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Nightmare
USD $7.75
EUR €4.10

Nightmare

{5}{B}

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

* / *

Flying
Set
Revised Edition (3ED #120)
Rarity
Rare
Mana value
6
Released
1994-04-11
Artist
Melissa A. Benson
EDHREC rank
#14,067
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.31
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2008-04-01

    If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.

  • 2009-10-01

    Nightmare’s power and toughness changes as the number of Swamps you control changes.

  • 2013-07-01

    Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

  • 2013-07-01

    The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

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