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Obosh, the Preypiercer
MTGO 0.37 tix

Obosh, the Preypiercer

{3}{B/R}{B/R}

Legendary Creature — Hellion Horror

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3 / 5

CompanionDouble
Set
Multiverse Legends (MUL #119)
Rarity
Rare
Mana value
5
Released
2023-04-21
Artist
Daarken
EDHREC rank
#9,946
Colour identity
{B}{R}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.69
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderCompanion

Combos 6

Obosh, the Preypiercer+Heartless Hidetsugu+Glacial Chasm
{B}{R}
Infinite damage
Obosh, the Preypiercer+Heartless Hidetsugu+Platinum Angel
{B}{R}
Infinite damage
Obosh, the Preypiercer+Heartless Hidetsugu+Platinum Emperion
{B}{R}
Infinite damage
Vigor+Hanabi Blast+Crystalline Crawler+Bösium Strip+Obosh, the Preypiercer
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colored manaInfinite damageInfinite magecraft triggersInfinite storm count
Vigor+Hanabi Blast+Crystalline Crawler+Oskar, Rubbish Reclaimer+Obosh, the Preypiercer
{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colored manaInfinite damageInfinite magecraft triggersInfinite storm count
Vigor+Hanabi Blast+Crystalline Crawler+Conspiracy Theorist+Obosh, the Preypiercer
{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite colored manaInfinite damageInfinite magecraft triggersInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Risk Factor 57 %+55.8 %
  2. Browbeat 54 %+53.4 %
  3. Lightning Bolt 71 %+52.4 %
  4. Guttersnipe 60 %+51.4 %
  5. Brash Taunter 60 %+49.5 %
  6. Kaervek the Merciless 53 %+43.3 %
  7. Heartless Hidetsugu 46 %+42.4 %
  8. Scytheclaw Raptor 43 %+41.4 %
  9. Breath of Malfegor 40 %+38.9 %
  10. Sin Prodder 40 %+37.8 %
  11. Kederekt Parasite 50 %+37.5 %
  12. Drakuseth, Maw of Flames 39 %+36.9 %
  13. Sulfuric Vortex 41 %+36.4 %
  14. Vial Smasher the Fierce 41 %+35.0 %
  15. Underworld Dreams 43 %+34.9 %
  16. Dictate of the Twin Gods 37 %+33.9 %
  17. Neheb, the Eternal 39 %+33.1 %
  18. Stuffy Doll 35 %+32.5 %
  19. Tor Wauki the Younger 36 %+31.9 %
  20. Boltwave 36 %+29.6 %
  21. Rampaging Ferocidon 37 %+29.2 %
  22. Syphon Soul 29 %+28.9 %
  23. Fiery Emancipation 35 %+28.8 %
  24. Scab-Clan Berserker 29 %+28.4 %
  25. Torbran, Thane of Red Fell 33 %+28.0 %
  26. Blisterspit Gremlin 28 %+27.3 %
  27. Prisoner's Dilemma 30 %+26.9 %
  28. Shock 29 %+26.0 %
  29. Twinflame Tyrant 30 %+25.6 %
  30. Flame Spill 26 %+25.6 %
  31. Fiery Inscription 30 %+25.1 %
  32. Angrath's Marauders 26 %+24.5 %
  33. Fire Servant 24 %+24.1 %
  34. Extinction Event 24 %+23.7 %
  35. Arcbond 24 %+23.3 %
  36. Repercussion 25 %+23.0 %
  37. The Lord of Pain 32 %+22.9 %
  38. Zo-Zu the Punisher 26 %+22.1 %
  39. Mana Geyser 35 %+21.8 %
  40. Pyromancer's Goggles 23 %+21.7 %
  41. Ghostfire Slice 22 %+21.1 %
  42. Tunneling Geopede 21 %+20.9 %
  43. Solphim, Mayhem Dominus 30 %+20.6 %
  44. Read the Bones 31 %+19.5 %
  45. Insult // Injury 20 %+19.5 %
  46. Spear Spewer 22 %+19.2 %
  47. Volcanic Fallout 19 %+18.6 %
  48. Spinerock Knoll 27 %+18.3 %
  49. Acidic Soil 19 %+18.0 %
