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Council's Judgment
USD foil $24.86

Council's Judgment

{1}{W}{W}

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

"At its worst, it was a toxic, political club used to make others feel miserable and left out. At its best, it planned parties," —Pam Beesly

Will of the council
Set
Secret Lair Drop (SLD #7041)
Rarity
Rare
Mana value
3
Released
2025-10-13
Artist
Jeremy Paillotin
EDHREC rank
#3,533
Colour identity
{W}
Finishes
Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.43
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2020-08-07

    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

  • 2020-08-07

    Each player must vote for one of the candidate permanents. They can't abstain.

  • 2020-08-07

    In the unusual case that no permanents have any votes, nothing is exiled.

  • 2020-08-07

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • 2020-08-07

    None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

  • 2020-08-07

    Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

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