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Tam, Observant Sequencer // Deep Sight
USD $0.22
USD foil $0.34
EUR €0.18
MTGO 0.03 tix

Tam, Observant Sequencer

{2}{G}{U}

Legendary Creature — Gorgon Wizard

Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

4 / 3

Deep Sight

{G}{U}

Sorcery

You draw a card and gain 1 life.

PreparedLandfall
Set
Secrets of Strixhaven (SOS #237)
Rarity
Uncommon
Mana value
4
Released
2026-04-24
Artist
Jodie Muir
EDHREC rank
#12,013
Colour identity
{G}{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos 1

Tam, Observant Sequencer // Deep Sight+Ghostly Flicker+Mystic Sanctuary+Chromatic Orrery
{G}{U}
Infinite artifact ETBInfinite artifact LTBInfinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite storm count

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Studious First-Year 44 %+39.7 %
  2. Embrace the Paradox 43 %+37.4 %
  3. Lotus Cobra 47 %+35.1 %
  4. Tatyova, Benthic Druid 64 %+34.5 %
  5. Quandrix Apprentice 36 %+34.4 %
  6. Tireless Provisioner 46 %+32.3 %
  7. Azusa, Lost but Seeking 45 %+31.7 %
  8. Druid Class 36 %+31.4 %
  9. Shared Roots 37 %+31.0 %
  10. Archmage Emeritus 33 %+30.4 %
  11. Explore 49 %+29.4 %
  12. Terramorphic Expanse 48 %+27.8 %
  13. Aesi, Tyrant of Gyre Strait 45 %+26.8 %
  14. Rampaging Baloths 42 %+26.8 %
  15. Oracle of Mul Daya 34 %+25.5 %
  16. Dryad of the Ilysian Grove 34 %+25.0 %
  17. Sapling Nursery 27 %+24.5 %
  18. Eureka Moment 36 %+24.2 %
  19. Loot, Exuberant Explorer 30 %+24.0 %
  20. Scute Swarm 41 %+23.2 %
  21. Evolving Wilds 46 %+22.0 %
  22. Planar Genesis 32 %+21.4 %
  23. Exploration 34 %+21.1 %
  24. Icetill Explorer 25 %+20.3 %
  25. Emeritus of Abundance 22 %+20.3 %
  26. Proctor's Gaze 22 %+20.0 %
  27. Broken Bond 24 %+19.7 %
  28. Fabled Passage 37 %+19.2 %
  29. Mossborn Hydra 26 %+19.0 %
  30. Skycoach Waypoint 19 %+18.8 %
  31. Quandrix Charm 26 %+18.3 %
  32. Pterafractyl 20 %+18.1 %
  33. Retreat to Coralhelm 27 %+18.0 %
  34. Jadzi, Oracle of Arcavios 19 %+17.7 %
  35. Avenger of Zendikar 33 %+17.5 %
  36. Talrand, Sky Summoner 19 %+17.5 %
  37. Ancient Greenwarden 25 %+17.3 %
  38. Conduit of Worlds 22 %+17.2 %
  39. Urban Evolution 26 %+16.9 %
  40. Noxious Newt 19 %+16.7 %
  41. Paradox Gardens 23 %+16.5 %
  42. Bonny Pall, Clearcutter 22 %+16.2 %
  43. Exploration Broodship 18 %+16.1 %
  44. Primeval Bounty 18 %+15.9 %
  45. Harrow 27 %+15.9 %
  46. Zimone's Experiment 17 %+15.9 %
  47. Murmuring Mystic 16 %+15.8 %
  48. Sodden Verdure 39 %+15.5 %
  49. Roiling Regrowth 19 %+15.2 %
  50. Essence Scatter 17 %+14.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 99 %+2.8 %
  2. Forest 98 %+2.5 %
  3. Command Tower 68 %-16.9 %
  4. Tatyova, Benthic Druid 64 %+34.5 %
  5. Sol Ring 56 %-23.6 %
  6. Growth Spiral 56 %+11.7 %
  7. Dreamroot Cascade 53 %+7.0 %
  8. Cultivate 50 %+4.4 %
  9. Explore 49 %+29.4 %
  10. Simic Growth Chamber 48 %+3.3 %
  11. Terramorphic Expanse 48 %+27.8 %
  12. Rampant Growth 47 %+7.8 %
  13. Lotus Cobra 47 %+35.1 %
  14. Hinterland Harbor 47 %-15.7 %
  15. Tireless Provisioner 46 %+32.3 %
  16. Evolving Wilds 46 %+22.0 %
  17. Reliquary Tower 46 %-4.2 %
  18. Azusa, Lost but Seeking 45 %+31.7 %
  19. Aesi, Tyrant of Gyre Strait 45 %+26.8 %
  20. Studious First-Year 44 %+39.7 %
  21. Breeding Pool 44 %-4.3 %
  22. Embrace the Paradox 43 %+37.4 %
  23. Arcane Signet 43 %-20.3 %
  24. Rampaging Baloths 42 %+26.8 %
  25. Scute Swarm 41 %+23.2 %
  26. Nature's Lore 41 %+8.1 %
  27. Counterspell 40 %-8.5 %
  28. Sodden Verdure 39 %+15.5 %
  29. Farseek 39 %+12.2 %
  30. Fabled Passage 37 %+19.2 %
  31. Shared Roots 37 %+31.0 %
  32. Eureka Moment 36 %+24.2 %
  33. Quandrix Apprentice 36 %+34.4 %
  34. Druid Class 36 %+31.4 %
  35. Three Visits 34 %+8.4 %
  36. Dryad of the Ilysian Grove 34 %+25.0 %
  37. Exploration 34 %+21.1 %
  38. Oracle of Mul Daya 34 %+25.5 %
  39. Kodama's Reach 33 %-0.5 %
  40. Avenger of Zendikar 33 %+17.5 %
  41. Archmage Emeritus 33 %+30.4 %
  42. Planar Genesis 32 %+21.4 %
  43. Beast Within 31 %-17.4 %
  44. Yavimaya Coast 31 %-22.2 %
  45. Loot, Exuberant Explorer 30 %+24.0 %
  46. Vineglimmer Snarl 30 %-9.6 %
  47. Misty Rainforest 29 %-2.1 %
  48. Rejuvenating Springs 29 %-14.1 %
  49. Flooded Grove 29 %-15.4 %
  50. Arcane Denial 28 %+6.2 %

Format legality

Rulings

  • 2026-03-20

    A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

  • 2026-03-20

    A creature without a prepare spell can't become prepared.

  • 2026-03-20

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

  • 2026-03-20

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

  • 2026-03-20

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

  • 2026-03-20

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

  • 2026-03-20

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

  • 2026-03-20

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

  • 2026-03-20

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

  • 2026-03-20

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

  • 2026-03-20

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

  • 2026-03-20

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-03-20

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

  • 2026-03-20

    Preparation cards can only be cast with their base characteristics.

  • 2026-03-20

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

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