
Breeches, Brazen Plunderer
Legendary Creature — Goblin Pirate
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
3 / 3
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Wily Goblin
- Goblin Tomb Raider
- Dire Fleet Daredevil
- Captain Lannery Storm
- Kari Zev, Skyship Raider
- Enterprising Scallywag
- Breeches, Eager Pillager
- Fanatical Firebrand
- Angrath's Marauders
- Impulsive Pilferer
- Rigging Runner
- Plundering Pirate
- Coastline Marauders
- Lightning-Rig Crew
- Goblin Trailblazer
- Coercive Recruiter
- Broadside Bombardiers
- Magmakin Artillerist
- Reckless Lackey
- Glint-Horn Buccaneer
- Lightning Bolt
- Storm Fleet Arsonist
- Brazen Buccaneers
- Daring Buccaneer
- Storm Fleet Swashbuckler
- Crimson Fleet Commodore
- Cartouche of Zeal
- Gemcutter Buccaneer
- Daring Piracy
- Boarding Party
- Captivating Crew
- Ragavan, Nimble Pilferer
- Burnout
- Marauding Mako
- Port Razer
- Diamond Pick-Axe
- Rogue's Passage
- Swab Goblin
- Thunderhead Gunner
- Brazen Freebooter
- Captain Ripley Vance
- Dargo, the Shipwrecker
- Messenger's Speed
- Fathom Fleet Swordjack
- Commander's Plate
- Stolen Strategy
- Skullclamp
- Lizard Blades
- Seize the Spotlight
- Disrupt Decorum
Most included 50
Highest share of decks running them, distinctive or not.
- Mountain
- Wily Goblin
- Captain Lannery Storm
- Lightning Bolt
- Dire Fleet Daredevil
- Goblin Tomb Raider
- Kari Zev, Skyship Raider
- Enterprising Scallywag
- Impulsive Pilferer
- Angrath's Marauders
- Fanatical Firebrand
- Breeches, Eager Pillager
- Reckless Lackey
- Coercive Recruiter
- Plundering Pirate
- Rigging Runner
- Ragavan, Nimble Pilferer
- Magmakin Artillerist
- Rogue's Passage
- Goblin Trailblazer
- Broadside Bombardiers
- Coastline Marauders
- Lightning-Rig Crew
- Swiftfoot Boots
- Glint-Horn Buccaneer
- Return the Favor
- Burnout
- Arcane Signet
- Sol Ring
- Crimson Fleet Commodore
- Marauding Mako
- Daring Piracy
- Gemcutter Buccaneer
- Storm Fleet Swashbuckler
- Port Razer
- Storm Fleet Arsonist
- Daring Buccaneer
- Captivating Crew
- Commander's Plate
- Diamond Pick-Axe
- Abrade
- Brazen Buccaneers
- Vandalblast
- Skullclamp
- Cartouche of Zeal
- Boarding Party
- Valakut, the Molten Pinnacle
- Seize the Spotlight
- Disrupt Decorum
- Dargo, the Shipwrecker
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- 2020-11-10
You must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
- 2020-11-10
You'll exile a card from each opponent who was dealt damage, not from all of your opponents.
- 2020-11-10
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.