Urza's 99
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Vadmir, New Blood
USD $0.30
USD foil $0.35
EUR €0.15
MTGO 0.02 tix

Vadmir, New Blood

{1}{B}

Legendary Creature — Vampire Rogue

Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

2 / 2

Set
Outlaws of Thunder Junction (OTJ #113)
Rarity
Rare
Mana value
2
Released
2024-04-19
Artist
Andreas Zafiratos
EDHREC rank
#8,535
Colour identity
{B}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.00
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Blood Hustler 62 %+61.6 %
  2. Raven of Fell Omens 57 %+56.1 %
  3. Kaervek, the Punisher 58 %+55.5 %
  4. Bandit's Haul 48 %+47.6 %
  5. Astarion's Thirst 48 %+46.3 %
  6. Shoot the Sheriff 48 %+46.0 %
  7. Blade of the Bloodchief 44 %+41.8 %
  8. Rogue's Passage 60 %+40.9 %
  9. Gisa, the Hellraiser 45 %+40.6 %
  10. Glasses of Urza 40 %+39.1 %
  11. Merrow Bonegnawer 38 %+37.7 %
  12. Codex Shredder 39 %+36.7 %
  13. Scrabbling Claws 35 %+34.5 %
  14. Servant of the Stinger 35 %+34.0 %
  15. Cremate 34 %+32.7 %
  16. Retribution of the Ancients 33 %+31.8 %
  17. Rattleback Apothecary 31 %+30.7 %
  18. Consuming Corruption 46 %+30.4 %
  19. Infernal Grasp 55 %+30.1 %
  20. Tragic Slip 49 %+29.9 %
  21. Tetzimoc, Primal Death 29 %+28.5 %
  22. Shadow Alley Denizen 30 %+28.5 %
  23. Murder 37 %+27.4 %
  24. Bounty Board 26 %+25.9 %
  25. Cordial Vampire 26 %+25.2 %
  26. Nowhere to Run 28 %+25.0 %
  27. Dread Presence 38 %+24.8 %
  28. Agent of the Shadow Thieves 26 %+24.6 %
  29. Tyrite Sanctum 25 %+24.4 %
  30. Go for the Throat 46 %+23.7 %
  31. Falkenrath Noble 28 %+23.7 %
  32. Doom Blade 30 %+23.5 %
  33. Rush of Dread 25 %+22.5 %
  34. Necropolis Regent 23 %+22.0 %
  35. Bitter Triumph 31 %+21.4 %
  36. Liquimetal Torque 24 %+21.2 %
  37. Morbid Opportunist 45 %+21.0 %
  38. Unspeakable Symbol 22 %+21.0 %
  39. Power Word Kill 22 %+20.7 %
  40. Oblivion's Hunger 21 %+20.2 %
  41. Keen Duelist 22 %+20.1 %
  42. Swiftfoot Boots 51 %+19.8 %
  43. Maze of Ith 22 %+19.3 %
  44. Mari, the Killing Quill 20 %+19.2 %
  45. Defile 54 %+19.0 %
  46. Drown in Ichor 22 %+18.8 %
  47. Whisper of the Dross 21 %+18.8 %
  48. Overkill 25 %+18.7 %
  49. Blood Artist 50 %+18.7 %
  50. Sunscorched Desert 19 %+18.5 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 96 %+0.6 %
  2. Sol Ring 69 %-16.4 %
  3. Blood Hustler 62 %+61.6 %
  4. Rogue's Passage 60 %+40.9 %
  5. Bojuka Bog 59 %+11.7 %
  6. Kaervek, the Punisher 58 %+55.5 %
  7. Raven of Fell Omens 57 %+56.1 %
  8. Infernal Grasp 55 %+30.1 %
  9. Defile 54 %+19.0 %
  10. Arcane Signet 54 %-7.1 %
  11. Feed the Swarm 54 %+3.5 %
  12. Swiftfoot Boots 51 %+19.8 %
  13. Phyrexian Arena 51 %+12.0 %
  14. Blood Artist 50 %+18.7 %
  15. Tragic Slip 49 %+29.9 %
  16. Bandit's Haul 48 %+47.6 %
  17. Shoot the Sheriff 48 %+46.0 %
  18. Sign in Blood 48 %+12.8 %
  19. Astarion's Thirst 48 %+46.3 %
  20. Go for the Throat 46 %+23.7 %
  21. Consuming Corruption 46 %+30.4 %
  22. Dark Ritual 46 %-21.6 %
  23. Morbid Opportunist 45 %+21.0 %
  24. Jet Medallion 45 %-16.9 %
  25. Gisa, the Hellraiser 45 %+40.6 %
  26. Blade of the Bloodchief 44 %+41.8 %
  27. Glasses of Urza 40 %+39.1 %
  28. Imp's Mischief 39 %+13.6 %
  29. Codex Shredder 39 %+36.7 %
  30. Dread Presence 38 %+24.8 %
  31. Merrow Bonegnawer 38 %+37.7 %
  32. Night's Whisper 38 %+12.2 %
  33. Murder 37 %+27.4 %
  34. Scrabbling Claws 35 %+34.5 %
  35. Myriad Landscape 35 %+10.7 %
  36. Servant of the Stinger 35 %+34.0 %
  37. Cremate 34 %+32.7 %
  38. Retribution of the Ancients 33 %+31.8 %
  39. Bitter Triumph 31 %+21.4 %
  40. Rattleback Apothecary 31 %+30.7 %
  41. Shadow Alley Denizen 30 %+28.5 %
  42. Doom Blade 30 %+23.5 %
  43. Tetzimoc, Primal Death 29 %+28.5 %
  44. Withering Torment 29 %-2.1 %
  45. Cabal Coffers 29 %-25.8 %
  46. Nowhere to Run 28 %+25.0 %
  47. Falkenrath Noble 28 %+23.7 %
  48. Cordial Vampire 26 %+25.2 %
  49. Bounty Board 26 %+25.9 %
  50. Insatiable Avarice 26 %+15.2 %

Format legality

Rulings

  • 2024-04-12

    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.

  • 2024-04-12

    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.

  • 2024-04-12

    Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

  • 2024-04-12

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.

  • 2024-04-12

    The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.

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