
Wyll, Blade of Frontiers
Legendary Creature — Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
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Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Barbarian Class
- Hoarding Ogre
- Delina, Wild Mage
- Brazen Dwarf
- Farideh's Fireball
- Berserker's Frenzy
- Chaos Channeler
- Earth-Cult Elemental
- Swarming Goblins
- Wyll's Reversal
- Wand of Wonder
- Critical Hit
- Chaos Dragon
- Thunderwave
- Vexing Puzzlebox
- Goblin Morningstar
- Treasure Chest
- The Deck of Many Things
- Iron Mastiff
- Sword of Hours
- Clay Golem
- Ebony Fly
- Ancient Copper Dragon
- Reckless Endeavor
- Component Pouch
- Spiked Pit Trap
- Circuits Act
- Maddening Hex
- Strength-Testing Hammer
- Bucknard's Everfull Purse
- Celebr-8000
- Priority Boarding
- Velukan Dragon
- Slight Malfunction
- Clown Car
- Anger
- Underdark Rift
- Caged Sun
- Etali, Primal Storm
- Luck Bobblehead
- Heraldic Banner
- Rogue's Passage
- Burnished Hart
- Fling
- Buried Ruin
- Professional Face-Breaker
- Solemn Simulacrum
- Fire Diamond
- Wild Magic Surge
- Forgotten Cave
Most included 50
Highest share of decks running them, distinctive or not.
- Mountain
- Hoarding Ogre
- Barbarian Class
- Delina, Wild Mage
- Sol Ring
- Brazen Dwarf
- Farideh's Fireball
- Berserker's Frenzy
- Wyll's Reversal
- Chaos Channeler
- Earth-Cult Elemental
- Swarming Goblins
- Wand of Wonder
- Critical Hit
- Chaos Dragon
- Ancient Copper Dragon
- Thunderwave
- Vexing Puzzlebox
- Goblin Morningstar
- Treasure Chest
- The Deck of Many Things
- Iron Mastiff
- Arcane Signet
- Sword of Hours
- Ebony Fly
- Clay Golem
- Blasphemous Act
- Reckless Endeavor
- Chaos Warp
- Component Pouch
- Ruby Medallion
- Circuits Act
- Spiked Pit Trap
- Maddening Hex
- Strength-Testing Hammer
- Rogue's Passage
- Abrade
- Thrill of Possibility
- Bucknard's Everfull Purse
- Professional Face-Breaker
- Celebr-8000
- Big Score
- Fire Diamond
- Priority Boarding
- Swiftfoot Boots
- Solemn Simulacrum
- Anger
- Velukan Dragon
- Etali, Primal Storm
- War Room
Format legality
Rulings
- 2022-06-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2022-06-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2022-06-10
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
- 2022-06-10
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
- 2022-06-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2022-06-10
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
- 2022-06-10
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
- 2022-06-10
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
- 2022-06-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
- 2022-06-10
You can choose two commanders that are the same color or colors.