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Hildibrand Manderville // Gentleman's Rise
USD $0.26
EUR €0.22
MTGO 0.62 tix

Hildibrand Manderville

{1}{W}

Legendary Creature — Human Detective

Creature tokens you control get +1/+1.

When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

2 / 2

Gentleman's Rise

{2}{B}

Instant — Adventure

Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)

Set
Final Fantasy Commander (FIC #83)
Rarity
Rare
Mana value
2
Released
2025-06-13
Artist
AKAGI
EDHREC rank
#10,284
Colour identity
{B}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.27
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Hildibrand Manderville // Gentleman's Rise+Ashnod's Altar+Pitiless Plunderer
{W}{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. On Wings of Gold 66 %+65.1 %
  2. Ratadrabik of Urborg 59 %+55.7 %
  3. Nasty End 55 %+51.3 %
  4. Lucky Clover 46 %+45.5 %
  5. Intangible Virtue 50 %+45.5 %
  6. God-Eternal Oketra 46 %+44.5 %
  7. Pitiless Plunderer 60 %+43.4 %
  8. Deadly Dispute 65 %+42.9 %
  9. Bastion of Remembrance 58 %+39.8 %
  10. Oketra's Monument 44 %+39.6 %
  11. Gravecrawler 42 %+39.1 %
  12. Wayward Servant 39 %+38.2 %
  13. Tormod, the Desecrator 38 %+37.6 %
  14. Ashnod's Altar 55 %+37.6 %
  15. Village Rites 58 %+36.4 %
  16. Midgar, City of Mako 41 %+35.8 %
  17. Endless Ranks of the Dead 35 %+35.0 %
  18. Corrupted Conviction 45 %+34.8 %
  19. Corpse Knight 46 %+34.5 %
  20. Teval's Judgment 36 %+34.4 %
  21. Teysa Karlov 47 %+32.6 %
  22. Caretaker's Talent 37 %+32.2 %
  23. Kambal, Profiteering Mayor 44 %+32.2 %
  24. Jet Medallion 39 %+31.9 %
  25. Warren Soultrader 39 %+29.4 %
  26. Zahur, Glory's Past 31 %+29.1 %
  27. Death Baron 29 %+29.1 %
  28. Idol of Oblivion 32 %+27.7 %
  29. Morbid Opportunist 41 %+27.6 %
  30. Anointed Procession 36 %+27.3 %
  31. Crowded Crypt 29 %+26.9 %
  32. Liliana, Dreadhorde General 33 %+26.6 %
  33. Inspiring Leader 28 %+26.3 %
  34. Zulaport Cutthroat 47 %+26.1 %
  35. Hour of Reckoning 27 %+24.8 %
  36. Viscera Seer 43 %+24.5 %
  37. Mondrak, Glory Dominus 33 %+24.5 %
  38. High Market 35 %+24.4 %
  39. Renewed Solidarity 25 %+23.9 %
  40. Carrion Feeder 32 %+23.7 %
  41. Phyrexian Altar 35 %+23.7 %
  42. Rite of Oblivion 31 %+23.7 %
  43. Lord of the Accursed 23 %+22.8 %
  44. Army of the Damned 24 %+22.6 %
  45. Cemetery Reaper 23 %+22.4 %
  46. Mirkwood Bats 36 %+22.3 %
  47. Elspeth, Storm Slayer 27 %+21.4 %
  48. Phyrexian Tower 38 %+21.3 %
  49. Duty Beyond Death 24 %+20.9 %
  50. Enduring Innocence 28 %+20.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 98 %+0.6 %
  2. Plains 98 %+0.3 %
  3. Command Tower 87 %+0.6 %
  4. Arcane Signet 78 %-1.4 %
  5. Sol Ring 78 %-5.5 %
  6. Isolated Chapel 74 %+5.7 %
  7. On Wings of Gold 66 %+65.1 %
  8. Deadly Dispute 65 %+42.9 %
  9. Swords to Plowshares 64 %+0.4 %
  10. Pitiless Plunderer 60 %+43.4 %
  11. Ratadrabik of Urborg 59 %+55.7 %
  12. Village Rites 58 %+36.4 %
  13. Bastion of Remembrance 58 %+39.8 %
  14. Ashnod's Altar 55 %+37.6 %
  15. Nasty End 55 %+51.3 %
  16. Godless Shrine 55 %+2.1 %
  17. Elas il-Kor, Sadistic Pilgrim 53 %+20.3 %
  18. Fetid Heath 53 %+9.4 %
  19. Caves of Koilos 52 %-5.8 %
  20. Path to Exile 52 %+2.4 %
  21. Tainted Field 52 %+2.8 %
  22. Shattered Sanctum 52 %+10.3 %
  23. Talisman of Hierarchy 50 %-3.5 %
  24. Intangible Virtue 50 %+45.5 %
  25. Teysa Karlov 47 %+32.6 %
  26. Zulaport Cutthroat 47 %+26.1 %
  27. Orzhov Signet 46 %-5.9 %
  28. God-Eternal Oketra 46 %+44.5 %
  29. Corpse Knight 46 %+34.5 %
  30. Lucky Clover 46 %+45.5 %
  31. Corrupted Conviction 45 %+34.8 %
  32. Oketra's Monument 44 %+39.6 %
  33. Kambal, Profiteering Mayor 44 %+32.2 %
  34. Shineshadow Snarl 44 %+2.0 %
  35. Vault of Champions 44 %+4.8 %
  36. Viscera Seer 43 %+24.5 %
  37. Gravecrawler 42 %+39.1 %
  38. Cruel Celebrant 42 %+18.5 %
  39. Anguished Unmaking 41 %-0.8 %
  40. Bojuka Bog 41 %-3.7 %
  41. Bleachbone Verge 41 %+16.3 %
  42. Midgar, City of Mako 41 %+35.8 %
  43. Morbid Opportunist 41 %+27.6 %
  44. Wayward Servant 39 %+38.2 %
  45. Warren Soultrader 39 %+29.4 %
  46. Jet Medallion 39 %+31.9 %
  47. Tormod, the Desecrator 38 %+37.6 %
  48. Blood Artist 38 %+8.9 %
  49. Phyrexian Tower 38 %+21.3 %
  50. Caretaker's Talent 37 %+32.2 %

Format legality

Rulings

  • 2025-06-06

    An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Jidoor, Aristocratic Capital is a colorless Town land card whose mana value is 0. It can't be the target of Sorceress's Schemes, which reads in part "Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand."

  • 2025-06-06

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2025-06-06

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2025-06-06

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

  • 2025-06-06

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.

  • 2025-06-06

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.

  • 2025-06-06

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2025-06-06

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2025-06-06

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2025-06-06

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.

  • 2025-06-06

    When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2025-06-06

    You must follow the normal timing permissions and restrictions for Gentleman's Rise when casting it with the permission of Hildibrand Manderville's triggered ability. You must pay its mana cost (or, if another effect allows, an alternative cost).

  • 2025-06-06

    You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.

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