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Zirda, the Dawnwaker
USD $2.95
USD foil $5.05
EUR €1.25

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.

3 / 3

Companion
Set
Ikoria: Lair of Behemoths Promos (PIKO #233p)
Rarity
Rare
Mana value
3
Released
2020-04-24
Artist
Jesper Ejsing
EDHREC rank
#3,357
Colour identity
{R}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

3 +
Bracket 3 and up — Upgraded
In 3 two-card combos

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.37
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderCompanion

Combos 397

Zirda, the Dawnwaker+Basalt Monolith
{R}{W}
Infinite colorless mana
Zirda, the Dawnwaker+Grim Monolith
{R}{W}
Infinite colorless mana
Faerie Mastermind+Smothering Tithe+Zirda, the Dawnwaker
{U}{R}{W}
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Gleaming Splendor+Smothering Tithe+Zirda, the Dawnwaker
{R}{W}
Infinite card draw for any number of playersInfinite draw triggers for any number of playersNear-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggersNear-infinite colored manaNear-infinite Treasure tokens
Zirda, the Dawnwaker+Auriok Salvagers+Lotus Petal
{R}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Super-Skrull+Smothering Tithe+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite card draw for any number of opponentsInfinite draw triggers for any number of opponentsNear-infinite artifact ETBNear-infinite artifact LTBNear-infinite artifact sacrifice triggers
Kenrith, the Returned King+Phyrexian Altar+Training Grounds+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Zirda, the Dawnwaker+Umbral Mantle+Palladium Myr
{R}{W}
Infinite colorless manaInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinitely large creature until end of turn
Kenrith, the Returned King+Phyrexian Altar+Biomancer's Familiar+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Tazri, Stalwart Survivor+Knacksaw Clique+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Exile each opponent's library
Cloud of Faeries+Emiel the Blessed+Zirda, the Dawnwaker
{R}{G}{W}{U}
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite untap of lands you control
Voltaic Construct+Palladium Myr+Zirda, the Dawnwaker
{R}{W}
Infinite untap of artifact creatures you control
Tazri, Stalwart Survivor+Patrol Signaler+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature tokens
Tazri, Stalwart Survivor+Hateflayer+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite damage
Zirda, the Dawnwaker+Sword of the Paruns+Palladium Myr
{R}{W}
Infinite colorless manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Kenrith, the Returned King+Zirda, the Dawnwaker+Prize Pig
{W}{U}{B}{R}{G}
Infinite lifegainInfinite lifegain triggers
Dino DNA+Zirda, the Dawnwaker+Soulbright Flamekin
{R}{W}
Infinite creature ETBInfinite creature tokensInfinite red mana
Tazri, Stalwart Survivor+Duergar Mine-Captain+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite power for certain creatures until end of turn
Zirda, the Dawnwaker+Paradise Mantle+Hateflayer
{R}{W}
Infinite damage
Spawnsire of Ulamog+Zirda, the Dawnwaker
{R}{W}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Ashaya, Soul of the Wild+Magus of the Candelabra+Zirda, the Dawnwaker
{R}{G}{W}
Infinite green manaInfinite mana lands you control can produceInfinite mana nontoken creatures you control can produceInfinite untap of lands you controlInfinite untap of nontoken creatures you control
Zirda, the Dawnwaker+Paradise Mantle+Patrol Signaler
{R}{W}
Infinite creature tokens
Kenrith, the Returned King+Crystalline Crawler+Kami of Whispered Hopes+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite card draw for any number of playersInfinite colored manaInfinite draw triggers for any number of opponentsInfinite lifegainInfinite lifegain triggersReturn all creature cards from all graveyards to the battlefield under your control
Super-Skrull+Phyrexian Altar+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Zirda, the Dawnwaker+Soulbright Flamekin+Meticulous Excavation+Prismite
{R}{W}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite storm count
