
Armix, Filigree Thrasher
Legendary Artifact Creature — Golem
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
3 / 2
Commander bracket
Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules
EDHREC
Combos
Not part of any combo on Commander Spellbook.
Commander recommendations
Top synergy 50
Played far more in this commander's decks than elsewhere.
- Foundry Inspector
- Vault of Whispers
- Cranial Plating
- Darksteel Citadel
- Workshop Assistant
- Automated Warfare System
- Collective Drone
- Sculpting Steel
- Technomancer
- Shimmer Myr
- Marionette Master
- Myr Retriever
- Adaptive Omnitool
- Golem Foundry
- Buried Ruin
- Jhoira's Familiar
- Skorpekh Lord
- Scrap Trawler
- Emergency Weld
- Phyrexian Scriptures
- Unwinding Clock
- Necron Overlord
- Junk Diver
- Mystic Forge
- Doombot Harbinger
- Pactdoll Terror
- Demonic Junker
- Meteor Golem
- Charcoal Diamond
- Leaden Myr
- Wurmcoil Engine
- Their Number Is Legion
- Resurrection Orb
- Inventors' Fair
- Noxious Gearhulk
- Their Name Is Death
- Glaze Fiend
- Chief of the Foundry
- Clay Revenant
- Triplicate Titan
- Monumental Corruption
- Geode Golem
- Thieves' Tools
- Go for the Throat
- Mutilate
- Sceptre of Eternal Glory
- Frogmite
- Myr Enforcer
- Slagstone Refinery
- Arcbound Condor
Most included 50
Highest share of decks running them, distinctive or not.
- Swamp
- Foundry Inspector
- Vault of Whispers
- Cranial Plating
- Darksteel Citadel
- Sol Ring
- Workshop Assistant
- Sculpting Steel
- Charcoal Diamond
- Automated Warfare System
- Collective Drone
- Cabal Coffers
- Technomancer
- Arcane Signet
- Go for the Throat
- Shimmer Myr
- Buried Ruin
- Solemn Simulacrum
- Myr Retriever
- Marionette Master
- Adaptive Omnitool
- Skorpekh Lord
- Mutilate
- Jhoira's Familiar
- Defile
- Deadly Dispute
- Golem Foundry
- Phyrexian Arena
- Myriad Landscape
- Scrap Trawler
- Junk Diver
- Noxious Gearhulk
- Leaden Myr
- Necron Overlord
- Feed the Swarm
- Swiftfoot Boots
- Emergency Weld
- Lightning Greaves
- Phyrexian Scriptures
- Unwinding Clock
- War Room
- Mystic Forge
- Doombot Harbinger
- Meteor Golem
- Their Number Is Legion
- Their Name Is Death
- Inventors' Fair
- Resurrection Orb
- Dread Return
- Wurmcoil Engine
Format legality
Rulings
- 2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- 2020-11-10
Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.
- 2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- 2020-11-10
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
- 2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- 2020-11-10
If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.
- 2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
- 2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- 2020-11-10
The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.
- 2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- 2020-11-10
While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.
- 2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.