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Armix, Filigree Thrasher

Armix, Filigree Thrasher

{2}{B}

Legendary Artifact Creature — Golem

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

3 / 2

Partner
Set
Commander Legends (CMR #563)
Rarity
Uncommon
Mana value
3
Released
2020-11-20
Artist
Daniel Ljunggren
EDHREC rank
#6,075
Colour identity
{B}
Finishes
Etched
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.23
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Foundry Inspector 88 %+84.0 %
  2. Vault of Whispers 71 %+65.3 %
  3. Darksteel Citadel 63 %+61.1 %
  4. Cranial Plating 63 %+59.2 %
  5. Workshop Assistant 58 %+56.8 %
  6. Sculpting Steel 54 %+51.3 %
  7. Technomancer 50 %+47.6 %
  8. Shimmer Myr 46 %+45.2 %
  9. Myr Retriever 46 %+42.8 %
  10. Golem Foundry 42 %+41.6 %
  11. Buried Ruin 46 %+40.7 %
  12. Jhoira's Familiar 42 %+40.4 %
  13. Marionette Master 42 %+39.4 %
  14. Scrap Trawler 42 %+38.9 %
  15. Adaptive Omnitool 38 %+37.6 %
  16. Emergency Weld 38 %+36.8 %
  17. Phyrexian Scriptures 38 %+36.3 %
  18. Unwinding Clock 38 %+36.2 %
  19. Junk Diver 38 %+35.6 %
  20. Skorpekh Lord 38 %+34.8 %
  21. Mystic Forge 38 %+34.4 %
  22. Pactdoll Terror 33 %+32.6 %
  23. Demonic Junker 33 %+32.6 %
  24. Meteor Golem 33 %+32.1 %
  25. Necron Overlord 33 %+31.8 %
  26. Wurmcoil Engine 33 %+31.1 %
  27. Resurrection Orb 33 %+31.0 %
  28. Inventors' Fair 33 %+31.0 %
  29. Noxious Gearhulk 38 %+30.7 %
  30. Glaze Fiend 29 %+29.1 %
  31. Chief of the Foundry 29 %+28.8 %
  32. Clay Revenant 29 %+28.5 %
  33. Triplicate Titan 29 %+28.5 %
  34. Monumental Corruption 29 %+28.4 %
  35. Charcoal Diamond 50 %+28.4 %
  36. Geode Golem 29 %+28.3 %
  37. Go for the Throat 50 %+27.5 %
  38. Thieves' Tools 29 %+27.5 %
  39. Leaden Myr 33 %+27.3 %
  40. Their Number Is Legion 29 %+26.8 %
  41. Mutilate 42 %+26.2 %
  42. Their Name Is Death 29 %+26.0 %
  43. Solemn Simulacrum 46 %+25.0 %
  44. Frogmite 25 %+24.9 %
  45. Myr Enforcer 25 %+24.9 %
  46. Slagstone Refinery 25 %+24.8 %
  47. Terisiare's Devastation 25 %+24.4 %
  48. Phyrexian Triniform 25 %+24.3 %
  49. Treasure Vault 25 %+24.0 %
  50. Metalwork Colossus 25 %+23.9 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 100 %+4.7 %
  2. Foundry Inspector 88 %+84.0 %
  3. Vault of Whispers 71 %+65.3 %
  4. Darksteel Citadel 63 %+61.1 %
  5. Cranial Plating 63 %+59.2 %
  6. Sol Ring 58 %-27.1 %
  7. Workshop Assistant 58 %+56.8 %
  8. Sculpting Steel 54 %+51.3 %
  9. Technomancer 50 %+47.6 %
  10. Charcoal Diamond 50 %+28.4 %
  11. Go for the Throat 50 %+27.5 %
  12. Shimmer Myr 46 %+45.2 %
  13. Myr Retriever 46 %+42.8 %
  14. Arcane Signet 46 %-15.6 %
  15. Cabal Coffers 46 %-8.9 %
  16. Buried Ruin 46 %+40.7 %
  17. Solemn Simulacrum 46 %+25.0 %
  18. Scrap Trawler 42 %+38.9 %
  19. Mutilate 42 %+26.2 %
  20. Myriad Landscape 42 %+17.4 %
  21. Golem Foundry 42 %+41.6 %
  22. Jhoira's Familiar 42 %+40.4 %
  23. Defile 42 %+6.4 %
  24. Marionette Master 42 %+39.4 %
  25. Deadly Dispute 42 %+14.7 %
  26. Adaptive Omnitool 38 %+37.6 %
  27. Skorpekh Lord 38 %+34.8 %
  28. Noxious Gearhulk 38 %+30.7 %
  29. Lightning Greaves 38 %+3.6 %
  30. Junk Diver 38 %+35.6 %
  31. Swiftfoot Boots 38 %+6.0 %
  32. Feed the Swarm 38 %-12.8 %
  33. Unwinding Clock 38 %+36.2 %
  34. Mystic Forge 38 %+34.4 %
  35. Phyrexian Arena 38 %-1.7 %
  36. Phyrexian Scriptures 38 %+36.3 %
  37. Emergency Weld 38 %+36.8 %
  38. War Room 38 %+21.5 %
  39. Leaden Myr 33 %+27.3 %
  40. Meteor Golem 33 %+32.1 %
  41. Necron Overlord 33 %+31.8 %
  42. Mind Stone 33 %+5.6 %
  43. Dread Return 33 %+21.5 %
  44. Thought Vessel 33 %+8.9 %
  45. Demonic Junker 33 %+32.6 %
  46. Inventors' Fair 33 %+31.0 %
  47. Resurrection Orb 33 %+31.0 %
  48. Pactdoll Terror 33 %+32.6 %
  49. Wurmcoil Engine 33 %+31.1 %
  50. Their Name Is Death 29 %+26.0 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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