55 %+40.1 %
  5. Crucible of Worlds 39 %+36.6 %
  6. Workshop Assistant 37 %+31.4 %
  7. Myr Retriever 55 %+29.8 %
  8. Excalibur, Sword of Eden 40 %+28.3 %
  9. Blackblade Reforged 27 %+23.0 %
  10. Scrap Trawler 49 %+22.8 %
  11. Geier Reach Sanitarium 47 %+19.9 %
  12. Cryptothrall 38 %+19.9 %
  13. Hidden Grotto 32 %+19.0 %
  14. Eden, Seat of the Sanctum 24 %+18.4 %
  15. Ghoulcaller's Bell 19 %+17.6 %
  16. Crawlspace 20 %+17.6 %
  17. Excavated Wall 18 %+17.2 %
  18. Conduit Pylons 29 %+16.8 %
  19. Perpetual Timepiece 20 %+16.6 %
  20. Buried Ruin 71 %+16.3 %
  21. Commander's Plate 49 %+15.4 %
  22. Trading Post 26 %+15.3 %
  23. Mycosynth Golem 32 %+15.0 %
  24. Tyrite Sanctum 38 %+14.7 %
  25. Silent Arbiter 19 %+14.4 %
  26. Summon: Bahamut 34 %+13.3 %
  27. Mikokoro, Center of the Sea 27 %+13.1 %
  28. Nettlecyst 24 %+12.9 %
  29. Sword of Light and Shadow 14 %+12.8 %
  30. Foundry Inspector 63 %+12.7 %
  31. Ultima, Origin of Oblivion 54 %+12.4 %
  32. Palantír of Orthanc 25 %+12.1 %
  33. Grinding Station 14 %+12.0 %
  34. Wayfarer's Bauble 23 %+11.9 %
  35. Mesmeric Orb 14 %+11.7 %
  36. Shimmer Myr 34 %+11.7 %
  37. Ghirapur Orrery 13 %+11.4 %
  38. Howling Mine 15 %+11.0 %
  39. Wondrous Crucible 17 %+10.9 %
  40. The Mycosynth Gardens 41 %+10.9 %
  41. Helm of Awakening 16 %+10.9 %
  42. Sequestered Stash 15 %+10.8 %
  43. Sculpting Steel 44 %+10.5 %
  44. Jhoira's Familiar 46 %+10.5 %
  45. Drownyard Temple 14 %+10.1 %
  46. Etched Champion 14 %+9.9 %
  47. Karn, Legacy Reforged 26 %+9.8 %
  48. Temple Bell 12 %+9.8 %
  49. Victory Chimes 11 %+9.6 %
  50. Spatial Contortion 28 %+9.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 89 %-5.0 %
  2. Wastes 80 %-5.2 %
  3. All Is Dust 75 %-10.4 %
  4. Forsaken Monument 71 %-17.3 %
  5. Buried Ruin 71 %+16.3 %
  6. Null Elemental Blast 70 %+5.6 %
  7. Urza's Tower 68 %-16.1 %
  8. Urza's Mine 67 %-16.5 %
  9. Mystic Forge 67 %-7.2 %
  10. Urza's Power Plant 67 %-16.5 %
  11. Shrine of the Forsaken Gods 66 %-8.6 %
  12. Ugin, the Ineffable 64 %-9.3 %
  13. Foundry Inspector 63 %+12.7 %
  14. Palladium Myr 61 %-8.9 %
  15. War Room 59 %-7.4 %
  16. Thran Dynamo 59 %-20.6 %
  17. Millikin 57 %+51.1 %
  18. Warping Wail 56 %-0.8 %
  19. Myr Retriever 55 %+29.8 %
  20. Junk Diver 55 %+40.1 %
  21. Mind Stone 55 %-13.6 %
  22. Temple of the False God 54 %-0.8 %
  23. Ultima, Origin of Oblivion 54 %+12.4 %
  24. Reliquary Tower 52 %-8.7 %
  25. Inventors' Fair 52 %+7.5 %
  26. Rogue's Passage 52 %-9.9 %
  27. Urza's Cave 51 %-1.8 %
  28. Glaring Fleshraker 51 %-9.2 %
  29. Codex Shredder 50 %+45.9 %
  30. Thought Vessel 50 %-11.4 %
  31. Commander's Plate 49 %+15.4 %
  32. Scrap Trawler 49 %+22.8 %
  33. Eldritch Immunity 49 %+2.4 %
  34. Darksteel Citadel 49 %-1.1 %
  35. Hedron Archive 48 %-16.2 %
  36. Solemn Simulacrum 48 %-4.1 %
  37. Urza's Workshop 48 %-2.0 %
  38. Liberator, Urza's Battlethopter 47 %+0.1 %
  39. Echoes of Eternity 47 %-17.4 %
  40. Urza's Saga 47 %+4.8 %
  41. Geier Reach Sanitarium 47 %+19.9 %
  42. Jhoira's Familiar 46 %+10.5 %
  43. Sculpting Steel 44 %+10.5 %
  44. Bonders' Enclave 44 %-6.7 %
  45. Ugin, Eye of the Storms 44 %-6.5 %
  46. The Capitoline Triad 43 %+40.9 %
  47. Unwinding Clock 42 %+0.9 %
  48. Expedition Map 42 %+6.5 %
  49. Everflowing Chalice 42 %-13.1 %
  50. The Mycosynth Gardens 41 %+10.9 %

Format legality

Rulings

  • 2025-06-06

    As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.

  • 2025-06-06

    Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.

  • 2025-06-06

    If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2025-06-06

    If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.

  • 2025-06-06

    If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2025-06-06

    The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.

  • 2025-06-06

    The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.

  • 2025-06-06

    The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.

  • 2025-06-06

    When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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