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Bilbo Baggins, Burglar // Take a Glance
USD $0.13
USD foil $0.25
EUR €0.06
MTGO 0.03 tix

Bilbo Baggins, Burglar

{2}{U}

Legendary Creature — Halfling Rogue

When Bilbo Baggins enters, draw a card.

"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny." —Thorin

2 / 1

Take a Glance

{U}

Sorcery — Adventure

Scry 2. (Then exile this card. You may cast the creature later from exile.)

Scry
Set
The Hobbit (HOB #34)
Rarity
Common
Mana value
3
Released
2026-08-14
Artist
Kieran Yanner
EDHREC rank
#17,858
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.08
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Run Away Together 38 %+33.9 %
  2. Confusticate and Bebother 35 %+32.1 %
  3. Gandalf, Wandering Wizard 31 %+30.5 %
  4. Candlekeep Sage 27 %+25.7 %
  5. Consider 38 %+23.3 %
  6. Displace 27 %+23.0 %
  7. Peregrine Drake 31 %+22.7 %
  8. Lakeshore Apothecary 23 %+22.6 %
  9. Spaceshift 23 %+22.1 %
  10. Plunder the Trollshaws 23 %+21.3 %
  11. Ghostly Flicker 31 %+19.2 %
  12. Preordain 42 %+18.9 %
  13. Knights of Dol Amroth 19 %+18.9 %
  14. Unsummon 23 %+18.8 %
  15. Zuko's Exile 19 %+18.8 %
  16. Atlantean Cavalry 19 %+18.3 %
  17. Bilbo, Luckwearer 19 %+17.6 %
  18. Opt 42 %+17.5 %
  19. Mocking Sprite 19 %+16.1 %
  20. Dour Port-Mage 19 %+15.8 %
  21. Cryogen Relic 19 %+15.5 %
  22. Commander's Sphere 23 %+15.1 %
  23. Lórien Revealed 23 %+15.0 %
  24. Gitaxian Anatomist 15 %+14.9 %
  25. Thassa, Deep-Dwelling 19 %+14.9 %
  26. Hobbit Hole 15 %+14.8 %
  27. Snap 35 %+14.8 %
  28. Enchanted River's Grasp 15 %+14.8 %
  29. Birthday Escape 15 %+14.4 %
  30. Mesmerizing Dose 15 %+14.4 %
  31. Familiar's Ruse 15 %+14.4 %
  32. Geistwave 15 %+14.3 %
  33. Planar Incision 19 %+14.2 %
  34. Vivisurgeon's Insight 15 %+13.9 %
  35. Aether Channeler 19 %+13.8 %
  36. Guildpact Informant 15 %+13.7 %
  37. Blighted Agent 15 %+13.5 %
  38. Lonely Sandbar 27 %+13.4 %
  39. Drift of Phantasms 15 %+12.9 %
  40. Whispersilk Cloak 15 %+12.9 %
  41. Steady Progress 15 %+12.9 %
  42. Shipwreck Dowser 15 %+12.8 %
  43. Mystic Sanctuary 62 %+11.8 %
  44. Cloud of Faeries 15 %+11.6 %
  45. Surrounded by Orcs 12 %+11.5 %
  46. Well-Worn Spatula 12 %+11.5 %
  47. Chained Throatseeker 12 %+11.4 %
  48. Kiora's Dambreaker 12 %+11.3 %
  49. Uneasy Partings 12 %+11.3 %
  50. Deceive the Messenger 12 %+11.3 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 96 %+2.3 %
  2. Mystic Sanctuary 62 %+11.8 %
  3. Arcane Signet 50 %-14.7 %
  4. Preordain 42 %+18.9 %
  5. Counterspell 42 %-23.3 %
  6. Opt 42 %+17.5 %
  7. Thought Vessel 42 %-9.0 %
  8. Negate 38 %+1.3 %
  9. Consider 38 %+23.3 %
  10. Sol Ring 38 %-46.0 %
  11. Run Away Together 38 %+33.9 %
  12. Confusticate and Bebother 35 %+32.1 %
  13. Frantic Search 35 %+2.6 %
  14. Snap 35 %+14.8 %
  15. Arcane Denial 35 %-2.4 %
  16. Gandalf, Wandering Wizard 31 %+30.5 %
  17. Ghostly Flicker 31 %+19.2 %
  18. Mind Stone 31 %-3.4 %
  19. Brainstorm 31 %-10.0 %
  20. Peregrine Drake 31 %+22.7 %
  21. An Offer You Can't Refuse 27 %-12.5 %
  22. Displace 27 %+23.0 %
  23. Sapphire Medallion 27 %-32.5 %
  24. Candlekeep Sage 27 %+25.7 %
  25. Reliquary Tower 27 %-29.0 %
  26. Lonely Sandbar 27 %+13.4 %
  27. Archaeomancer 23 %+8.9 %
  28. Plunder the Trollshaws 23 %+21.3 %
  29. Spaceshift 23 %+22.1 %
  30. Myriad Landscape 23 %-0.7 %
  31. Ponder 23 %-6.1 %
  32. Lórien Revealed 23 %+15.0 %
  33. Resculpt 23 %+6.9 %
  34. Lakeshore Apothecary 23 %+22.6 %
  35. Unsummon 23 %+18.8 %
  36. Castle Vantress 23 %+5.7 %
  37. Propaganda 23 %-8.6 %
  38. Commander's Sphere 23 %+15.1 %
  39. Displacer Kitten 19 %+9.6 %
  40. Thassa, Deep-Dwelling 19 %+14.9 %
  41. Mocking Sprite 19 %+16.1 %
  42. Bilbo, Luckwearer 19 %+17.6 %
  43. Psychosis Crawler 19 %+3.2 %
  44. Atlantean Cavalry 19 %+18.3 %
  45. Rapid Hybridization 19 %-15.7 %
  46. Muddle the Mixture 19 %+4.7 %
  47. Essence Flux 19 %+10.4 %
  48. Wayfarer's Bauble 19 %+2.8 %
  49. Gitaxian Probe 19 %+8.4 %
  50. Cryogen Relic 19 %+15.5 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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