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Abstergo Entertainment
MTGO 0.02 tix

Abstergo Entertainment

Legendary Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

"We make history yours!"

Set
Assassin's Creed (ACR #265)
Rarity
Rare
Mana value
0
Released
2024-07-05
Artist
Alexander Gering
EDHREC rank
#2,062
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.31
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2024-07-05

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

  • 2024-07-05

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

  • 2024-07-05

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

  • 2024-07-05

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 2024-07-05

    You don’t have to choose a target historic card to activate Abstergo Entertainment’s last ability. However, if you do, and that card is an illegal target at the time the ability tries to resolve, it won’t resolve and none of its effects will happen. No graveyards will be exiled.

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