
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Format legality
Rulings
- 2019-05-03
As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
- 2019-05-03
In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.