Hateflayer+Zirda, the Dawnwaker+Cryptolith Rite
{R}{G}{W}
Infinite damage
Tazri, Stalwart Survivor+Gilder Bairn+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite proliferate for permanents
Sliver Queen+Phyrexian Altar+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
Emiel the Blessed+Ashaya, Soul of the Wild+Zirda, the Dawnwaker
{R}{G}{W}
Infinite creature ETBInfinite creature LTBInfinite landfall triggers
Zirda, the Dawnwaker+Soulbright Flamekin+Meticulous Excavation+Gemstone Array
{R}{W}
Infinite charge counters on a permanentInfinite colored manaInfinite creature ETBInfinite creature LTBInfinite storm count
Retrofitter Foundry+Clock of Omens+Thran Dynamo+Zirda, the Dawnwaker
{R}{W}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokensInfinite death triggers
Emiel the Blessed+Earthcraft+Zirda, the Dawnwaker
{R}{G}{W}
Infinite creature ETBInfinite creature LTB
Gemstone Array+Crackdown Construct+Zirda, the Dawnwaker
{R}{W}
Infinitely large creature
Zacama, Primal Calamity+Zirda, the Dawnwaker+Prize Pig
{R}{G}{W}
Infinite lifegainInfinite lifegain triggers
Kenrith, the Returned King+Crystalline Crawler+Hardened Scales+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite card draw for any number of playersInfinite colored manaInfinite draw triggers for any number of opponentsInfinite lifegainInfinite lifegain triggersReturn all creature cards from all graveyards to the battlefield under your control
Deadeye Navigator+Relic of Legends+Zirda, the Dawnwaker
{U}{R}{W}
Infinite creature ETBInfinite creature LTB
Retrofitter Foundry+Clock of Omens+Mana Vault+Zirda, the Dawnwaker
{R}{W}
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokensInfinite death triggers
Cloud of Faeries+Eldrazi Displacer+Zirda, the Dawnwaker
{U}{R}{W}
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite untap of lands you control
Super-Skrull+Earthcraft+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite tapped creature tokens
Kenrith, the Returned King+Cryptic Trilobite+Agatha's Soul Cauldron+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite card draw for any number of playersInfinite colored mana that can only be spent to activate abilitiesInfinite colorless mana that can only be spent to activate abilitiesInfinite draw triggers for any number of opponentsInfinite lifegainInfinite lifegain triggersReturn all creature cards from all graveyards to the battlefield under your control
Zirda, the Dawnwaker+Soulbright Flamekin+Meticulous Excavation+Stonework Packbeast
{R}{W}
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite storm count
Marneus Calgar+Ashnod's Altar+Zirda, the Dawnwaker
{W}{U}{B}{R}
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite creature sacrifice triggersNear-infinite death triggers
Zirda, the Dawnwaker+Nivix Guildmage+Dramatic Reversal
{U}{R}{W}
Infinite colored manaInfinite draw triggersInfinite lootingInfinite magecraft triggersInfinite mana nonland permanents you control can produce
Codie, Vociferous Codex+Voltaic Construct+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Cast a subset of spells in your library
Codie, Vociferous Codex+Umbral Mantle+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Cast a subset of spells in your libraryInfinitely large creature until end of turn
Kenrith, the Returned King+Crystalline Crawler+Branching Evolution+Zirda, the Dawnwaker
{W}{U}{B}{R}{G}
Infinite +1/+1 counters on creatures you controlInfinite card draw for any number of playersInfinite colored manaInfinite draw triggers for any number of opponentsInfinite lifegainInfinite lifegain triggersReturn all creature cards from all graveyards to the battlefield under your control
Drafna, Founder of Lat-Nam+Mox Opal+Zirda, the Dawnwaker
{U}{R}{W}
Infinite storm count
Filigree Sages+Gilded Lotus+Zirda, the Dawnwaker
{U}{R}{W}
Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Zirda, the Dawnwaker+Eldrazi Displacer+Drowner of Hope
{U}{R}{W}
Infinite blinkingInfinite blinking of most creaturesInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokensInfinite death triggers
Zirda, the Dawnwaker+Farmstead Gleaner+Paradise Mantle
{R}{W}
Infinite +1/+1 counters on a creature

