
USD foil
$98.74
Silence
Instant
Your opponents can't cast spells this turn.
Commander bracket
1
+
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Salt Score
1.51
How much players resent seeing this card. The scale tops out around 3.1.
Combos 2
Isochron Scepter+Silence+Seedborn Muse+Teferi, Time Raveler
LockOpponents can't cast spells
342 decks
Commander Spellbook ↗
Isochron Scepter+Silence+Seedborn Muse+Teferi, Mage of Zhalfir
LockOpponents can't cast spells
28 decks
Commander Spellbook ↗
Format legality
Standard
Not legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal
Commander
Legal
Oathbreaker
Legal
Duel Commander
Legal
Brawl
Legal
Standard Brawl
Not legal
Historic
Legal
Timeless
Legal
Alchemy
Not legal
Penny
Legal
Premodern
Not legal
PreDH
Legal
Pauper EDH
Not legal
Old School
Not legal
Future
Not legal
Gladiator
Legal
Rulings
- 2021-03-19
A player who can't cast a spell can't suspend a card.
- 2021-03-19
Silence won't affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won't stop your opponents from casting spells after you cast Silence but before Silence resolves.
- 2021-03-19
The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.