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Wyll, Blade of Frontiers
USD $0.53
USD foil $0.66
EUR €0.36

Wyll, Blade of Frontiers

{1}{R}

Legendary Creature — Human Warlock

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll.

Choose a Background (You can have a Background as a second commander.)

1 / 1

Choose a background
Set
Commander Legends: Battle for Baldur's Gate (CLB #405)
Rarity
Rare
Mana value
2
Released
2022-06-10
Artist
Justine Mara Andersen
EDHREC rank
#4,204
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.10
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Barbarian Class 93 %+92.6 %
  2. Hoarding Ogre 93 %+92.0 %
  3. Delina, Wild Mage 91 %+89.1 %
  4. Brazen Dwarf 89 %+88.6 %
  5. Farideh's Fireball 85 %+84.5 %
  6. Berserker's Frenzy 85 %+84.4 %
  7. Chaos Channeler 83 %+82.3 %
  8. Earth-Cult Elemental 83 %+82.1 %
  9. Swarming Goblins 83 %+81.6 %
  10. Wyll's Reversal 83 %+79.0 %
  11. Wand of Wonder 80 %+78.6 %
  12. Critical Hit 78 %+77.7 %
  13. Chaos Dragon 78 %+77.1 %
  14. Thunderwave 76 %+75.8 %
  15. Vexing Puzzlebox 76 %+75.6 %
  16. Goblin Morningstar 76 %+75.5 %
  17. Treasure Chest 76 %+75.5 %
  18. The Deck of Many Things 74 %+73.6 %
  19. Iron Mastiff 72 %+71.5 %
  20. Sword of Hours 70 %+69.0 %
  21. Clay Golem 67 %+67.3 %
  22. Ebony Fly 67 %+67.1 %
  23. Ancient Copper Dragon 76 %+66.5 %
  24. Reckless Endeavor 65 %+62.3 %
  25. Component Pouch 61 %+60.7 %
  26. Spiked Pit Trap 59 %+58.6 %
  27. Circuits Act 59 %+58.6 %
  28. Maddening Hex 57 %+55.5 %
  29. Strength-Testing Hammer 57 %+55.2 %
  30. Bucknard's Everfull Purse 54 %+53.8 %
  31. Celebr-8000 50 %+49.9 %
  32. Priority Boarding 50 %+49.9 %
  33. Velukan Dragon 46 %+45.6 %
  34. Slight Malfunction 39 %+39.1 %
  35. Clown Car 39 %+36.6 %
  36. Anger 48 %+35.8 %
  37. Underdark Rift 35 %+34.6 %
  38. Caged Sun 41 %+33.9 %
  39. Etali, Primal Storm 46 %+33.2 %
  40. Luck Bobblehead 33 %+32.4 %
  41. Heraldic Banner 41 %+32.2 %
  42. Rogue's Passage 57 %+32.0 %
  43. Burnished Hart 37 %+31.2 %
  44. Fling 35 %+31.0 %
  45. Buried Ruin 43 %+30.3 %
  46. Professional Face-Breaker 52 %+28.5 %
  47. Solemn Simulacrum 48 %+27.6 %
  48. Fire Diamond 50 %+26.7 %
  49. Wild Magic Surge 39 %+26.5 %
  50. Forgotten Cave 41 %+25.1 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 98 %+3.0 %
  2. Hoarding Ogre 93 %+92.0 %
  3. Barbarian Class 93 %+92.6 %
  4. Delina, Wild Mage 91 %+89.1 %
  5. Sol Ring 91 %+7.1 %
  6. Brazen Dwarf 89 %+88.6 %
  7. Farideh's Fireball 85 %+84.5 %
  8. Berserker's Frenzy 85 %+84.4 %
  9. Wyll's Reversal 83 %+79.0 %
  10. Chaos Channeler 83 %+82.3 %
  11. Earth-Cult Elemental 83 %+82.1 %
  12. Swarming Goblins 83 %+81.6 %
  13. Wand of Wonder 80 %+78.6 %
  14. Critical Hit 78 %+77.7 %
  15. Chaos Dragon 78 %+77.1 %
  16. Ancient Copper Dragon 76 %+66.5 %
  17. Thunderwave 76 %+75.8 %
  18. Vexing Puzzlebox 76 %+75.6 %
  19. Goblin Morningstar 76 %+75.5 %
  20. Treasure Chest 76 %+75.5 %
  21. The Deck of Many Things 74 %+73.6 %
  22. Iron Mastiff 72 %+71.5 %
  23. Arcane Signet 70 %+9.0 %
  24. Sword of Hours 70 %+69.0 %
  25. Ebony Fly 67 %+67.1 %
  26. Clay Golem 67 %+67.3 %
  27. Blasphemous Act 65 %+11.8 %
  28. Reckless Endeavor 65 %+62.3 %
  29. Chaos Warp 63 %+2.2 %
  30. Component Pouch 61 %+60.7 %
  31. Ruby Medallion 59 %+1.8 %
  32. Circuits Act 59 %+58.6 %
  33. Spiked Pit Trap 59 %+58.6 %
  34. Maddening Hex 57 %+55.5 %
  35. Strength-Testing Hammer 57 %+55.2 %
  36. Rogue's Passage 57 %+32.0 %
  37. Abrade 54 %+12.2 %
  38. Thrill of Possibility 54 %+21.3 %
  39. Bucknard's Everfull Purse 54 %+53.8 %
  40. Professional Face-Breaker 52 %+28.5 %
  41. Celebr-8000 50 %+49.9 %
  42. Big Score 50 %+18.2 %
  43. Fire Diamond 50 %+26.7 %
  44. Priority Boarding 50 %+49.9 %
  45. Swiftfoot Boots 50 %+10.0 %
  46. Solemn Simulacrum 48 %+27.6 %
  47. Anger 48 %+35.8 %
  48. Velukan Dragon 46 %+45.6 %
  49. Etali, Primal Storm 46 %+33.2 %
  50. War Room 46 %+15.8 %

Format legality

Rulings

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

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