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Gollum, Silent Slinker // Meager Meal
USD $0.10
USD foil $0.16
EUR €0.04
MTGO 0.03 tix

Gollum, Silent Slinker

{3}{B}

Legendary Creature — Halfling Horror

Menace (This creature can't be blocked except by two or more creatures.)

He rowed about quietly on the lake. Never a ripple did he make, not he.

4 / 3

Meager Meal

{B}

Sorcery — Adventure

Put a +1/+1 counter on up to one target creature. Target player gains 2 life. (Then exile this card. You may cast the creature later from exile.)

Menace
Set
The Hobbit (HOB #71)
Rarity
Common
Mana value
4
Released
2026-08-14
Artist
Miklós Ligeti
EDHREC rank
#21,766
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.06
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Quagmire Lamprey 33 %+33.3 %
  2. Death Charmer 33 %+33.3 %
  3. Noggin Whack 33 %+33.3 %
  4. Bog Imp 33 %+33.3 %
  5. Gurmag Angler 33 %+33.2 %
  6. Dry Spell 33 %+33.2 %
  7. Sinister Starfish 33 %+33.1 %
  8. Cat-Gator 33 %+32.8 %
  9. Fear of Lost Teeth 33 %+32.7 %
  10. Gollum, Obsessed Stalker 33 %+32.7 %
  11. Bilbo's Deadly Slice 33 %+32.5 %
  12. Gollum, Riddle Master 33 %+32.3 %
  13. Haunt of the Dead Marshes 33 %+32.1 %
  14. Well of Lost Dreams 33 %+31.9 %
  15. Mire Triton 33 %+31.3 %
  16. Springleaf Drum 33 %+31.3 %
  17. Crypt Incursion 33 %+31.1 %
  18. Night's Whisper 56 %+29.7 %
  19. Path of Ancestry 33 %+28.4 %
  20. Marauding Blight-Priest 33 %+26.4 %
  21. Undying Malice 33 %+22.9 %
  22. Vicious Hunger 22 %+22.2 %
  23. Fishing Pole 22 %+22.2 %
  24. Bumbleflower's Sharepot 22 %+22.1 %
  25. Feed the Cauldron 22 %+22.1 %
  26. Giant's Skewer 22 %+22.1 %
  27. Chrome Companion 22 %+22.1 %
  28. Fishing Gear 22 %+22.1 %
  29. Taste of Death 22 %+22.1 %
  30. Devour Flesh 22 %+22.1 %
  31. Dubious Delicacy 22 %+22.0 %
  32. Namazu Trader 22 %+22.0 %
  33. Sickening Shoal 22 %+22.0 %
  34. Nocturnal Hunger 22 %+22.0 %
  35. Ravening Warg 22 %+22.0 %
  36. Moment of Craving 22 %+21.9 %
  37. Gollum's Bite 22 %+21.9 %
  38. Savor 22 %+21.9 %
  39. Feast of Succession 22 %+21.9 %
  40. Anchovy & Banana Pizza 22 %+21.9 %
  41. Gollum, Scheming Guide 22 %+21.9 %
  42. Agate-Blade Assassin 22 %+21.9 %
  43. Discerning Taste 22 %+21.8 %
  44. Nightblade Brigade 22 %+21.8 %
  45. Gnashing of Teeth 22 %+21.8 %
  46. Dreaded Bat-Cloud 22 %+21.8 %
  47. Piranha Marsh 22 %+21.7 %
  48. Feed the Cycle 22 %+21.7 %
  49. Gollum the Abandoned 22 %+21.7 %
  50. Tribute to Hunger 22 %+21.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 100 %+4.6 %
  2. Sol Ring 67 %-18.7 %
  3. Night's Whisper 56 %+29.7 %
  4. Sign in Blood 44 %+9.6 %
  5. Feed the Swarm 44 %-5.8 %
  6. Dark Ritual 44 %-23.0 %
  7. Arcane Signet 44 %-17.0 %
  8. Dry Spell 33 %+33.2 %
  9. Bojuka Bog 33 %-14.3 %
  10. Marauding Blight-Priest 33 %+26.4 %
  11. Bog Imp 33 %+33.3 %
  12. Death Charmer 33 %+33.3 %
  13. Cat-Gator 33 %+32.8 %
  14. Quagmire Lamprey 33 %+33.3 %
  15. Gollum, Obsessed Stalker 33 %+32.7 %
  16. Springleaf Drum 33 %+31.3 %
  17. Path of Ancestry 33 %+28.4 %
  18. Rogue's Passage 33 %+13.8 %
  19. Crypt Incursion 33 %+31.1 %
  20. Fear of Lost Teeth 33 %+32.7 %
  21. Haunt of the Dead Marshes 33 %+32.1 %
  22. Imp's Mischief 33 %+7.7 %
  23. Mire Triton 33 %+31.3 %
  24. Mind Stone 33 %+5.8 %
  25. Exquisite Blood 33 %+20.5 %
  26. Noggin Whack 33 %+33.3 %
  27. Gollum, Riddle Master 33 %+32.3 %
  28. Sinister Starfish 33 %+33.1 %
  29. Gurmag Angler 33 %+33.2 %
  30. Bilbo's Deadly Slice 33 %+32.5 %
  31. Well of Lost Dreams 33 %+31.9 %
  32. Undying Malice 33 %+22.9 %
  33. Gollum the Abandoned 22 %+21.7 %
  34. Gollum, Patient Plotter 22 %+21.3 %
  35. Nightblade Brigade 22 %+21.8 %
  36. Sanguine Syphoner 22 %+21.3 %
  37. Agate-Blade Assassin 22 %+21.9 %
  38. Voracious Vermin 22 %+19.6 %
  39. Creeping Bloodsucker 22 %+17.7 %
  40. Gollum, Scheming Guide 22 %+21.9 %
  41. Deadly Rollick 22 %-3.6 %
  42. Moment of Craving 22 %+21.9 %
  43. Feed the Cauldron 22 %+22.1 %
  44. Braids, Arisen Nightmare 22 %+2.4 %
  45. Fleshbag Marauder 22 %+5.0 %
  46. Carrion Feeder 22 %+9.5 %
  47. Emperor of Bones 22 %+21.2 %
  48. Falkenrath Noble 22 %+17.6 %
  49. Dread Presence 22 %+9.5 %
  50. Ravening Warg 22 %+22.0 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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