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Beorn, Reluctant Host // Till and Tend
USD $0.17
USD foil $0.34
EUR €0.04
MTGO 0.01 tix

Beorn, Reluctant Host

{4}{G}

Legendary Creature — Human Bear Shapeshifter

Trample

He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!

5 / 5

Till and Tend

{1}{G}

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Trample
Set
The Hobbit (HOB #118)
Rarity
Common
Mana value
5
Released
2026-08-14
Artist
Javier Charro
EDHREC rank
#15,179
Colour identity
{G}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Quarrel 40 %+37.8 %
  2. Beanstalk Giant 35 %+31.3 %
  3. Gigantic Big Bear 43 %+31.3 %
  4. Nasty Little Rabbit 30 %+29.3 %
  5. Wood Elves 35 %+26.6 %
  6. Beorn's Hospitality 35 %+26.0 %
  7. Troll Negotiations 26 %+25.5 %
  8. Ranger's Path 26 %+24.5 %
  9. Wargling 25 %+24.4 %
  10. Little Bear 35 %+24.2 %
  11. Invasion of Zendikar 22 %+20.2 %
  12. Beorn the Fierce 26 %+20.2 %
  13. Braulios of Pheres Band 22 %+20.0 %
  14. Skyshroud Claim 39 %+19.9 %
  15. Guardian of the Halls 20 %+19.7 %
  16. Boughside Wanderers 20 %+19.6 %
  17. Ordinary Bear 26 %+19.3 %
  18. Dancing from Dark to Dawn 35 %+19.0 %
  19. Glacier Godmaw 22 %+18.7 %
  20. Warg Tactics 20 %+18.1 %
  21. Werebear 22 %+17.8 %
  22. The Earth King 26 %+17.1 %
  23. Garruk's Uprising 57 %+16.9 %
  24. Multani, Yavimaya's Avatar 22 %+16.8 %
  25. Studious First-Year 26 %+16.4 %
  26. Mirkwood Pathmaker 17 %+16.4 %
  27. Map the Frontier 17 %+16.0 %
  28. Explosive Vegetation 22 %+15.7 %
  29. Ayula, Queen Among Bears 17 %+15.7 %
  30. Hunter's Prowess 17 %+14.8 %
  31. Long-Bodied Grey Dog 15 %+14.7 %
  32. Owlbear 17 %+14.6 %
  33. Old Thrush 15 %+14.6 %
  34. Bane of Progress 22 %+14.5 %
  35. Dawnglade Regent 17 %+14.4 %
  36. Mother Bear 17 %+14.3 %
  37. Titania's Command 17 %+14.0 %
  38. Owlbear Cub 17 %+13.8 %
  39. Wilson, Refined Grizzly 17 %+13.7 %
  40. Migration Path 17 %+13.0 %
  41. Stickytongue Sentinel 13 %+12.9 %
  42. Entourage of Trest 13 %+12.8 %
  43. Path of the Animist 13 %+12.8 %
  44. Mistbreath Elder 13 %+12.7 %
  45. Argoth, Sanctum of Nature 17 %+12.6 %
  46. Encroaching Dragonstorm 13 %+12.4 %
  47. Bushwhack 22 %+12.3 %
  48. Through the Forest Gate 17 %+12.2 %
  49. Sagu Wildling 13 %+12.2 %
  50. Treeshaker Chimera 13 %+11.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Forest 100 %+3.8 %
  2. Garruk's Uprising 57 %+16.9 %
  3. Beast Within 43 %-13.6 %
  4. Gigantic Big Bear 43 %+31.3 %
  5. Quarrel 40 %+37.8 %
  6. Cultivate 39 %-12.2 %
  7. Skyshroud Claim 39 %+19.9 %
  8. Wood Elves 35 %+26.6 %
  9. Return of the Wildspeaker 35 %-1.4 %
  10. Llanowar Elves 35 %-18.9 %
  11. Beorn's Hospitality 35 %+26.0 %
  12. Beanstalk Giant 35 %+31.3 %
  13. Dancing from Dark to Dawn 35 %+19.0 %
  14. Little Bear 35 %+24.2 %
  15. Nasty Little Rabbit 30 %+29.3 %
  16. Beorn the Fierce 26 %+20.2 %
  17. Studious First-Year 26 %+16.4 %
  18. Ordinary Bear 26 %+19.3 %
  19. The Earth King 26 %+17.1 %
  20. Heroic Intervention 26 %-21.4 %
  21. Troll Negotiations 26 %+25.5 %
  22. Emerald Medallion 26 %-18.3 %
  23. Nature's Lore 26 %-12.5 %
  24. Elvish Mystic 26 %-19.9 %
  25. Mosswort Bridge 26 %-1.7 %
  26. Goreclaw, Terror of Qal Sisma 26 %+10.9 %
  27. Ranger's Path 26 %+24.5 %
  28. Sol Ring 26 %-44.8 %
  29. Rampant Growth 26 %-16.7 %
  30. Wargling 25 %+24.4 %
  31. Glacier Godmaw 22 %+18.7 %
  32. Werebear 22 %+17.8 %
  33. Braulios of Pheres Band 22 %+20.0 %
  34. Reliquary Tower 22 %-10.1 %
  35. Castle Garenbrig 22 %-5.6 %
  36. Rogue's Passage 22 %-15.0 %
  37. Overwhelming Stampede 22 %+3.5 %
  38. Explosive Vegetation 22 %+15.7 %
  39. Three Visits 22 %-8.0 %
  40. Rishkar's Expertise 22 %-7.9 %
  41. Wild Growth 22 %-4.2 %
  42. Invasion of Zendikar 22 %+20.2 %
  43. Ram Through 22 %+0.6 %
  44. Multani, Yavimaya's Avatar 22 %+16.8 %
  45. Terastodon 22 %+10.8 %
  46. Bushwhack 22 %+12.3 %
  47. Bane of Progress 22 %+14.5 %
  48. Warg Tactics 20 %+18.1 %
  49. Boughside Wanderers 20 %+19.6 %
  50. Guardian of the Halls 20 %+19.7 %

Format legality

Rulings

  • 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • 2026-06-29

    The effect that allows you to play an additional land that turn is cumulative with other effects that do so.

  • 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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