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Ray Fillet, Wave Warrior
USD $0.30
USD foil $24.99
EUR €0.42
MTGO 1.77 tix

Ray Fillet, Wave Warrior

{2}{U}

Legendary Creature — Fish Mutant

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.

0 / 2

FlyingEvolve
Set
Teenage Mutant Ninja Turtles Eternal (TMC #14)
Rarity
Rare
Mana value
3
Released
2026-03-06
Artist
Brian Valeza
EDHREC rank
#7,465
Colour identity
{U}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wave Goodbye 90 %+89.0 %
  2. Chasm Skulker 90 %+76.3 %
  3. Baxter, Fly in the Ointment 78 %+76.0 %
  4. Lyla, Holographic Assistant 75 %+71.5 %
  5. Ripples of Potential 70 %+67.4 %
  6. Herald of Secret Streams 68 %+66.4 %
  7. Thrummingbird 68 %+63.0 %
  8. Cloudfin Raptor 63 %+61.9 %
  9. Proft's Eidetic Memory 70 %+61.4 %
  10. Oneirophage 65 %+60.8 %
  11. Ray Fillet, Man Ray 60 %+59.7 %
  12. Silent Hallcreeper 63 %+57.3 %
  13. Danny Pink 58 %+56.7 %
  14. Pollywog Prodigy 60 %+56.5 %
  15. Big Mother Mouser 58 %+56.3 %
  16. Irma, Part-Time Mutant 58 %+54.2 %
  17. Benthic Biomancer 55 %+54.0 %
  18. The Ooze 55 %+54.0 %
  19. Combat Tutorial 55 %+53.6 %
  20. Dreamtide Whale 58 %+53.5 %
  21. Ledger Shredder 60 %+53.3 %
  22. Ingenious Prodigy 50 %+48.9 %
  23. Stonecoil Serpent 50 %+48.7 %
  24. Deepglow Skate 50 %+48.3 %
  25. Karn's Bastion 53 %+47.6 %
  26. Wizard Class 65 %+47.6 %
  27. Tezzeret's Gambit 53 %+47.5 %
  28. Rikku, Resourceful Guardian 48 %+46.9 %
  29. Toothy, Imaginary Friend 50 %+46.6 %
  30. Nadir Kraken 50 %+44.9 %
  31. Lulu, Stern Guardian 45 %+43.0 %
  32. Slip Out the Back 50 %+42.2 %
  33. The Ozolith 43 %+41.4 %
  34. Wan Shi Tong, Librarian 48 %+40.7 %
  35. Nesting Grounds 43 %+40.3 %
  36. Experimental Augury 45 %+40.1 %
  37. Flux Channeler 45 %+39.6 %
  38. Clinquant Skymage 43 %+39.3 %
  39. Contentious Plan 40 %+35.8 %
  40. Malcolm, Alluring Scoundrel 40 %+35.2 %
  41. Pip-Boy 3000 35 %+34.5 %
  42. Krang, the All-Powerful 38 %+34.4 %
  43. Inexorable Tide 38 %+33.6 %
  44. Twenty-Toed Toad 40 %+33.4 %
  45. Glen Elendra Guardian 33 %+31.5 %
  46. Tui and La, Moon and Ocean 33 %+31.0 %
  47. Faerie Vandal 33 %+31.0 %
  48. Enduring Curiosity 38 %+30.7 %
  49. Tekuthal, Inquiry Dominus 33 %+30.0 %
  50. Andúril, Narsil Reforged 30 %+29.6 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Island 93 %-1.3 %
  2. Chasm Skulker 90 %+76.3 %
  3. Wave Goodbye 90 %+89.0 %
  4. Sol Ring 85 %+0.4 %
  5. Baxter, Fly in the Ointment 78 %+76.0 %
  6. Lyla, Holographic Assistant 75 %+71.5 %
  7. Proft's Eidetic Memory 70 %+61.4 %
  8. Ripples of Potential 70 %+67.4 %
  9. Herald of Secret Streams 68 %+66.4 %
  10. Thrummingbird 68 %+63.0 %
  11. Oneirophage 65 %+60.8 %
  12. Wizard Class 65 %+47.6 %
  13. Silent Hallcreeper 63 %+57.3 %
  14. Cloudfin Raptor 63 %+61.9 %
  15. Thought Vessel 60 %+8.7 %
  16. Reliquary Tower 60 %+3.9 %
  17. Ledger Shredder 60 %+53.3 %
  18. Pollywog Prodigy 60 %+56.5 %
  19. Ray Fillet, Man Ray 60 %+59.7 %
  20. Irma, Part-Time Mutant 58 %+54.2 %
  21. Arcane Signet 58 %-7.2 %
  22. Danny Pink 58 %+56.7 %
  23. Dreamtide Whale 58 %+53.5 %
  24. Big Mother Mouser 58 %+56.3 %
  25. Sapphire Medallion 58 %-2.2 %
  26. Counterspell 58 %-8.2 %
  27. Benthic Biomancer 55 %+54.0 %
  28. Combat Tutorial 55 %+53.6 %
  29. The Ooze 55 %+54.0 %
  30. Tezzeret's Gambit 53 %+47.5 %
  31. Karn's Bastion 53 %+47.6 %
  32. Deepglow Skate 50 %+48.3 %
  33. Stonecoil Serpent 50 %+48.7 %
  34. Nadir Kraken 50 %+44.9 %
  35. Slip Out the Back 50 %+42.2 %
  36. Toothy, Imaginary Friend 50 %+46.6 %
  37. Ingenious Prodigy 50 %+48.9 %
  38. Rapid Hybridization 48 %+12.6 %
  39. Pongify 48 %+6.8 %
  40. Rikku, Resourceful Guardian 48 %+46.9 %
  41. Wan Shi Tong, Librarian 48 %+40.7 %
  42. Experimental Augury 45 %+40.1 %
  43. Lulu, Stern Guardian 45 %+43.0 %
  44. Flux Channeler 45 %+39.6 %
  45. Reality Shift 43 %+16.5 %
  46. Arcane Denial 43 %+5.6 %
  47. Nesting Grounds 43 %+40.3 %
  48. The Ozolith 43 %+41.4 %
  49. Clinquant Skymage 43 %+39.3 %
  50. Spark Double 40 %+27.1 %

Format legality

Rulings

  • 2026-01-27

    If a creature enters with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  • 2026-01-27

    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  • 2026-01-27

    If multiple creatures enter at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures you control enter, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  • 2026-01-27

    When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature you control enters, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  • 2026-01-27

    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

  • 2026-01-27

    Whenever a creature you control enters check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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