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Puppeteer Clique
USD $0.37
EUR €0.32
MTGO 0.11 tix

Puppeteer Clique

{3}{B}{B}

Creature — Faerie Wizard

Flying

When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3 / 2

FlyingPersist
Set
Commander Legends: Battle for Baldur's Gate (CLB #769)
Rarity
Rare
Mana value
5
Released
2022-06-10
Artist
Daren Bader
EDHREC rank
#2,573
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.36
How much players resent seeing this card. The scale tops out around 3.1.

Combos 27

Fain, the Broker+Puppeteer Clique+Ashnod's Altar
{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Spark Double+Puppeteer Clique+Altar of Dementia
{U}{B}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mill
Ghave, Guru of Spores+Puppeteer Clique+Ashnod's Altar
{W}{B}{G}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ghave, Guru of Spores+Puppeteer Clique+Phyrexian Altar
{W}{B}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Quillspike+Phyrexian Altar+Puppeteer Clique
{B}{G}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinitely large creature until end of turnReturn all creature cards from each opponent's graveyard to the battlefield under your control
Ashnod's Altar+Blade of the Bloodchief+Puppeteer Clique+Putrid Goblin
{B}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersReturn all creature cards from each opponent's graveyard to the battlefield under your control
Szarel, Genesis Shepherd+Puppeteer Clique+Viscera Seer
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Szarel, Genesis Shepherd+Puppeteer Clique+Ashnod's Altar
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Goblin Bombardment
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Phyrexian Altar+Blade of the Bloodchief+Puppeteer Clique+Murderous Redcap
{B}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggersNear-infinite colored manaReturn all creature cards from each opponent's graveyard to the battlefield under your control
Szarel, Genesis Shepherd+Puppeteer Clique+Phyrexian Altar
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Carrion Feeder
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Umbral Collar Zealot
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite surveil
Szarel, Genesis Shepherd+Puppeteer Clique+Woe Strider
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
Szarel, Genesis Shepherd+Puppeteer Clique+Yahenni, Undying Partisan
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Altar of Dementia
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
Szarel, Genesis Shepherd+Puppeteer Clique+Thermopod
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite red mana
Szarel, Genesis Shepherd+Puppeteer Clique+Spawning Pit
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite charge counters on a permanentInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Bloodthrone Vampire
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinitely large creature until end of turn
Szarel, Genesis Shepherd+Puppeteer Clique+Blasting Station
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Bloodflow Connoisseur
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Evereth, Viceroy of Plunder
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite damageInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Bartolomé del Presidio
{B}{R}{G}{W}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Grimgrin, Corpse-Born
{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Phantom Train
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Shilgengar, Sire of Famine
{B}{R}{G}{W}
Infinite +1/+1 counters on creatures you controlInfinite artifact tokensInfinite Blood tokensInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Szarel, Genesis Shepherd+Puppeteer Clique+Hammerhead, Maggia Boss
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers

All 27 combos.

Format legality

Rulings

  • 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  • 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • 2013-06-07

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  • 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  • 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • 2013-06-07

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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