  50. Court of Ire 19 %+18.0 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 97 %-0.1 %
  2. Swamp 94 %-3.2 %
  3. Sol Ring 85 %-1.0 %
  4. Command Tower 79 %-7.5 %
  5. Arcane Signet 74 %-8.2 %
  6. Lightning Bolt 71 %+52.4 %
  7. Blasphemous Act 64 %+12.5 %
  8. Smoldering Marsh 64 %+0.2 %
  9. Guttersnipe 60 %+51.4 %
  10. Brash Taunter 60 %+49.5 %
  11. Dragonskull Summit 60 %-4.9 %
  12. Risk Factor 57 %+55.8 %
  13. Rakdos Signet 55 %-1.1 %
  14. Browbeat 54 %+53.4 %
  15. Kaervek the Merciless 53 %+43.3 %
  16. Kederekt Parasite 50 %+37.5 %
  17. Heartless Hidetsugu 46 %+42.4 %
  18. Foreboding Ruins 45 %-0.4 %
  19. Talisman of Indulgence 45 %-10.6 %
  20. Chaos Warp 44 %-2.7 %
  21. Underworld Dreams 43 %+34.9 %
  22. Scytheclaw Raptor 43 %+41.4 %
  23. Blood Crypt 42 %-6.4 %
  24. Sulfuric Vortex 41 %+36.4 %
  25. Vial Smasher the Fierce 41 %+35.0 %
  26. Sin Prodder 40 %+37.8 %
  27. Breath of Malfegor 40 %+38.9 %
  28. Drakuseth, Maw of Flames 39 %+36.9 %
  29. Neheb, the Eternal 39 %+33.1 %
  30. Sulfurous Springs 38 %-10.4 %
  31. Dark Ritual 38 %-5.4 %
  32. Dictate of the Twin Gods 37 %+33.9 %
  33. Rampaging Ferocidon 37 %+29.2 %
  34. Tor Wauki the Younger 36 %+31.9 %
  35. Boltwave 36 %+29.6 %
  36. Rakdos Carnarium 36 %+5.7 %
  37. Fiery Emancipation 35 %+28.8 %
  38. Mana Geyser 35 %+21.8 %
  39. Haunted Ridge 35 %-1.9 %
  40. Stuffy Doll 35 %+32.5 %
  41. Faithless Looting 34 %+7.0 %
  42. Bojuka Bog 33 %-2.4 %
  43. Luxury Suite 33 %-5.3 %
  44. Mind Stone 33 %+5.6 %
  45. Torbran, Thane of Red Fell 33 %+28.0 %
  46. Lightning Greaves 32 %-2.5 %
  47. The Lord of Pain 32 %+22.9 %
  48. Temple of Malice 32 %-0.2 %
  49. Tainted Peak 32 %-11.6 %
  50. Read the Bones 31 %+19.5 %

Format legality

Rulings

  • 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • 2020-04-17

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If a permanent or card in any other zone has {X} in its mana cost, X is considered to be 0.

  • 2020-04-17

    If a card in a player's library has {X} in its mana cost, X is considered to be 0.

  • 2020-04-17

    If a creature with trample you control would deal combat damage to a blocking creature while you control Obosh, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.

  • 2020-04-17

    If an effect such as that of Ravenous Gigantotherium asks you to divide damage among targets, you must divide the unmodified damage before doubling it.

  • 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • 2020-04-17

    If multiple replacement or prevention effects try to modify damage that would be dealt to a permanent or player, the player or the controller of the permanent chooses the order in which they apply.

  • 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  • 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-06-01

    Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

  • 2020-06-01

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

  • 2023-04-14

    The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Obosh unless it was the original source of damage.

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