
Aerith Gainsborough
Legendary Creature — Human Cleric
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 22
All 22 combos.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Linden, the Steadfast Queen
- Daxos, Blessed by the Sun
- Minwu, White Mage
- Adventurer's Inn
- Soul Warden
- The Wind Crystal
- Authority of the Consuls
- Cleric Class
- The Gaffer
- Soul's Attendant
- Venat, Heart of Hydaelyn
- Haliya, Guided by Light
- Heliod, Sun-Crowned
- Excalibur II
- Qala, Ajani's Pridemate
- Rosa, Resolute White Mage
- Restoration Magic
- Pristine Talisman
- Mangara, the Diplomat
- Lae'zel, Vlaakith's Champion
- Exemplar of Light
- Radiant Fountain
- Celestine, the Living Saint
- Zack Fair
- Urdnan, Dromoka Warrior
- Aetherflux Reservoir
- Ajani's Welcome
- Well of Lost Dreams
- Teshar, Ancestor's Apostle
- Suture Priest
- Sunscorch Regent
- Guide of Souls
- Staff of the Sun Magus
- Elenda's Hierophant
- Aunt May
- Hinterland Sanctifier
- Mikaeus, the Lunarch
- Archangel of Thune
- Dawn of Hope
- Leyline of Hope
- Caduceus, Staff of Hermes
- Kabira Crossroads
- High Market
- Fumigate
- Riot Control
- Adeline, Resplendent Cathar
- Leonardo, Cutting Edge
- The Ozolith
- Nykthos Paragon
- Voice of the Blessed
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Soul Warden
- Swords to Plowshares
- The Wind Crystal
- Authority of the Consuls
- Daxos, Blessed by the Sun
- Linden, the Steadfast Queen
- Pearl Medallion
- Path to Exile
- Soul's Attendant
- Minwu, White Mage
- Adventurer's Inn
- Mangara, the Diplomat
- Cleric Class
- Haliya, Guided by Light
- Heliod, Sun-Crowned
- The Gaffer
- Arcane Signet
- Exemplar of Light
- Restoration Magic
- Venat, Heart of Hydaelyn
- Excalibur II
- Qala, Ajani's Pridemate
- Rosa, Resolute White Mage
- Pristine Talisman
- Radiant Fountain
- Aetherflux Reservoir
- Lae'zel, Vlaakith's Champion
- Rogue's Passage
- Loran of the Third Path
- Suture Priest
- Ajani's Welcome
- Well of Lost Dreams
- Stroke of Midnight
- Generous Gift
- Zack Fair
- Archangel of Thune
- Celestine, the Living Saint
- Emeria, the Sky Ruin
- Akroma's Will
- Urdnan, Dromoka Warrior
- Guide of Souls
- Teshar, Ancestor's Apostle
- Minas Tirith
- Caduceus, Staff of Hermes
- Sunscorch Regent
- Flare of Fortitude
- Secret Rendezvous
- Oketra's Monument
Format legality
Rulings
- 2025-06-06
Aerith Gainsborough's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
- 2025-06-06
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Aerith Gainsborough's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 2025-06-06
If Aerith Gainsborough is dealt lethal damage at the same time that you gain life, it will die before its second ability would resolve. Its last ability will use the number of counters that were on it when it was last on the battlefield.
- 2025-06-06
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Aerith Gainsborough's second ability triggers only once.
- 2025-06-06
In a Two-Headed Giant game, life gained by your teammate won't cause Aerith Gainsborough's second ability to trigger, even though it caused your team's life total to increase.
- 2025-06-06
In the rare case where enough -1/-1 counters are put on Aerith Gainsborough at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got those -1/-1 counters will be used to determine the value of X in Aerith Gainsborough's third ability. For example, if there are two +1/+1 counters on Aerith Gainsborough and it gets three -1/-1 counters, you'll put two +1/+1 counters on each legendary creature you control when Aerith Gainsborough's third ability resolves.