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Celestial Armor
USD $0.77
USD foil $0.77
EUR €0.43
MTGO 0.02 tix

Celestial Armor

{2}{W}

Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

EquipFlash
Set
Foundations (FDN #5)
Rarity
Rare
Mana value
3
Released
2024-11-15
Artist
Olena Richards
EDHREC rank
#3,314
Colour identity
{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.23
How much players resent seeing this card. The scale tops out around 3.1.

Combos

Not part of any combo on Commander Spellbook.

Format legality

Rulings

  • 2024-11-08

    Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.

  • 2024-11-08

    If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.

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