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Fatestitcher
USD $0.52
EUR €0.53

Fatestitcher

{3}{U}

Creature — Zombie Wizard

{T}: You may tap or untap another target permanent.

Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Unearth
Set
The List (PLST #ALA-43)
Rarity
Uncommon
Mana value
4
Released
2024-08-02
Artist
E. M. Gist
EDHREC rank
#6,396
Colour identity
{U}
Finishes
Nonfoil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 3 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.29
How much players resent seeing this card. The scale tops out around 3.1.

Combos 118

Ioreth of the Healing House+Fatestitcher
{U}
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
High Tide+Fatestitcher+Freed from the Real
{U}
Infinite blue manaInfinite mana permanents you control can produce
High Tide+Fatestitcher+Pemmin's Aura
{U}
Infinite blue manaInfinite mana permanents you control can produce
Unctus, Grand Metatect+Fatestitcher+Vizier of Tumbling Sands
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Unctus, Grand Metatect+Fatestitcher+Ioreth of the Healing House
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Unctus, Grand Metatect+Fatestitcher+Kelpie Guide
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Unctus, Grand Metatect+Fatestitcher+Forensic Researcher
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Unctus, Grand Metatect+Fatestitcher+Clever Conjurer
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Freed from the Real+Fatestitcher+Dimir Aqueduct
{U}{B}
Infinite black manaInfinite mana permanents you control can produce
Kiki-Jiki, Mirror Breaker+Fatestitcher
{U}{R}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite tapped creature tokens with haste
Freed from the Real+Fatestitcher+Azorius Chancery
{W}{U}
Infinite mana permanents you control can produceInfinite white mana
Freed from the Real+Fatestitcher+Lotus Field
{U}
Infinite colored manaInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Dimir Aqueduct
{U}{B}
Infinite black manaInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Lotus Field
{U}
Infinite colored manaInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Azorius Chancery
{W}{U}
Infinite mana permanents you control can produceInfinite white mana
Freed from the Real+Fatestitcher+Simic Growth Chamber
{G}{U}
Infinite green manaInfinite mana permanents you control can produce
Freed from the Real+Fatestitcher+Izzet Boilerworks
{U}{R}
Infinite mana permanents you control can produceInfinite red mana
Unctus, Grand Metatect+Fatestitcher+North Pole Patrol
{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Freed from the Real+Fatestitcher+Coral Atoll
{U}
Infinite colorless manaInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Simic Growth Chamber
{G}{U}
Infinite green manaInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Coral Atoll
{U}
Infinite colorless manaInfinite mana permanents you control can produce
Agatha's Soul Cauldron+Neerdiv, Devious Diver+Fatestitcher
{U}
Infinite millInfinite self-mill
Pemmin's Aura+Fatestitcher+Izzet Boilerworks
{U}{R}
Infinite mana permanents you control can produceInfinite red mana
Pemmin's Aura+Fatestitcher+Lotus Vale
{U}
Infinite colored mana
Freed from the Real+Fatestitcher+Lotus Vale
{U}
Infinite colored mana
Deeproot Pilgrimage+Fatestitcher+Forensic Researcher
{U}
Infinite creature ETBInfinite creature tokens
Unctus, Grand Metatect+Kiora's Follower+Fatestitcher
{G}{U}
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Araumi of the Dead Tide+Fatestitcher+Mesmeric Orb
{U}{B}
Infinite self-mill
Isochron Scepter+To Arms!+Fatestitcher
{W}{U}
Infinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of creatures you control
Agatha's Soul Cauldron+Deeproot Pilgrimage+Fatestitcher
{U}
Infinite creature ETBInfinite creature tokens
Freed from the Real+Fatestitcher+Soldevi Excavations
{U}
Infinite colorless mana
Freed from the Real+Fatestitcher+Arixmethes, Slumbering Isle
{G}{U}
Infinite green mana
Pemmin's Aura+Fatestitcher+Soldevi Excavations
{U}
Infinite colorless mana
Gogo, Master of Mimicry+Vhal, Candlekeep Researcher+Fatestitcher
{U}
Infinite colorless mana that can't be spent to cast spells from your handInfinite mana permanents you control can produce
Pemmin's Aura+Fatestitcher+Arixmethes, Slumbering Isle
{G}{U}
Infinite green mana
Magosi, the Waterveil+Rings of Brighthearth+Fatestitcher
{U}
Infinite turnsLock
Intruder Alarm+Stonybrook Schoolmaster+Fatestitcher
{W}{U}
Infinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures
Hawkeye's Bow+Fatestitcher+Vizier of Tumbling Sands
{U}{R}
Infinite damage
Hawkeye's Bow+Fatestitcher+Ioreth of the Healing House
{U}{R}
Infinite damage
Freed from the Real+Fatestitcher+Teferi's Isle
{U}
Infinite blue manaInfinite mana permanents you control can produce
Hawkeye's Bow+Fatestitcher+Kelpie Guide
{U}{R}
Infinite damage
Pemmin's Aura+Fatestitcher+Teferi's Isle
{U}
Infinite blue manaInfinite mana permanents you control can produce
Hawkeye's Bow+Fatestitcher+Forensic Researcher
{U}{R}
Infinite damage
Hawkeye's Bow+Fatestitcher+North Pole Patrol
{U}{R}
Infinite damage
Hawkeye's Bow+Fatestitcher+Clever Conjurer
{U}{R}
Infinite damage
Magosi, the Waterveil+Fatestitcher+Lithoform Engine
{U}
Infinite turnsLock
Deeproot Pilgrimage+Kiora's Follower+Fatestitcher
{G}{U}
Infinite creature ETBInfinite creature tokens
Emmara, Soul of the Accord+Intruder Alarm+Fatestitcher
{G}{W}{U}
Infinite creature ETBInfinite creature tokensInfinite mana creatures you control can produceInfinite untap of creatures
Magosi, the Waterveil+Fatestitcher+Adric, Mathematical Genius
{U}
Infinite turnsLock
Hawkeye's Bow+Kiora's Follower+Fatestitcher
{G}{U}{R}
Infinite damage

Showing the 50 most played of 118.

Format legality

Rulings

  • 2008-10-01

    Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.

  • 2008-10-01

    At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

  • 2008-10-01

    If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

  • 2008-10-01

    If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

  • 2008-10-01

    Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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