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Gollum, Silent Slinker // Meager Meal
USD $0.07
USD foil $0.18
EUR €0.02
MTGO 0.01 tix

Gollum, Silent Slinker

{3}{B}

Legendary Creature — Halfling Horror

Menace (This creature can't be blocked except by two or more creatures.)

He rowed about quietly on the lake. Never a ripple did he make, not he.

4 / 3

Meager Meal

{B}

Sorcery — Adventure

Put a +1/+1 counter on up to one target creature. Target player gains 2 life. (Then exile this card. You may cast the creature later from exile.)

Menace
Set
The Hobbit (HOB #71)
Rarity
Common
Mana value
4
Released
2026-08-14
Artist
Miklós Ligeti
EDHREC rank
#24,015
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Quagmire Lamprey 43 %+42.8 %
  2. Death Charmer 43 %+42.8 %
  3. Noggin Whack 43 %+42.8 %
  4. Bog Imp 43 %+42.8 %
  5. Gurmag Angler 43 %+42.8 %
  6. Dry Spell 43 %+42.7 %
  7. Sinister Starfish 43 %+42.6 %
  8. Cat-Gator 43 %+42.3 %
  9. Gollum, Obsessed Stalker 43 %+42.2 %
  10. Bilbo's Deadly Slice 43 %+42.2 %
  11. Gollum, Riddle Master 43 %+41.9 %
  12. Haunt of the Dead Marshes 43 %+41.6 %
  13. Mire Triton 43 %+41.0 %
  14. Springleaf Drum 43 %+40.8 %
  15. Path of Ancestry 43 %+37.9 %
  16. Night's Whisper 57 %+31.8 %
  17. Exquisite Blood 43 %+29.8 %
  18. Fishing Pole 29 %+28.5 %
  19. Vicious Hunger 29 %+28.5 %
  20. Bumbleflower's Sharepot 29 %+28.5 %
  21. Feed the Cauldron 29 %+28.5 %
  22. Giant's Skewer 29 %+28.5 %
  23. Chrome Companion 29 %+28.4 %
  24. Fishing Gear 29 %+28.4 %
  25. Taste of Death 29 %+28.4 %
  26. Devour Flesh 29 %+28.4 %
  27. Dubious Delicacy 29 %+28.4 %
  28. Ravening Warg 29 %+28.4 %
  29. Namazu Trader 29 %+28.4 %
  30. Sickening Shoal 29 %+28.4 %
  31. Nocturnal Hunger 29 %+28.3 %
  32. Moment of Craving 29 %+28.3 %
  33. Gollum's Bite 29 %+28.3 %
  34. Gnashing of Teeth 29 %+28.2 %
  35. Gollum, Scheming Guide 29 %+28.2 %
  36. Feast of Succession 29 %+28.2 %
  37. Anchovy & Banana Pizza 29 %+28.2 %
  38. Dreaded Bat-Cloud 29 %+28.2 %
  39. Savor 29 %+28.2 %
  40. Discerning Taste 29 %+28.2 %
  41. Piranha Marsh 29 %+28.0 %
  42. Gollum the Abandoned 29 %+28.0 %
  43. Feed the Cycle 29 %+28.0 %
  44. Fear of Lost Teeth 29 %+28.0 %
  45. Supper for Spiders 29 %+27.9 %
  46. Tribute to Hunger 29 %+27.9 %
  47. Reverent Howl 29 %+27.9 %
  48. Hidden Grotto 29 %+27.9 %
  49. Back for Seconds 29 %+27.8 %
  50. Voracious Fell Beast 29 %+27.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 100 %+4.7 %
  2. Sol Ring 71 %-14.0 %
  3. Night's Whisper 57 %+31.8 %
  4. Sign in Blood 57 %+22.3 %
  5. Cat-Gator 43 %+42.3 %
  6. Noggin Whack 43 %+42.8 %
  7. Haunt of the Dead Marshes 43 %+41.6 %
  8. Quagmire Lamprey 43 %+42.8 %
  9. Gurmag Angler 43 %+42.8 %
  10. Sinister Starfish 43 %+42.6 %
  11. Mire Triton 43 %+41.0 %
  12. Bilbo's Deadly Slice 43 %+42.2 %
  13. Gollum, Riddle Master 43 %+41.9 %
  14. Bog Imp 43 %+42.8 %
  15. Dry Spell 43 %+42.7 %
  16. Exquisite Blood 43 %+29.8 %
  17. Springleaf Drum 43 %+40.8 %
  18. Path of Ancestry 43 %+37.9 %
  19. Death Charmer 43 %+42.8 %
  20. Imp's Mischief 43 %+17.4 %
  21. Arcane Signet 43 %-18.6 %
  22. Gollum, Obsessed Stalker 43 %+42.2 %
  23. Nocturnal Hunger 29 %+28.3 %
  24. Dread Presence 29 %+15.3 %
  25. Saw in Half 29 %+19.7 %
  26. Morbid Opportunist 29 %+4.4 %
  27. Ravening Warg 29 %+28.4 %
  28. Gollum, Scheming Guide 29 %+28.2 %
  29. Blood Artist 29 %-3.0 %
  30. Shark Shredder, Killer Clone 29 %+27.5 %
  31. Gollum's Bite 29 %+28.3 %
  32. Crypt Incursion 29 %+26.2 %
  33. Tribute to Hunger 29 %+27.9 %
  34. Savor 29 %+28.2 %
  35. Feign Death 29 %+20.2 %
  36. Dark Ritual 29 %-38.8 %
  37. Sickening Shoal 29 %+28.4 %
  38. Devour Flesh 29 %+28.4 %
  39. My Precious 29 %+26.3 %
  40. Voracious Fell Beast 29 %+27.8 %
  41. Gollum the Abandoned 29 %+28.0 %
  42. Moment of Craving 29 %+28.3 %
  43. Undying Malice 29 %+18.3 %
  44. Feed the Cauldron 29 %+28.5 %
  45. Marauding Blight-Priest 29 %+21.6 %
  46. Consuming Corruption 29 %+13.3 %
  47. Voracious Vermin 29 %+25.8 %
  48. Fear of Lost Teeth 29 %+28.0 %
  49. Braids, Arisen Nightmare 29 %+8.9 %
  50. Dreaded Bat-Cloud 29 %+28.2 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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