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Tymna the Weaver
USD $11.39
USD foil $70.56
EUR €10.17
MTGO 0.62 tix

Tymna the Weaver

{1}{W}{B}

Legendary Creature — Human Cleric

Lifelink

At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2 / 2

LifelinkPartner
Set
Final Fantasy: Through the Ages (FCA #18)
Rarity
Rare
Mana value
3
Released
2025-06-13
Artist
Yoshitaka Amano
EDHREC rank
#4,157
Colour identity
{B}{W}
Finishes
Nonfoil, Foil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 1.18
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commanderPartner

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Grand Abolisher 37 %+27.7 %
  2. Vito, Thorn of the Dusk Rose 47 %+27.6 %
  3. Serra Ascendant 34 %+27.5 %
  4. Dauthi Voidwalker 34 %+27.1 %
  5. Kambal, Consul of Allocation 40 %+26.4 %
  6. Archivist of Oghma 31 %+24.4 %
  7. Esper Sentinel 41 %+23.7 %
  8. Authority of the Consuls 40 %+23.2 %
  9. Smothering Tithe 44 %+23.1 %
  10. Soul's Attendant 34 %+22.1 %
  11. Soul Warden 38 %+21.8 %
  12. Vampiric Tutor 32 %+21.2 %
  13. Enduring Tenacity 33 %+20.7 %
  14. Mother of Runes 30 %+20.6 %
  15. Aetherflux Reservoir 28 %+20.2 %
  16. Enlightened Tutor 31 %+20.1 %
  17. Selfless Spirit 30 %+19.2 %
  18. Blind Obedience 36 %+19.1 %
  19. Sanguine Bond 37 %+19.0 %
  20. Scrubland 31 %+18.9 %
  21. Starscape Cleric 27 %+17.8 %
  22. Bloodthirsty Conqueror 27 %+17.8 %
  23. Drannith Magistrate 21 %+17.7 %
  24. Demonic Tutor 33 %+17.5 %
  25. Exquisite Blood 33 %+17.4 %
  26. Dark Confidant 24 %+17.2 %
  27. Suture Priest 30 %+17.2 %
  28. Silent Clearing 32 %+17.1 %
  29. Phyrexian Arena 45 %+17.0 %
  30. Guide of Souls 21 %+16.9 %
  31. Toxic Deluge 33 %+16.2 %
  32. Godless Shrine 68 %+16.2 %
  33. Dark Ritual 42 %+16.1 %
  34. Giver of Runes 20 %+16.1 %
  35. Vindicate 28 %+15.9 %
  36. Black Market Connections 38 %+15.8 %
  37. Aerith Gainsborough 20 %+15.7 %
  38. Righteous Valkyrie 20 %+15.2 %
  39. Concealed Courtyard 36 %+14.8 %
  40. Marauding Blight-Priest 27 %+14.4 %
  41. Bolas's Citadel 27 %+14.4 %
  42. Lotho, Corrupt Shirriff 34 %+14.2 %
  43. The Wind Crystal 21 %+14.2 %
  44. Trouble in Pairs 20 %+14.0 %
  45. Teferi's Protection 28 %+13.9 %
  46. Opposition Agent 17 %+13.6 %
  47. Reliquary Tower 36 %+13.3 %
  48. Archangel of Thune 17 %+13.1 %
  49. Celestine, the Living Saint 15 %+12.8 %
  50. Marsh Flats 43 %+12.8 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Swamp 96 %-1.3 %
  2. Plains 95 %-2.5 %
  3. Command Tower 82 %-4.2 %
  4. Sol Ring 79 %-5.1 %
  5. Arcane Signet 72 %-8.2 %
  6. Swords to Plowshares 70 %+7.1 %
  7. Godless Shrine 68 %+16.2 %
  8. Isolated Chapel 63 %-5.4 %
  9. Caves of Koilos 61 %+3.0 %
  10. Path to Exile 61 %+11.5 %
  11. Talisman of Hierarchy 50 %-3.4 %
  12. Anguished Unmaking 49 %+7.4 %
  13. Vito, Thorn of the Dusk Rose 47 %+27.6 %
  14. Vault of Champions 46 %+7.1 %
  15. Shattered Sanctum 46 %+6.0 %
  16. Fetid Heath 46 %+2.9 %
  17. Phyrexian Arena 45 %+17.0 %
  18. Smothering Tithe 44 %+23.1 %
  19. Orzhov Signet 43 %-10.0 %
  20. Marsh Flats 43 %+12.8 %
  21. Dark Ritual 42 %+16.1 %
  22. Esper Sentinel 41 %+23.7 %
  23. Bojuka Bog 40 %-4.6 %
  24. Authority of the Consuls 40 %+23.2 %
  25. Kambal, Consul of Allocation 40 %+26.4 %
  26. Damn 40 %+7.7 %
  27. Tainted Field 39 %-10.7 %
  28. Soul Warden 38 %+21.8 %
  29. Black Market Connections 38 %+15.8 %
  30. Sanguine Bond 37 %+19.0 %
  31. Grand Abolisher 37 %+27.7 %
  32. Vault of the Archangel 36 %+4.0 %
  33. Reliquary Tower 36 %+13.3 %
  34. Blind Obedience 36 %+19.1 %
  35. Elas il-Kor, Sadistic Pilgrim 36 %+2.5 %
  36. Temple of Silence 36 %-2.8 %
  37. Concealed Courtyard 36 %+14.8 %
  38. Soul's Attendant 34 %+22.1 %
  39. Dauthi Voidwalker 34 %+27.1 %
  40. Lotho, Corrupt Shirriff 34 %+14.2 %
  41. Serra Ascendant 34 %+27.5 %
  42. Toxic Deluge 33 %+16.2 %
  43. Demonic Tutor 33 %+17.5 %
  44. Exquisite Blood 33 %+17.4 %
  45. Enduring Tenacity 33 %+20.7 %
  46. Vampiric Tutor 32 %+21.2 %
  47. Brightclimb Pathway 32 %+6.0 %
  48. Silent Clearing 32 %+17.1 %
  49. Archivist of Oghma 31 %+24.4 %
  50. Urborg, Tomb of Yawgmoth 31 %+10.9 %

Format legality

Rulings

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.

  • 2020-11-10

    If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  • 2020-11-10

    You must pay exactly X life or none. You can't pay less life to draw fewer cards.

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