
Beorn, Reluctant Host
Legendary Creature — Human Bear Shapeshifter
Trample
He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!
5 / 5
Till and Tend
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Quarrel
- Beanstalk Giant
- Gigantic Big Bear
- Nasty Little Rabbit
- Wood Elves
- Beorn's Hospitality
- Troll Negotiations
- Ranger's Path
- Wargling
- Little Bear
- Invasion of Zendikar
- Beorn the Fierce
- Braulios of Pheres Band
- Skyshroud Claim
- Guardian of the Halls
- Boughside Wanderers
- Ordinary Bear
- Dancing from Dark to Dawn
- Glacier Godmaw
- Warg Tactics
- Werebear
- The Earth King
- Garruk's Uprising
- Multani, Yavimaya's Avatar
- Studious First-Year
- Mirkwood Pathmaker
- Map the Frontier
- Explosive Vegetation
- Ayula, Queen Among Bears
- Hunter's Prowess
- Long-Bodied Grey Dog
- Owlbear
- Old Thrush
- Bane of Progress
- Dawnglade Regent
- Mother Bear
- Titania's Command
- Owlbear Cub
- Wilson, Refined Grizzly
- Migration Path
- Stickytongue Sentinel
- Entourage of Trest
- Path of the Animist
- Mistbreath Elder
- Argoth, Sanctum of Nature
- Encroaching Dragonstorm
- Bushwhack
- Through the Forest Gate
- Sagu Wildling
- Treeshaker Chimera
Most included 50
Highest share of decks running them, distinctive or not.
- Forest
- Garruk's Uprising
- Beast Within
- Gigantic Big Bear
- Quarrel
- Cultivate
- Skyshroud Claim
- Wood Elves
- Return of the Wildspeaker
- Llanowar Elves
- Beorn's Hospitality
- Beanstalk Giant
- Dancing from Dark to Dawn
- Little Bear
- Nasty Little Rabbit
- Beorn the Fierce
- Studious First-Year
- Ordinary Bear
- The Earth King
- Heroic Intervention
- Troll Negotiations
- Emerald Medallion
- Nature's Lore
- Elvish Mystic
- Mosswort Bridge
- Goreclaw, Terror of Qal Sisma
- Ranger's Path
- Sol Ring
- Rampant Growth
- Wargling
- Glacier Godmaw
- Werebear
- Braulios of Pheres Band
- Reliquary Tower
- Castle Garenbrig
- Rogue's Passage
- Overwhelming Stampede
- Explosive Vegetation
- Three Visits
- Rishkar's Expertise
- Wild Growth
- Invasion of Zendikar
- Ram Through
- Multani, Yavimaya's Avatar
- Terastodon
- Bushwhack
- Bane of Progress
- Warg Tactics
- Boughside Wanderers
- Guardian of the Halls
Format legality
Rulings
- 2026-06-29
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
- 2026-06-29
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
- 2026-06-29
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
- 2026-06-29
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
- 2026-06-29
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
- 2026-06-29
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
- 2026-06-29
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
- 2026-06-29
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
- 2026-06-29
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- 2026-06-29
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
- 2026-06-29
The effect that allows you to play an additional land that turn is cumulative with other effects that do so.
- 2026-06-29
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- 2026-06-29
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.