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Genesis Hydra
USD $1.17
EUR €0.91

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.

Designed by George Fan

0 / 0

Set
The List (PLST #M15-176)
Rarity
Rare
Mana value
2
Released
2020-09-01
Artist
Peter Mohrbacher
EDHREC rank
#2,643
Colour identity
{G}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.24
How much players resent seeing this card. The scale tops out around 3.1.

Combos 1

Yedora, Grave Gardener+Primordial Mist+Pitiless Plunderer+Genesis Hydra
{B}{G}{U}
Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggersInfinite storm count

Format legality

Rulings

  • 2017-11-17

    A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

  • 2017-11-17

    Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

  • 2017-11-17

    If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

  • 2017-11-17

    If a card in a player's library has {X} in its mana cost, X is considered to be 0.

  • 2017-11-17

    If you have fewer than X cards in your library, you reveal all of them.

  • 2017-11-17

    If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

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