
The Mouth of Sauron
Legendary Creature — Human Advisor
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3 / 4
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Surrounded by Orcs
- Treason of Isengard
- Orcish Medicine
- Essence Flux
- Saruman's Trickery
- Planar Incision
- Blur
- Mordor Muster
- Ghostly Flicker
- Dunland Crebain
- March from the Black Gate
- Gothmog, Morgul Lieutenant
- Saruman the White
- Barad-dûr
- Teferi's Time Twist
- Exhibition Tidecaller
- Thought Scour
- Singularity Rupture
- Corsairs of Umbar
- Deceive the Messenger
- Lazotep Plating
- Artful Dodge
- Displace
- Consider
- Deranged Assistant
- Meneldor, Swift Savior
- Easterling Vanguard
- The Dawning Archaic
- Deep Analysis
- Conjurer's Closet
- Dreadhorde Invasion
- Pelargir Survivor
- Warg Rider
- Archaeomancer
- Enter the God-Eternals
- Gleaming Overseer
- Displacer Kitten
- Thassa, Deep-Dwelling
- Forbidden Alchemy
- Frantic Search
- Lórien Revealed
- Nasty End
- Enter the Enigma
- Gríma Wormtongue
- Ringsight
- The Torment of Gollum
- Wonder
- Millikin
- Splash Portal
- Fact or Fiction
Most included 50
Highest share of decks running them, distinctive or not.
- Island
- Swamp
- Command Tower
- Sol Ring
- Arcane Signet
- Surrounded by Orcs
- Treason of Isengard
- Essence Flux
- Orcish Medicine
- Planar Incision
- Saruman's Trickery
- Blur
- Sunken Hollow
- Ghostly Flicker
- Counterspell
- Choked Estuary
- Drowned Catacomb
- Singularity Rupture
- Mordor Muster
- Dimir Signet
- Rogue's Passage
- Consider
- Talisman of Dominance
- Frantic Search
- Thought Scour
- Feed the Swarm
- Dunland Crebain
- March from the Black Gate
- Gothmog, Morgul Lieutenant
- Dimir Aqueduct
- Teferi's Time Twist
- Saruman the White
- Barad-dûr
- Negate
- Exhibition Tidecaller
- Shipwreck Marsh
- Lazotep Plating
- Bojuka Bog
- Tainted Isle
- Dark Ritual
- Darkwater Catacombs
- Deranged Assistant
- Displace
- Corsairs of Umbar
- Dreadhorde Invasion
- Artful Dodge
- Deceive the Messenger
- Conjurer's Closet
- Deep Analysis
- Meneldor, Swift Savior
Format legality
Rulings
- 2023-06-16
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
- 2023-06-16
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
- 2023-06-16
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
- 2023-06-16
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
- 2023-06-16
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
- 2023-06-16
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
- 2023-06-16
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.