
Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos 3
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Colossus Hammer
- Sram, Senior Edificer
- Open the Armory
- Puresteel Paladin
- Blackblade Reforged
- Steelshaper's Gift
- Basilisk Collar
- Sword of Vengeance
- Danitha Capashen, Paragon
- Bloodforged Battle-Axe
- Argentum Armor
- Sigarda's Aid
- All That Glitters
- Stoneforge Mystic
- Masterwork of Ingenuity
- Loxodon Warhammer
- Commander's Plate
- Sword of the Animist
- Swiftfoot Boots
- Sword of Feast and Famine
- Nahiri, the Lithomancer
- Hammer of Nazahn
- Foundry Inspector
- Mask of Memory
- Shadowspear
- Forge Anew
- Cloudsteel Kirin
- Sword of Fire and Ice
- Thran Power Suit
- Nettlecyst
- Mithril Coat
- Danitha, Benalia's Hope
- Kaldra Compleat
- Armored Skyhunter
- Stone Haven Outfitter
- Excalibur, Sword of Eden
- Sword of Body and Mind
- Starnheim Courser
- Sword of Forge and Frontier
- Maul of the Skyclaves
- Stonehewer Giant
- Fireshrieker
- Trailblazer's Boots
- Plate Armor
- Spirit Mantle
- Leyline Axe
- Sword of Hearth and Home
- Explorer's Scope
- Darksteel Plate
- Dispatch
Most included 50
Highest share of decks running them, distinctive or not.
- Plains
- Sol Ring
- Sram, Senior Edificer
- Open the Armory
- Colossus Hammer
- Swiftfoot Boots
- Puresteel Paladin
- Swords to Plowshares
- Steelshaper's Gift
- Path to Exile
- Blackblade Reforged
- Danitha Capashen, Paragon
- Basilisk Collar
- Sword of the Animist
- Sigarda's Aid
- Commander's Plate
- Sword of Vengeance
- All That Glitters
- Stoneforge Mystic
- Argentum Armor
- Bloodforged Battle-Axe
- Arcane Signet
- Loxodon Warhammer
- Masterwork of Ingenuity
- Shadowspear
- Rogue's Passage
- Mask of Memory
- Sword of Feast and Famine
- Foundry Inspector
- Mithril Coat
- Hammer of Nazahn
- Forge Anew
- Generous Gift
- Sword of Fire and Ice
- Thran Power Suit
- Cloudsteel Kirin
- Nahiri, the Lithomancer
- Nettlecyst
- Enlightened Tutor
- Danitha, Benalia's Hope
- Armored Skyhunter
- Esper Sentinel
- Starnheim Courser
- Kaldra Compleat
- Excalibur, Sword of Eden
- Sword of Hearth and Home
- Spirit Mantle
- Stonehewer Giant
- Sun Titan
- Dispatch
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 2020-11-10
You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.