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Charred Graverobber
USD $0.24
EUR €0.24
MTGO 1.19 tix

Charred Graverobber

{2}{B}

Creature — Skeleton Mercenary

When this creature enters, return target outlaw card from your graveyard to your hand.

Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

3 / 1

Escape
Set
Outlaws of Thunder Junction Commander (OTC #19)
Rarity
Rare
Mana value
3
Released
2024-04-19
Artist
Matt Stewart
EDHREC rank
#12,395
Colour identity
{B}
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.11
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2024-04-12

    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

  • 2024-04-12

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • 2024-04-12

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  • 2024-04-12

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • 2024-04-12

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • 2024-04-12

    If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

  • 2024-04-12

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • 2024-04-12

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • 2024-04-12

    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

  • 2024-04-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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