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Stensian Sanguinist // Exsanguinate
USD $6.13
EUR €5.99
MTGO 2.30 tix

Stensian Sanguinist

{1}{B}

Creature — Vampire Cleric

Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2 / 2

Exsanguinate

{X}{B}{B}

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Prepared
Set
Secrets of Strixhaven Commander (SOC #78)
Rarity
Rare
Mana value
2
Released
2026-04-24
Artist
Cristi Balanescu
EDHREC rank
#5,079
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 2 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.76
How much players resent seeing this card. The scale tops out around 3.1.

Combos 29

Yavimaya Bloomsage // Channel+Stensian Sanguinist // Exsanguinate
{B}{G}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Treasonous Ogre
{B}{R}
Near-infinite lifegainNear-infinite lifelossNear-infinite red mana
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Wall of Blood
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Blood Celebrant
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Immolating Souleater
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Necropotence
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Doom Whisperer
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Skirge Familiar+Peer into the Abyss+Stensian Sanguinist // Exsanguinate
{B}
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Unspeakable Symbol
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Arco-Flagellant
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Soul Channeling
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Souldrinker
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Mischievous Poltergeist
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+M.O.D.O.K.
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Moltensteel Dragon
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Deepwood Ghoul
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Hex Parasite
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Carrion Howler
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Koh, the Face Stealer
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Lord of the Forsaken
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Marrow Bats
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Shadowcloak Vampire
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Kuro, Pitlord
{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Channel+Stensian Sanguinist // Exsanguinate
{B}{G}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Spatial Binding
{U}{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Selenia, Dark Angel
{R}{W}{B}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Cavern Harpy
{U}{B}{R}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Ethereal Champion
{R}{W}{B}
Near-infinite lifegainNear-infinite lifeloss
Rowan, Scion of War+Stensian Sanguinist // Exsanguinate+Phyrexian Colossus
{B}{R}
Near-infinite lifegainNear-infinite lifeloss

All 29 combos.

Format legality

Rulings

  • 2026-03-20

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

  • 2026-03-20

    A creature without a prepare spell can't become prepared.

  • 2026-03-20

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

  • 2026-03-20

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

  • 2026-03-20

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

  • 2026-03-20

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

  • 2026-03-20

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

  • 2026-03-20

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

  • 2026-03-20

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

  • 2026-03-20

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

  • 2026-03-20

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

  • 2026-03-20

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-03-20

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

  • 2026-03-20

    Players can lose more life than they have. For example, say you're playing a multiplayer game in which one of your opponents has 3 life and your other opponent has 10 life. If you cast Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You'll gain 8 life.

  • 2026-03-20

    Preparation cards can only be cast with their base characteristics.

  • 2026-03-20

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

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