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Nesting Grounds
USD $0.29
USD foil $0.36
EUR €0.14
MTGO 0.03 tix

Nesting Grounds

Land

{T}: Add {C}.

{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Set
Modern Horizons 3 (MH3 #302)
Rarity
Uncommon
Mana value
0
Released
2024-06-14
Artist
Yeong-Hao Han
EDHREC rank
#560
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.15
How much players resent seeing this card. The scale tops out around 3.1.

Combos 10

Magosi, the Waterveil+Nesting Grounds+Karn's Bastion
{U}
Infinite turnsLock
Magosi, the Waterveil+Nesting Grounds+Evolution Sage
{G}{U}
Infinite turnsLock
Magosi, the Waterveil+Nesting Grounds+Contagion Engine
{U}
Infinite turnsLock
Magosi, the Waterveil+Nesting Grounds+Contagion Clasp
{U}
Infinite turnsLock
Magosi, the Waterveil+Nesting Grounds+Atraxa, Praetors' Voice
{G}{W}{U}{B}
Infinite turnsLock
Magosi, the Waterveil+Out of the Tombs+Nesting Grounds
{U}{B}
Infinite turnsLock
Kilo, Apogee Mind+Magosi, the Waterveil+Nesting Grounds
{U}{R}{W}
Infinite turnsLock
Nesting Grounds+The Mirari Conjecture+Time Warp
{U}
Infinite turnsLock
Nesting Grounds+The Mirari Conjecture+Temporal Manipulation
{U}
Infinite turnsLock
Nesting Grounds+The Mirari Conjecture+Capture of Jingzhou
{U}
Infinite turnsLock

All 10 combos.

Format legality

Rulings

  • 2020-04-17

    If either permanent becomes an illegal target, no counter is removed or put.

  • 2020-04-17

    The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.

  • 2020-04-17

    To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

  • 2020-04-17

    You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

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