Showing the 50 most played of 397.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Basalt Monolith 72 %+69.4 %
  2. Staff of Domination 65 %+63.0 %
  3. Walking Ballista 58 %+56.4 %
  4. Moonsilver Key 57 %+55.5 %
  5. Goblin Engineer 53 %+48.1 %
  6. Oswald Fiddlebender 51 %+47.1 %
  7. Sevinne's Reclamation 59 %+45.2 %
  8. Reckless Handling 49 %+45.2 %
  9. Grim Monolith 45 %+44.1 %
  10. Inventors' Fair 52 %+43.0 %
  11. Soulbright Flamekin 43 %+42.1 %
  12. Gleaming Splendor 54 %+41.0 %
  13. Mirage Mirror 42 %+40.8 %
  14. Gamble 47 %+40.3 %
  15. Silence 44 %+38.7 %
  16. Enlightened Tutor 53 %+38.3 %
  17. Lotus Petal 42 %+36.7 %
  18. Red Elemental Blast 41 %+36.4 %
  19. Simian Spirit Guide 40 %+36.1 %
  20. Goblin Welder 40 %+35.9 %
  21. Mana Vault 39 %+35.5 %
  22. Thran Spider 36 %+35.4 %
  23. Grand Abolisher 45 %+35.1 %
  24. Mox Opal 39 %+34.7 %
  25. Cogwork Assembler 35 %+34.4 %
  26. Manifold Key 35 %+34.3 %
  27. Diviner's Wand 34 %+34.0 %
  28. Ranger-Captain of Eos 37 %+34.0 %
  29. Tezzeret, Cruel Captain 37 %+33.4 %
  30. Delivery Moogle 35 %+32.9 %
  31. Chrome Mox 36 %+32.7 %
  32. Vexing Bauble 34 %+32.5 %
  33. Voice of Victory 40 %+32.4 %
  34. Urza's Saga 42 %+32.2 %
  35. Archivist of Oghma 37 %+31.7 %
  36. Ancient Tomb 39 %+31.7 %
  37. Gemstone Caverns 35 %+31.6 %
  38. Hexing Squelcher 38 %+31.3 %
  39. Pyroblast 34 %+30.6 %
  40. Mox Diamond 33 %+30.5 %
  41. Rite of Flame 31 %+30.1 %
  42. Deflecting Swat 46 %+29.5 %
  43. Jeska's Will 44 %+29.2 %
  44. Plateau 42 %+29.2 %
  45. The One Ring 36 %+29.0 %
  46. Underworld Breach 31 %+28.4 %
  47. Tataru Taru 34 %+28.3 %
  48. The Queen of Dale 33 %+28.3 %
  49. Redirect Lightning 34 %+28.2 %
  50. City of Brass 32 %+27.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Plains 87 %-10.8 %
  2. Sol Ring 87 %+2.4 %
  3. Command Tower 85 %-0.7 %
  4. Mountain 83 %-14.8 %
  5. Arcane Signet 80 %+1.1 %
  6. Basalt Monolith 72 %+69.4 %
  7. Swords to Plowshares 65 %-1.5 %
  8. Staff of Domination 65 %+63.0 %
  9. Battlefield Forge 65 %+6.5 %
  10. Sacred Foundry 63 %+15.3 %
  11. Sevinne's Reclamation 59 %+45.2 %
  12. Walking Ballista 58 %+56.4 %
  13. Talisman of Conviction 58 %+6.7 %
  14. Moonsilver Key 57 %+55.5 %
  15. Spectator Seating 54 %+15.3 %
  16. Gleaming Splendor 54 %+41.0 %
  17. Goblin Engineer 53 %+48.1 %
  18. Enlightened Tutor 53 %+38.3 %
  19. Inventors' Fair 52 %+43.0 %
  20. Arid Mesa 52 %+23.3 %
  21. Oswald Fiddlebender 51 %+47.1 %
  22. Esper Sentinel 51 %+27.3 %
  23. Reckless Handling 49 %+45.2 %
  24. Gamble 47 %+40.3 %
  25. Deflecting Swat 46 %+29.5 %
  26. Grim Monolith 45 %+44.1 %
  27. Path to Exile 45 %-11.9 %
  28. Grand Abolisher 45 %+35.1 %
  29. Jeska's Will 44 %+29.2 %
  30. Silence 44 %+38.7 %
  31. Soulbright Flamekin 43 %+42.1 %
  32. Urza's Saga 42 %+32.2 %
  33. Mirage Mirror 42 %+40.8 %
  34. Plateau 42 %+29.2 %
  35. Lotus Petal 42 %+36.7 %
  36. Smothering Tithe 41 %+22.3 %
  37. Red Elemental Blast 41 %+36.4 %
  38. Simian Spirit Guide 40 %+36.1 %
  39. Voice of Victory 40 %+32.4 %
  40. Goblin Welder 40 %+35.9 %
  41. Clifftop Retreat 39 %-28.1 %
  42. Mana Vault 39 %+35.5 %
  43. Sunbaked Canyon 39 %+22.6 %
  44. Ancient Tomb 39 %+31.7 %
  45. Mox Opal 39 %+34.7 %
  46. Hexing Squelcher 38 %+31.3 %
  47. Ranger-Captain of Eos 37 %+34.0 %
  48. Tezzeret, Cruel Captain 37 %+33.4 %
  49. Archivist of Oghma 37 %+31.7 %
  50. Chrome Mox 36 %+32.7 %

Format legality

Legacy Banned

Rulings

  • 2020-04-17

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

  • 2020-04-17

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

  • 2020-04-17

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  • 2020-04-17

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

  • 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  • 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-04-17

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

  • 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  • 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  • 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  • 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  • 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  • 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  • 2020-06-01

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  • 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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