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Bofur, Reliable Guardian // Concerted Care
USD $0.28
USD foil $0.29
EUR €0.10
MTGO 0.03 tix

Bofur, Reliable Guardian

{W}

Legendary Creature — Dwarf Scout

Lifelink

Bofur and Bombur were left behind to guard the ponies and such stores as they had.

1 / 1

Concerted Care

{1}{W}

Instant — Adventure

Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Lifelink
Set
The Hobbit (HOB #6)
Rarity
Uncommon
Mana value
1
Released
2026-08-14
Artist
Kieran Yanner
EDHREC rank
#8,395
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.08
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Enduring Innocence 50 %+35.8 %
  2. The Eagles Are Coming! 36 %+33.0 %
  3. Fíli the Pathfinder 29 %+28.3 %
  4. Tocasia's Welcome 43 %+28.0 %
  5. Ambrosia Whiteheart 29 %+27.2 %
  6. Cut a Deal 43 %+27.0 %
  7. Troop of Ponies 29 %+26.4 %
  8. God-Eternal Oketra 29 %+26.0 %
  9. Venat, Heart of Hydaelyn 29 %+26.0 %
  10. Sunscorch Regent 29 %+24.9 %
  11. Burnished Hart 29 %+24.6 %
  12. Mangara, the Diplomat 43 %+23.8 %
  13. Restoration Magic 36 %+23.8 %
  14. Kíli the Resourceful 29 %+23.7 %
  15. Blacksmith's Skill 29 %+23.0 %
  16. Dwarven Mattock 21 %+21.3 %
  17. Scapegoat 21 %+21.1 %
  18. Essence Reliquary 21 %+21.0 %
  19. Sunpearl Kirin 21 %+20.4 %
  20. Ajani Steadfast 21 %+20.2 %
  21. Bilbo's Gambit 29 %+19.1 %
  22. Whitemane Lion 21 %+19.1 %
  23. Grand Crescendo 21 %+18.5 %
  24. Wayfarer's Bauble 29 %+18.3 %
  25. Cloud Key 21 %+17.9 %
  26. Thraben Charm 21 %+17.8 %
  27. Angel of Indemnity 21 %+17.7 %
  28. Delney, Streetwise Lookout 21 %+17.7 %
  29. Teshar, Ancestor's Apostle 21 %+17.2 %
  30. Ondu Inversion 21 %+15.8 %
  31. Ondu Inversion 21 %+15.8 %
  32. Sevinne's Reclamation 29 %+15.7 %
  33. Gleaming Splendor 29 %+15.6 %
  34. Your Temple Is Under Attack 21 %+15.1 %
  35. Endless Atlas 21 %+15.0 %
  36. Monumental Henge 29 %+14.9 %
  37. The Wind Crystal 36 %+14.5 %
  38. Secret Rendezvous 29 %+14.5 %
  39. Soul of Theros 14 %+14.2 %
  40. Forum Familiar 14 %+14.2 %
  41. Alley Evasion 14 %+14.1 %
  42. Erratic Portal 14 %+14.1 %
  43. Shepherd of the Flock 14 %+14.1 %
  44. Whiskervale Forerunner 14 %+14.0 %
  45. Loyal Gryff 14 %+14.0 %
  46. Defiler of Faith 21 %+14.0 %
  47. Fight as One 14 %+14.0 %
  48. Ephemeral Shields 14 %+13.9 %
  49. Stone by Sunlight 14 %+13.9 %
  50. Campfire 14 %+13.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 93 %-1.0 %
  2. Swords to Plowshares 71 %-3.9 %
  3. Path to Exile 71 %+4.1 %
  4. Sol Ring 64 %-18.9 %
  5. Arcane Signet 57 %-1.1 %
  6. Enduring Innocence 50 %+35.8 %
  7. Pearl Medallion 50 %-10.3 %
  8. Cut a Deal 43 %+27.0 %
  9. Mangara, the Diplomat 43 %+23.8 %
  10. Generous Gift 43 %+2.2 %
  11. Tocasia's Welcome 43 %+28.0 %
  12. Restoration Magic 36 %+23.8 %
  13. Loran of the Third Path 36 %+13.2 %
  14. The Eagles Are Coming! 36 %+33.0 %
  15. Stroke of Midnight 36 %+9.8 %
  16. The Wind Crystal 36 %+14.5 %
  17. Esper Sentinel 36 %+2.9 %
  18. Mentor of the Meek 29 %+11.1 %
  19. Fíli the Pathfinder 29 %+28.3 %
  20. Welcoming Vampire 29 %+12.0 %
  21. Sevinne's Reclamation 29 %+15.7 %
  22. Wayfarer's Bauble 29 %+18.3 %
  23. Secret Rendezvous 29 %+14.5 %
  24. Kíli the Resourceful 29 %+23.7 %
  25. Blacksmith's Skill 29 %+23.0 %
  26. Bilbo's Gambit 29 %+19.1 %
  27. Sunscorch Regent 29 %+24.9 %
  28. Burnished Hart 29 %+24.6 %
  29. Troop of Ponies 29 %+26.4 %
  30. Venat, Heart of Hydaelyn 29 %+26.0 %
  31. God-Eternal Oketra 29 %+26.0 %
  32. Gleaming Splendor 29 %+15.6 %
  33. Ambrosia Whiteheart 29 %+27.2 %
  34. Flare of Fortitude 29 %+9.2 %
  35. Monumental Henge 29 %+14.9 %
  36. Reprieve 29 %+4.9 %
  37. Teshar, Ancestor's Apostle 21 %+17.2 %
  38. Knight of the White Orchid 21 %-3.4 %
  39. Delney, Streetwise Lookout 21 %+17.7 %
  40. Austere Command 21 %-6.3 %
  41. Ondu Inversion 21 %+15.8 %
  42. Unbreakable Formation 21 %+10.0 %
  43. Thraben Charm 21 %+17.8 %
  44. Enlightened Tutor 21 %-0.8 %
  45. Scapegoat 21 %+21.1 %
  46. Mana Tithe 21 %+10.1 %
  47. Grand Crescendo 21 %+18.5 %
  48. Soul's Attendant 21 %+7.2 %
  49. Spirited Companion 21 %+10.9 %
  50. Witch Enchanter 21 %+2.9 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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