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Breeches, Brazen Plunderer
USD $0.30
USD foil $0.26
EUR €0.18
MTGO 0.04 tix

Breeches, Brazen Plunderer

{3}{R}

Legendary Creature — Goblin Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

3 / 3

PartnerMenace
Set
Commander Legends (CMR #165)
Rarity
Uncommon
Mana value
4
Released
2020-11-20
Artist
Svetlin Velinov
EDHREC rank
#4,629
Colour identity
{R}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.23
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Wily Goblin 100 %+97.3 %
  2. Goblin Tomb Raider 88 %+87.0 %
  3. Dire Fleet Daredevil 88 %+85.5 %
  4. Captain Lannery Storm 88 %+83.2 %
  5. Kari Zev, Skyship Raider 75 %+73.7 %
  6. Enterprising Scallywag 75 %+73.3 %
  7. Breeches, Eager Pillager 75 %+72.9 %
  8. Fanatical Firebrand 75 %+72.8 %
  9. Angrath's Marauders 75 %+71.9 %
  10. Impulsive Pilferer 75 %+69.1 %
  11. Rigging Runner 63 %+62.1 %
  12. Plundering Pirate 63 %+62.1 %
  13. Coastline Marauders 63 %+62.1 %
  14. Lightning-Rig Crew 63 %+62.0 %
  15. Goblin Trailblazer 63 %+61.8 %
  16. Coercive Recruiter 63 %+60.9 %
  17. Broadside Bombardiers 63 %+60.3 %
  18. Magmakin Artillerist 63 %+59.7 %
  19. Reckless Lackey 63 %+59.6 %
  20. Glint-Horn Buccaneer 63 %+59.2 %
  21. Lightning Bolt 88 %+51.3 %
  22. Storm Fleet Arsonist 50 %+50.0 %
  23. Brazen Buccaneers 50 %+50.0 %
  24. Daring Buccaneer 50 %+50.0 %
  25. Storm Fleet Swashbuckler 50 %+49.9 %
  26. Crimson Fleet Commodore 50 %+49.7 %
  27. Cartouche of Zeal 50 %+49.6 %
  28. Gemcutter Buccaneer 50 %+49.5 %
  29. Daring Piracy 50 %+49.5 %
  30. Boarding Party 50 %+49.2 %
  31. Captivating Crew 50 %+49.2 %
  32. Ragavan, Nimble Pilferer 63 %+49.2 %
  33. Burnout 50 %+49.0 %
  34. Marauding Mako 50 %+48.5 %
  35. Port Razer 50 %+46.2 %
  36. Diamond Pick-Axe 50 %+41.9 %
  37. Rogue's Passage 63 %+38.0 %
  38. Swab Goblin 38 %+37.4 %
  39. Thunderhead Gunner 38 %+37.4 %
  40. Brazen Freebooter 38 %+37.3 %
  41. Captain Ripley Vance 38 %+37.3 %
  42. Dargo, the Shipwrecker 38 %+37.2 %
  43. Messenger's Speed 38 %+37.1 %
  44. Fathom Fleet Swordjack 38 %+37.0 %
  45. Commander's Plate 50 %+37.0 %
  46. Stolen Strategy 38 %+36.1 %
  47. Skullclamp 50 %+33.0 %
  48. Lizard Blades 38 %+32.2 %
  49. Seize the Spotlight 38 %+32.2 %
  50. Disrupt Decorum 38 %+28.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Mountain 100 %+5.2 %
  2. Wily Goblin 100 %+97.3 %
  3. Captain Lannery Storm 88 %+83.2 %
  4. Lightning Bolt 88 %+51.3 %
  5. Dire Fleet Daredevil 88 %+85.5 %
  6. Goblin Tomb Raider 88 %+87.0 %
  7. Kari Zev, Skyship Raider 75 %+73.7 %
  8. Enterprising Scallywag 75 %+73.3 %
  9. Impulsive Pilferer 75 %+69.1 %
  10. Angrath's Marauders 75 %+71.9 %
  11. Fanatical Firebrand 75 %+72.8 %
  12. Breeches, Eager Pillager 75 %+72.9 %
  13. Reckless Lackey 63 %+59.6 %
  14. Coercive Recruiter 63 %+60.9 %
  15. Plundering Pirate 63 %+62.1 %
  16. Rigging Runner 63 %+62.1 %
  17. Ragavan, Nimble Pilferer 63 %+49.2 %
  18. Magmakin Artillerist 63 %+59.7 %
  19. Rogue's Passage 63 %+38.0 %
  20. Goblin Trailblazer 63 %+61.8 %
  21. Broadside Bombardiers 63 %+60.3 %
  22. Coastline Marauders 63 %+62.1 %
  23. Lightning-Rig Crew 63 %+62.0 %
  24. Swiftfoot Boots 63 %+22.5 %
  25. Glint-Horn Buccaneer 63 %+59.2 %
  26. Return the Favor 50 %+28.2 %
  27. Burnout 50 %+49.0 %
  28. Arcane Signet 50 %-10.6 %
  29. Sol Ring 50 %-34.2 %
  30. Crimson Fleet Commodore 50 %+49.7 %
  31. Marauding Mako 50 %+48.5 %
  32. Daring Piracy 50 %+49.5 %
  33. Gemcutter Buccaneer 50 %+49.5 %
  34. Storm Fleet Swashbuckler 50 %+49.9 %
  35. Port Razer 50 %+46.2 %
  36. Storm Fleet Arsonist 50 %+50.0 %
  37. Daring Buccaneer 50 %+50.0 %
  38. Captivating Crew 50 %+49.2 %
  39. Commander's Plate 50 %+37.0 %
  40. Diamond Pick-Axe 50 %+41.9 %
  41. Abrade 50 %+7.8 %
  42. Brazen Buccaneers 50 %+50.0 %
  43. Vandalblast 50 %+8.9 %
  44. Skullclamp 50 %+33.0 %
  45. Cartouche of Zeal 50 %+49.6 %
  46. Boarding Party 50 %+49.2 %
  47. Valakut, the Molten Pinnacle 50 %+25.6 %
  48. Seize the Spotlight 38 %+32.2 %
  49. Disrupt Decorum 38 %+28.8 %
  50. Dargo, the Shipwrecker 38 %+37.2 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.

  • 2020-11-10

    You'll exile a card from each opponent who was dealt damage, not from all of your opponents.

  • 2020-11-10

    You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

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