Urza's 99
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Whispering Madness
USD $2.54
USD foil $9.60
EUR €2.31
MTGO 0.02 tix

Whispering Madness

{2}{U}{B}

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Cipher
Set
Gatecrash (GTC #207)
Rarity
Rare
Mana value
4
Released
2013-02-01
Artist
Clint Cearley
EDHREC rank
#3,164
Colour identity
{B}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.57
How much players resent seeing this card. The scale tops out around 3.1.

Combos 7

Mystic Redaction+Whispering Madness+Teferi's Ageless Insight
{U}{B}
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Smothering Tithe+Underworld Breach+Whispering Madness
{W}{U}{B}{R}
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Mystic Redaction+Whispering Madness+Alhammarret's Archive
{U}{B}
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Mystic Redaction+Whispering Madness+Thought Reflection
{U}{B}
Near-infinite card drawNear-infinite draw triggersNear-infinite millNear-infinite self-discard triggers
Hive Mind+Pure Intentions+Whispering Madness+Jace, Wielder of Mysteries
{W}{U}{B}
Near-infinite card draw for all playersNear-infinite draw triggers for all playersNear-infinite self-discard triggers for all playersWin the game
Hive Mind+Pure Intentions+Whispering Madness+Laboratory Maniac
{W}{U}{B}
Near-infinite card draw for all playersNear-infinite draw triggers for all playersNear-infinite self-discard triggers for all playersWin the game
Hullbreacher+Underworld Breach+Whispering Madness
{U}{B}{R}
Infinite card drawInfinite draw triggersInfinite lootingNear-infinite colored manaNear-infinite Treasure tokens

All 7 combos.

Format legality

Rulings

  • 2013-01-24

    Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)

  • 2013-01-24

    You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.

  • 2013-04-15

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

  • 2013-04-15

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  • 2013-04-15

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  • 2013-04-15

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  • 2013-04-15

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  • 2013-04-15

    If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

  • 2013-04-15

    The copy of the card with cipher is created in and cast from exile.

  • 2013-04-15

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  • 2013-04-15

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  • 2013-04-15

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  • 2013-04-15

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

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