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Faramir, Steward of Gondor
USD $0.32
EUR €0.53
MTGO 0.43 tix

Faramir, Steward of Gondor

{1}{W}{U}

Legendary Creature — Human Noble

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

"The last Steward of Gondor begs leave to surrender his office."

2 / 2

Set
Tales of Middle-earth Commander (LTC #54)
Rarity
Rare
Mana value
3
Released
2023-06-23
Artist
Anna Podedworna
EDHREC rank
#5,277
Colour identity
{U}{W}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.32
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Faramir, Prince of Ithilien 87 %+84.1 %
  2. Prince Imrahil the Fair 76 %+71.7 %
  3. Baird, Steward of Argive 72 %+69.1 %
  4. Champions of Minas Tirith 69 %+67.9 %
  5. Boromir, Gondor's Hope 68 %+67.6 %
  6. Horn of Gondor 67 %+65.0 %
  7. The Council of Four 73 %+64.0 %
  8. Beregond of the Guard 63 %+62.8 %
  9. Crown of Gondor 61 %+60.7 %
  10. Mangara, the Diplomat 67 %+60.6 %
  11. Flowering of the White Tree 62 %+59.7 %
  12. Court of Grace 60 %+58.3 %
  13. Archivist of Gondor 57 %+56.4 %
  14. Odric, Master Tactician 54 %+52.8 %
  15. Mass Appeal 53 %+51.9 %
  16. Coppercoat Vanguard 52 %+50.7 %
  17. Pippin, Guard of the Citadel 54 %+49.7 %
  18. Archon of Coronation 49 %+48.1 %
  19. Bard, King of Dale 52 %+46.2 %
  20. Raff Capashen, Ship's Mage 47 %+45.3 %
  21. Myrel, Shield of Argive 46 %+44.6 %
  22. Keeper of Keys 44 %+43.8 %
  23. Lossarnach Captain 46 %+43.8 %
  24. Court of Vantress 44 %+43.3 %
  25. Minas Tirith 46 %+42.1 %
  26. Boromir, Warden of the Tower 43 %+40.9 %
  27. Harbin, Vanguard Aviator 41 %+40.2 %
  28. Palace Jailer 41 %+39.9 %
  29. Fealty to the Realm 39 %+39.2 %
  30. Court of Ardenvale 39 %+38.6 %
  31. Path of Ancestry 52 %+38.4 %
  32. Oji, the Exquisite Blade 41 %+37.1 %
  33. Rivendell 38 %+34.3 %
  34. Unbreakable Formation 38 %+33.9 %
  35. Greymond, Avacyn's Stalwart 34 %+33.4 %
  36. Throne of the High City 33 %+32.4 %
  37. Minas Tirith Garrison 33 %+32.1 %
  38. The Second Doctor 35 %+32.0 %
  39. Skystrike Officer 33 %+31.7 %
  40. Venser, Shaper Savant 36 %+30.0 %
  41. Gold-Forged Thopteryx 39 %+29.6 %
  42. Intangible Virtue 35 %+29.6 %
  43. Michiko Konda, Truth Seeker 30 %+29.3 %
  44. Keeper of the Accord 32 %+28.9 %
  45. Relic of Legends 30 %+27.6 %
  46. Mondrak, Glory Dominus 31 %+27.0 %
  47. Darien, King of Kjeldor 27 %+26.9 %
  48. War of the Last Alliance 27 %+26.2 %
  49. Adeline, Resplendent Cathar 28 %+26.2 %
  50. Bard, Heir of Girion 29 %+25.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 98 %+2.1 %
  2. Plains 97 %+2.0 %
  3. Command Tower 87 %+2.0 %
  4. Faramir, Prince of Ithilien 87 %+84.1 %
  5. Arcane Signet 84 %+1.1 %
  6. Sol Ring 82 %-4.2 %
  7. Swords to Plowshares 78 %+9.5 %
  8. Prince Imrahil the Fair 76 %+71.7 %
  9. Glacial Fortress 75 %+11.0 %
  10. The Council of Four 73 %+64.0 %
  11. Baird, Steward of Argive 72 %+69.1 %
  12. Prairie Stream 71 %+5.5 %
  13. Champions of Minas Tirith 69 %+67.9 %
  14. Boromir, Gondor's Hope 68 %+67.6 %
  15. Path to Exile 67 %+13.8 %
  16. Mangara, the Diplomat 67 %+60.6 %
  17. Horn of Gondor 67 %+65.0 %
  18. Beregond of the Guard 63 %+62.8 %
  19. Flowering of the White Tree 62 %+59.7 %
  20. Crown of Gondor 61 %+60.7 %
  21. Court of Grace 60 %+58.3 %
  22. Counterspell 58 %+4.5 %
  23. Talisman of Progress 58 %+7.3 %
  24. Reliquary Tower 58 %+9.0 %
  25. Archivist of Gondor 57 %+56.4 %
  26. Azorius Signet 56 %+0.3 %
  27. Pippin, Guard of the Citadel 54 %+49.7 %
  28. Odric, Master Tactician 54 %+52.8 %
  29. Port Town 53 %+6.6 %
  30. Thought Vessel 53 %+10.8 %
  31. Mass Appeal 53 %+51.9 %
  32. Path of Ancestry 52 %+38.4 %
  33. Bard, King of Dale 52 %+46.2 %
  34. Coppercoat Vanguard 52 %+50.7 %
  35. Deserted Beach 50 %+9.9 %
  36. Adarkar Wastes 49 %+2.4 %
  37. Archon of Coronation 49 %+48.1 %
  38. Hallowed Fountain 47 %-2.2 %
  39. Raff Capashen, Ship's Mage 47 %+45.3 %
  40. Dovin's Veto 47 %+7.4 %
  41. Myrel, Shield of Argive 46 %+44.6 %
  42. Ghostly Prison 46 %+20.8 %
  43. Minas Tirith 46 %+42.1 %
  44. Propaganda 46 %+18.3 %
  45. Lossarnach Captain 46 %+43.8 %
  46. Court of Vantress 44 %+43.3 %
  47. Keeper of Keys 44 %+43.8 %
  48. Boromir, Warden of the Tower 43 %+40.9 %
  49. Palace Jailer 41 %+39.9 %
  50. Harbin, Vanguard Aviator 41 %+40.2 %

Format legality

Rulings

  • 2023-06-16

    If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

  • 2023-06-16

    If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

  • 2023-06-16

    If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

  • 2023-06-16

    The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

  • 2023-06-16

    There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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