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Beorn, Reluctant Host // Till and Tend
USD $0.17
USD foil $0.31
EUR €0.06
MTGO 0.03 tix

Beorn, Reluctant Host

{4}{G}

Legendary Creature — Human Bear Shapeshifter

Trample

He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!

5 / 5

Till and Tend

{1}{G}

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Trample
Set
The Hobbit (HOB #118)
Rarity
Common
Mana value
5
Released
2026-08-14
Artist
Javier Charro
EDHREC rank
#12,432
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.13
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Quarrel 30 %+28.0 %
  2. Beorn's Hospitality 36 %+27.8 %
  3. Ranger's Path 28 %+26.3 %
  4. Wood Elves 33 %+25.1 %
  5. Beanstalk Giant 28 %+24.5 %
  6. Little Bear 33 %+24.5 %
  7. Skyshroud Claim 42 %+22.7 %
  8. Gigantic Big Bear 33 %+22.6 %
  9. Nasty Little Rabbit 22 %+21.2 %
  10. Dancing from Dark to Dawn 33 %+19.0 %
  11. Sagu Wildling 19 %+18.6 %
  12. Map the Frontier 19 %+18.1 %
  13. Old Thrush 18 %+17.8 %
  14. Boughside Wanderers 18 %+17.8 %
  15. Wargling 18 %+17.6 %
  16. Attercop 18 %+16.7 %
  17. Glacier Godmaw 19 %+16.4 %
  18. Explosive Vegetation 22 %+16.4 %
  19. Warg Tactics 18 %+16.1 %
  20. Mirkwood Pathmaker 17 %+15.6 %
  21. Garruk's Uprising 56 %+15.4 %
  22. Werebear 19 %+15.3 %
  23. Migration Path 19 %+15.1 %
  24. Braulios of Pheres Band 17 %+15.0 %
  25. Guardian of the Halls 15 %+14.9 %
  26. Ram Through 36 %+14.6 %
  27. Dawnglade Regent 17 %+13.8 %
  28. Ordinary Bear 19 %+13.7 %
  29. Beorn the Fierce 19 %+13.6 %
  30. Encroaching Dragonstorm 14 %+13.3 %
  31. Troll Negotiations 14 %+13.2 %
  32. Scavenger Grounds 19 %+13.2 %
  33. Sapling Nursery 19 %+12.9 %
  34. Bushwhack 22 %+12.6 %
  35. Giant Growth 17 %+12.5 %
  36. Invasion of Zendikar 14 %+12.5 %
  37. Annoyed Altisaur 14 %+12.4 %
  38. Something Worth Saving 13 %+12.2 %
  39. Multani, Yavimaya's Avatar 17 %+11.9 %
  40. Long-Bodied Grey Dog 12 %+11.9 %
  41. Hidden Nursery 14 %+11.6 %
  42. Hunter's Prowess 14 %+11.4 %
  43. Chocobo Racetrack 14 %+11.3 %
  44. Desert of the Indomitable 14 %+11.1 %
  45. Path of the Animist 11 %+10.8 %
  46. Mistbreath Elder 11 %+10.8 %
  47. Greater Tanuki 11 %+10.7 %
  48. Zendikar's Roil 14 %+10.6 %
  49. End-Raze Forerunners 17 %+10.4 %
  50. Wrap in Vigor 19 %+10.2 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 100 %+3.7 %
  2. Garruk's Uprising 56 %+15.4 %
  3. Beast Within 50 %-7.1 %
  4. Cultivate 44 %-6.5 %
  5. Skyshroud Claim 42 %+22.7 %
  6. Beorn's Hospitality 36 %+27.8 %
  7. Heroic Intervention 36 %-11.5 %
  8. Ram Through 36 %+14.6 %
  9. Llanowar Elves 33 %-20.8 %
  10. Little Bear 33 %+24.5 %
  11. Gigantic Big Bear 33 %+22.6 %
  12. Dancing from Dark to Dawn 33 %+19.0 %
  13. Wood Elves 33 %+25.1 %
  14. Return of the Wildspeaker 31 %-5.7 %
  15. Quarrel 30 %+28.0 %
  16. Beanstalk Giant 28 %+24.5 %
  17. Mosswort Bridge 28 %-0.5 %
  18. Reliquary Tower 28 %-3.8 %
  19. Rampant Growth 28 %-14.6 %
  20. Ranger's Path 28 %+26.3 %
  21. Sol Ring 28 %-43.3 %
  22. Nature's Lore 25 %-13.6 %
  23. Overwhelming Stampede 25 %+6.3 %
  24. Nasty Little Rabbit 22 %+21.2 %
  25. Goreclaw, Terror of Qal Sisma 22 %+6.0 %
  26. Fog 22 %+3.1 %
  27. Explosive Vegetation 22 %+16.4 %
  28. Explore 22 %+0.3 %
  29. Three Visits 22 %-7.6 %
  30. Rishkar's Expertise 22 %-7.7 %
  31. Bushwhack 22 %+12.6 %
  32. Castle Garenbrig 22 %-5.0 %
  33. Werebear 19 %+15.3 %
  34. Radagast of Rhosgobel 19 %+6.6 %
  35. Wild Growth 19 %-6.3 %
  36. Sapling Nursery 19 %+12.9 %
  37. Kodama's Reach 19 %-17.6 %
  38. Migration Path 19 %+15.1 %
  39. Scavenger Grounds 19 %+13.2 %
  40. Emerald Medallion 19 %-24.7 %
  41. Rogue's Passage 19 %-17.5 %
  42. Wrap in Vigor 19 %+10.2 %
  43. Glacier Godmaw 19 %+16.4 %
  44. Ordinary Bear 19 %+13.7 %
  45. Sagu Wildling 19 %+18.6 %
  46. Map the Frontier 19 %+18.1 %
  47. Beorn the Fierce 19 %+13.6 %
  48. Surrak and Goreclaw 19 %+6.8 %
  49. Studious First-Year 19 %+9.7 %
  50. Elvish Mystic 19 %-26.6 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    The effect that allows you to play an additional land that turn is cumulative with other effects that do so.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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