Urza's 99
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Kirol, History Buff // Pack a Punch
USD $0.16
USD foil $0.31
EUR €0.11
MTGO 0.03 tix

Kirol, History Buff

{R}{W}

Legendary Creature — Vampire Cleric

Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2 / 3

Pack a Punch

{1}{R}{W}

Sorcery

Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.

PreparedMill
Set
Secrets of Strixhaven (SOS #198)
Rarity
Uncommon
Mana value
2
Released
2026-04-24
Artist
Bryan Sola
EDHREC rank
#14,638
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 3

Kirol, History Buff // Pack a Punch+Diamond Lion+Forum Necroscribe
{R}{W}{B}
Infinite +1/+1 counters on most creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite self-millInfinite storm count
Kirol, History Buff // Pack a Punch+Diamond Lion+Tethmos High Priest
{R}{W}
Infinite +1/+1 counters on a creatureInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite magecraft triggersInfinite self-millInfinite storm count
Kirol, History Buff // Pack a Punch+Forum Necroscribe+Composite Golem
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on most creatures you controlInfinite artifact ETBInfinite artifact LTBInfinite black manaInfinite blue manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite green manaInfinite magecraft triggersInfinite self-millInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Ark of Hunger 77 %+69.8 %
  2. Pursue the Past 74 %+66.8 %
  3. Hardened Academic 67 %+62.9 %
  4. Faithless Looting 73 %+55.3 %
  5. Lorehold Charm 66 %+54.1 %
  6. Primary Research 58 %+53.2 %
  7. Sevinne's Reclamation 66 %+52.0 %
  8. Venerable Warsinger 54 %+50.2 %
  9. Rubble Rouser 51 %+48.5 %
  10. Advanced Reconstruction 54 %+47.5 %
  11. Dig Site Inventory 48 %+47.3 %
  12. Spirit Mascot 49 %+47.1 %
  13. Practiced Offense 48 %+45.5 %
  14. Tablet of Discovery 50 %+45.0 %
  15. Relic Retriever 50 %+43.8 %
  16. Stirring Hopesinger 44 %+41.2 %
  17. Skycoach Waypoint 41 %+41.0 %
  18. Practiced Scrollsmith 44 %+40.9 %
  19. Angelfire Ignition 47 %+40.8 %
  20. Squee, Goblin Nabob 43 %+39.7 %
  21. Garrison Excavator 41 %+38.8 %
  22. Bulk Up 40 %+37.3 %
  23. Quintorius, History Chaser 38 %+36.8 %
  24. Mistveil Plains 41 %+36.3 %
  25. Shenanigans 36 %+35.2 %
  26. Flashback 39 %+34.4 %
  27. Conspiracy Theorist 36 %+33.3 %
  28. Quintorius, Field Historian 36 %+32.9 %
  29. Electric Revelation 33 %+32.5 %
  30. Sun Titan 46 %+31.6 %
  31. Zada, Hedron Grinder 34 %+30.4 %
  32. Laughing Mad 32 %+30.0 %
  33. Millikin 32 %+29.4 %
  34. Currency Converter 32 %+28.4 %
  35. Augusta, Order Returned 33 %+27.8 %
  36. Tersa Lightshatter 28 %+26.8 %
  37. Borrowed Knowledge 31 %+26.5 %
  38. Serra Paragon 30 %+26.5 %
  39. Graduation Day 28 %+26.0 %
  40. Leyline of Resonance 28 %+25.9 %
  41. Thrilling Discovery 32 %+25.5 %
  42. Lorehold Archivist 30 %+25.1 %
  43. Quintorius, Loremaster 28 %+24.9 %
  44. Fields of Strife 31 %+24.7 %
  45. Wilt in the Heat 25 %+24.4 %
  46. Helping Hand 26 %+24.1 %
  47. Startled Relic Sloth 25 %+24.0 %
  48. Containment Construct 27 %+23.3 %
  49. Fabled Passage 35 %+23.2 %
  50. Bag of Holding 24 %+21.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 98 %+0.2 %
  2. Plains 98 %-0.1 %
  3. Ark of Hunger 77 %+69.8 %
  4. Command Tower 76 %-9.8 %
  5. Pursue the Past 74 %+66.8 %
  6. Faithless Looting 73 %+55.3 %
  7. Hardened Academic 67 %+62.9 %
  8. Arcane Signet 66 %-13.1 %
  9. Sevinne's Reclamation 66 %+52.0 %
  10. Lorehold Charm 66 %+54.1 %
  11. Sol Ring 65 %-19.8 %
  12. Clifftop Retreat 62 %-4.8 %
  13. Primary Research 58 %+53.2 %
  14. Swords to Plowshares 58 %-8.3 %
  15. Battlefield Forge 55 %-2.6 %
  16. Venerable Warsinger 54 %+50.2 %
  17. Advanced Reconstruction 54 %+47.5 %
  18. Rugged Prairie 51 %+5.8 %
  19. Rubble Rouser 51 %+48.5 %
  20. Sundown Pass 51 %+10.7 %
  21. Relic Retriever 50 %+43.8 %
  22. Tablet of Discovery 50 %+45.0 %
  23. Path to Exile 50 %-7.5 %
  24. Spirit Mascot 49 %+47.1 %
  25. Dig Site Inventory 48 %+47.3 %
  26. Practiced Offense 48 %+45.5 %
  27. Angelfire Ignition 47 %+40.8 %
  28. Sun Titan 46 %+31.6 %
  29. Radiant Summit 44 %+19.0 %
  30. Furycalm Snarl 44 %-0.1 %
  31. Stirring Hopesinger 44 %+41.2 %
  32. Practiced Scrollsmith 44 %+40.9 %
  33. Squee, Goblin Nabob 43 %+39.7 %
  34. Skycoach Waypoint 41 %+41.0 %
  35. Garrison Excavator 41 %+38.8 %
  36. Mistveil Plains 41 %+36.3 %
  37. Bulk Up 40 %+37.3 %
  38. Flashback 39 %+34.4 %
  39. Sacred Foundry 39 %-8.3 %
  40. Talisman of Conviction 38 %-13.4 %
  41. Quintorius, History Chaser 38 %+36.8 %
  42. Conspiracy Theorist 36 %+33.3 %
  43. Shenanigans 36 %+35.2 %
  44. Boros Charm 36 %-10.8 %
  45. Quintorius, Field Historian 36 %+32.9 %
  46. Fabled Passage 35 %+23.2 %
  47. Boros Signet 35 %-13.3 %
  48. Zada, Hedron Grinder 34 %+30.4 %
  49. Electric Revelation 33 %+32.5 %
  50. Augusta, Order Returned 33 %+27.8 %

Format legality

Rulings

  • 2026-03-20

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

  • 2026-03-20

    A creature without a prepare spell can't become prepared.

  • 2026-03-20

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

  • 2026-03-20

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

  • 2026-03-20

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

  • 2026-03-20

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

  • 2026-03-20

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

  • 2026-03-20

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

  • 2026-03-20

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

  • 2026-03-20

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

  • 2026-03-20

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

  • 2026-03-20

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-03-20

    If multiple cards leave your graveyard at the same time, Kirol's first ability will trigger only once.

  • 2026-03-20

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

  • 2026-03-20

    Preparation cards can only be cast with their base characteristics.

  • 2026-03-20

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

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