
USD
$0.28
EUR
€0.13
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
0.24
How much players resent seeing this card. The scale tops out around 3.1.
Combos
Not part of any combo on Commander Spellbook.
Format legality
Standard
Not legal
Pioneer
Not legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Not legal
Standard Brawl
Not legal
Historic
Not legal
Timeless
Not legal
Alchemy
Not legal
Penny
Not legal
Premodern
Legal
PreDH
Legal
Pauper EDH
Legal
Old School
Legal
Future
Not legal
Gladiator
Not legal
Rulings
- 2004-10-04
Disintegrated creatures do not go to the graveyard at all before being exiled. They do not trigger abilities which trigger due to a creature going to the graveyard.
- 2004-10-04
The “can’t regenerate” is an effect of Disintegrate and not an effect of the damage. It works even if the damage is prevented or redirected. If redirected, the damage does not take this effect with it.