
The Warring Triad
Legendary Artifact Creature — God
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
5 / 5
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Millikin
- Codex Shredder
- The Capitoline Triad
- Junk Diver
- Crucible of Worlds
- Workshop Assistant
- Myr Retriever
- Excalibur, Sword of Eden
- Blackblade Reforged
- Scrap Trawler
- Geier Reach Sanitarium
- Cryptothrall
- Hidden Grotto
- Eden, Seat of the Sanctum
- Ghoulcaller's Bell
- Crawlspace
- Excavated Wall
- Conduit Pylons
- Perpetual Timepiece
- Buried Ruin
- Commander's Plate
- Trading Post
- Mycosynth Golem
- Tyrite Sanctum
- Silent Arbiter
- Summon: Bahamut
- Mikokoro, Center of the Sea
- Nettlecyst
- Sword of Light and Shadow
- Foundry Inspector
- Ultima, Origin of Oblivion
- Palantír of Orthanc
- Grinding Station
- Wayfarer's Bauble
- Mesmeric Orb
- Shimmer Myr
- Ghirapur Orrery
- Howling Mine
- Wondrous Crucible
- The Mycosynth Gardens
- Helm of Awakening
- Sequestered Stash
- Sculpting Steel
- Jhoira's Familiar
- Drownyard Temple
- Etched Champion
- Karn, Legacy Reforged
- Temple Bell
- Victory Chimes
- Spatial Contortion
Most included 50
Highest share of decks running them, distinctive or not.
- Sol Ring
- Wastes
- All Is Dust
- Forsaken Monument
- Buried Ruin
- Null Elemental Blast
- Urza's Tower
- Urza's Mine
- Mystic Forge
- Urza's Power Plant
- Shrine of the Forsaken Gods
- Ugin, the Ineffable
- Foundry Inspector
- Palladium Myr
- War Room
- Thran Dynamo
- Millikin
- Warping Wail
- Myr Retriever
- Junk Diver
- Mind Stone
- Temple of the False God
- Ultima, Origin of Oblivion
- Reliquary Tower
- Inventors' Fair
- Rogue's Passage
- Urza's Cave
- Glaring Fleshraker
- Codex Shredder
- Thought Vessel
- Commander's Plate
- Scrap Trawler
- Eldritch Immunity
- Darksteel Citadel
- Hedron Archive
- Solemn Simulacrum
- Urza's Workshop
- Liberator, Urza's Battlethopter
- Echoes of Eternity
- Urza's Saga
- Geier Reach Sanitarium
- Jhoira's Familiar
- Sculpting Steel
- Bonders' Enclave
- Ugin, Eye of the Storms
- The Capitoline Triad
- Unwinding Clock
- Expedition Map
- Everflowing Chalice
- The Mycosynth Gardens
Format legality
Rulings
- 2025-06-06
As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.
- 2025-06-06
Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.
- 2025-06-06
If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
- 2025-06-06
If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.
- 2025-06-06
If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
- 2025-06-06
The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.
- 2025-06-06
The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.
- 2025-06-06
The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.
- 2025-06-06
When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.