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Bilbo Baggins, Burglar // Take a Glance
USD $0.10
USD foil $0.25
EUR €0.04
MTGO 0.01 tix

Bilbo Baggins, Burglar

{2}{U}

Legendary Creature — Halfling Rogue

When Bilbo Baggins enters, draw a card.

"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny." —Thorin

2 / 1

Take a Glance

{U}

Sorcery — Adventure

Scry 2. (Then exile this card. You may cast the creature later from exile.)

Scry
Set
The Hobbit (HOB #34)
Rarity
Common
Mana value
3
Released
2026-08-14
Artist
Kieran Yanner
EDHREC rank
#21,010
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Gandalf, Wandering Wizard 43 %+42.6 %
  2. Confusticate and Bebother 43 %+40.8 %
  3. Whispersilk Cloak 36 %+33.2 %
  4. Run Away Together 36 %+31.2 %
  5. Knights of Dol Amroth 29 %+28.2 %
  6. Lakeshore Apothecary 29 %+28.1 %
  7. Zuko's Exile 29 %+28.1 %
  8. Enchanted River's Grasp 29 %+28.0 %
  9. Spaceshift 29 %+27.6 %
  10. Plunder the Trollshaws 29 %+26.8 %
  11. Preordain 50 %+26.5 %
  12. Opt 50 %+25.1 %
  13. Cryogen Relic 29 %+24.8 %
  14. Displace 29 %+24.6 %
  15. Unsummon 29 %+24.4 %
  16. Ghostly Flicker 36 %+24.1 %
  17. Surrounded by Orcs 21 %+21.4 %
  18. Well-Worn Spatula 21 %+21.3 %
  19. Uneasy Partings 21 %+21.2 %
  20. Kiora's Dambreaker 21 %+21.2 %
  21. Deceive the Messenger 21 %+21.2 %
  22. Treason of Isengard 21 %+21.1 %
  23. Giant's Boulder 21 %+21.0 %
  24. Gitaxian Anatomist 21 %+20.9 %
  25. Lembas 21 %+20.9 %
  26. Glorious Gale 21 %+20.9 %
  27. Hobbit Hole 21 %+20.9 %
  28. Old Fat Spider Can't See Me 21 %+20.8 %
  29. Consider 36 %+20.7 %
  30. Donatello's Technique 21 %+20.6 %
  31. Peregrine Drake 29 %+20.6 %
  32. Atlantean Cavalry 21 %+20.4 %
  33. Bilbo, Luckwearer 21 %+20.3 %
  34. Candlekeep Sage 21 %+20.2 %
  35. Vivisurgeon's Insight 21 %+19.9 %
  36. It'll Quench Ya! 21 %+19.8 %
  37. Guildpact Informant 21 %+19.8 %
  38. Displacer Kitten 29 %+18.9 %
  39. Steady Progress 21 %+18.9 %
  40. Dour Port-Mage 21 %+18.1 %
  41. Contentious Plan 21 %+17.3 %
  42. Thassa, Deep-Dwelling 21 %+17.1 %
  43. Thrummingbird 21 %+16.9 %
  44. Experimental Augury 21 %+16.5 %
  45. Planar Incision 21 %+16.4 %
  46. Snap 36 %+16.2 %
  47. Blur 21 %+15.8 %
  48. Kefnet's Monument 21 %+15.5 %
  49. Shire Scarecrow 14 %+14.3 %
  50. Willow-Wind 14 %+14.3 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 93 %-0.9 %
  2. Thought Vessel 57 %+5.9 %
  3. Arcane Signet 57 %-7.6 %
  4. Mystic Sanctuary 57 %+7.3 %
  5. Opt 50 %+25.1 %
  6. Preordain 50 %+26.5 %
  7. Gandalf, Wandering Wizard 43 %+42.6 %
  8. Confusticate and Bebother 43 %+40.8 %
  9. Arcane Denial 43 %+6.0 %
  10. Counterspell 43 %-22.9 %
  11. Negate 36 %-1.4 %
  12. Ghostly Flicker 36 %+24.1 %
  13. Run Away Together 36 %+31.2 %
  14. Snap 36 %+16.2 %
  15. Consider 36 %+20.7 %
  16. Whispersilk Cloak 36 %+33.2 %
  17. Hullbreaker Horror 29 %+4.2 %
  18. Displace 29 %+24.6 %
  19. Zuko's Exile 29 %+28.1 %
  20. Peregrine Drake 29 %+20.6 %
  21. Cryogen Relic 29 %+24.8 %
  22. Lakeshore Apothecary 29 %+28.1 %
  23. Displacer Kitten 29 %+18.9 %
  24. Brainstorm 29 %-12.2 %
  25. Ponder 29 %-0.7 %
  26. Frantic Search 29 %-3.0 %
  27. Spaceshift 29 %+27.6 %
  28. Plunder the Trollshaws 29 %+26.8 %
  29. Reliquary Tower 29 %-27.5 %
  30. Unsummon 29 %+24.4 %
  31. Sol Ring 29 %-56.1 %
  32. Enchanted River's Grasp 29 %+28.0 %
  33. Sapphire Medallion 29 %-31.1 %
  34. Knights of Dol Amroth 29 %+28.2 %
  35. Thrummingbird 21 %+16.9 %
  36. It'll Quench Ya! 21 %+19.8 %
  37. High Tide 21 %-22.5 %
  38. Blur 21 %+15.8 %
  39. An Offer You Can't Refuse 21 %-17.6 %
  40. Uneasy Partings 21 %+21.2 %
  41. Dig Through Time 21 %+12.7 %
  42. Steady Progress 21 %+18.9 %
  43. Reality Shift 21 %-4.5 %
  44. Dour Port-Mage 21 %+18.1 %
  45. Gitaxian Anatomist 21 %+20.9 %
  46. Experimental Augury 21 %+16.5 %
  47. Thassa, Deep-Dwelling 21 %+17.1 %
  48. Glorious Gale 21 %+20.9 %
  49. Kiora's Dambreaker 21 %+21.2 %
  50. Solemn Simulacrum 21 %+0.9 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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