
USD foil
$1.29
Meteor Swarm
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sometimes one fireball isn't enough.
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.10
How much players resent seeing this card. The scale tops out around 3.1.
Combos
Not part of any combo on Commander Spellbook.
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Not legal
Historic
Legal
Timeless
Legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Not legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Legal
Rulings
- 2021-07-23
If Meteor Swarm has one or more targets, and some (but not all) of them are illegal as Meteor Swarm tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Meteor Swarm won't resolve.
- 2021-07-23
You divide the damage as you cast Meteor Swarm. Each target must be assigned at least 1 damage. Because there is a maximum of eight targets, X can't be greater than 8.