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Karametra, God of Harvests

Karametra, God of Harvests

{3}{G}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

6 / 7

Indestructible
Set
Commander Legends (CMR #522)
Rarity
Mythic
Mana value
5
Released
2020-11-20
Artist
Eric Deschamps
EDHREC rank
#3,136
Colour identity
{G}{W}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.34
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Karametra, God of Harvests+Shrieking Drake+Retreat to Coralhelm
{G}{W}{U}
Put all Forests and Plains from your library onto the battlefield tapped

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Lotus Cobra 55 %+52.7 %
  2. Rampaging Baloths 55 %+51.2 %
  3. Beast Whisperer 65 %+49.1 %
  4. Tireless Provisioner 53 %+48.0 %
  5. Scute Swarm 55 %+48.0 %
  6. Avenger of Zendikar 53 %+47.5 %
  7. Emeria Shepherd 49 %+46.6 %
  8. Emeria Angel 43 %+40.5 %
  9. Whitemane Lion 40 %+38.4 %
  10. Tireless Tracker 41 %+38.0 %
  11. Sakura-Tribe Elder 47 %+37.8 %
  12. Felidar Retreat 54 %+35.6 %
  13. Soul of the Harvest 36 %+34.0 %
  14. Elvish Mystic 55 %+33.1 %
  15. Scattered Groves 51 %+32.6 %
  16. Spelunking 33 %+31.8 %
  17. Llanowar Elves 62 %+30.8 %
  18. Arctic Treeline 36 %+29.9 %
  19. Radiant Grove 42 %+29.8 %
  20. Mossborn Hydra 32 %+29.1 %
  21. Augur of Autumn 34 %+28.6 %
  22. Fyndhorn Elves 40 %+28.2 %
  23. Silverback Elder 29 %+27.8 %
  24. Admonition Angel 28 %+27.0 %
  25. Reclamation Sage 33 %+26.9 %
  26. Eternal Witness 41 %+26.2 %
  27. Craterhoof Behemoth 37 %+26.1 %
  28. Wood Elves 30 %+26.0 %
  29. Tiller Engine 27 %+25.9 %
  30. Springheart Nantuko 29 %+24.8 %
  31. Emeria, the Sky Ruin 27 %+24.3 %
  32. Maja, Bretagard Protector 33 %+24.1 %
  33. Courser of Kruphix 27 %+23.4 %
  34. Guardian Project 33 %+23.0 %
  35. Nylea, Keen-Eyed 25 %+22.9 %
  36. Avacyn's Pilgrim 58 %+22.4 %
  37. Yasharn, Implacable Earth 26 %+21.2 %
  38. Primordial Sage 22 %+21.0 %
  39. Birds of Paradise 45 %+20.8 %
  40. Lush Portico 38 %+20.4 %
  41. Amulet of Vigor 21 %+20.0 %
  42. Zendikar's Roil 20 %+19.6 %
  43. Arbor Elf 26 %+19.4 %
  44. Ancient Greenwarden 20 %+19.4 %
  45. Greensleeves, Maro-Sorcerer 20 %+19.0 %
  46. Primeval Bounty 20 %+17.9 %
  47. Moonshaker Cavalry 22 %+17.7 %
  48. God-Eternal Oketra 18 %+17.2 %
  49. Farhaven Elf 20 %+16.7 %
  50. Lifecrafter's Bestiary 23 %+16.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 98 %+0.1 %
  2. Plains 98 %+0.3 %
  3. Canopy Vista 73 %+6.3 %
  4. Beast Whisperer 65 %+49.1 %
  5. Sol Ring 62 %-13.0 %
  6. Llanowar Elves 62 %+30.8 %
  7. Command Tower 61 %-22.7 %
  8. Swords to Plowshares 60 %-4.8 %
  9. Avacyn's Pilgrim 58 %+22.4 %
  10. Temple Garden 56 %+9.9 %
  11. Rampaging Baloths 55 %+51.2 %
  12. Scute Swarm 55 %+48.0 %
  13. Lotus Cobra 55 %+52.7 %
  14. Elvish Mystic 55 %+33.1 %
  15. Felidar Retreat 54 %+35.6 %
  16. Avenger of Zendikar 53 %+47.5 %
  17. Tireless Provisioner 53 %+48.0 %
  18. Scattered Groves 51 %+32.6 %
  19. Path to Exile 51 %-3.6 %
  20. Emeria Shepherd 49 %+46.6 %
  21. Sakura-Tribe Elder 47 %+37.8 %
  22. Birds of Paradise 45 %+20.8 %
  23. Emeria Angel 43 %+40.5 %
  24. Radiant Grove 42 %+29.8 %
  25. Eternal Witness 41 %+26.2 %
  26. Tireless Tracker 41 %+38.0 %
  27. Whitemane Lion 40 %+38.4 %
  28. Fyndhorn Elves 40 %+28.2 %
  29. Lush Portico 38 %+20.4 %
  30. Beast Within 38 %+1.1 %
  31. Craterhoof Behemoth 37 %+26.1 %
  32. Sunpetal Grove 37 %-19.3 %
  33. Soul of the Harvest 36 %+34.0 %
  34. Arctic Treeline 36 %+29.9 %
  35. Heroic Intervention 35 %-1.3 %
  36. Cultivate 34 %-7.3 %
  37. Arcane Signet 34 %-23.2 %
  38. Augur of Autumn 34 %+28.6 %
  39. Selesnya Sanctuary 34 %+3.2 %
  40. Guardian Project 33 %+23.0 %
  41. Spelunking 33 %+31.8 %
  42. Maja, Bretagard Protector 33 %+24.1 %
  43. Reclamation Sage 33 %+26.9 %
  44. Shalai, Voice of Plenty 33 %+16.2 %
  45. Mossborn Hydra 32 %+29.1 %
  46. Windswept Heath 32 %+1.6 %
  47. Mirari's Wake 31 %+9.6 %
  48. Wood Elves 30 %+26.0 %
  49. Generous Gift 29 %-1.3 %
  50. Silverback Elder 29 %+27.8 %

Format legality

Rulings

  • 2013-09-15

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

  • 2013-09-15

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

  • 2013-09-15

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

  • 2013-09-15

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

  • 2014-02-01

    If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger.

  • 2014-02-01

    You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains.

  • 2020-01-24

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-01-24

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

  • 2020-01-24

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-01-24

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-01-24

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-01-24

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

  • 2020-01-24

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-01-24

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

  • 2020-11-10

    An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2020-11-10

    As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

  • 2020-11-10

    Counters put on Karametra remain on it while it's not a creature, even if they have no effect.

  • 2020-11-10

    If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

  • 2020-11-10

    If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

  • 2020-11-10

    If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

  • 2020-11-10

    Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature.

  • 2020-11-10

    The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

  • 2020-11-10

    When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this.

  • 2020-11-10

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

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