Urza's 99
← Back
Urza's Mine
USD $0.66
EUR €0.66

Urza's Mine

Land — Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Mines became common as cities during the days of the artificers.

Set
Chronicles (CHR #114b)
Rarity
Uncommon
Mana value
0
Released
1995-07-01
Artist
Anson Maddocks
EDHREC rank
#852
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.23
How much players resent seeing this card. The scale tops out around 3.1.

Combos 1

Magus of the Candelabra+Maze of Ith+Urza's Tower+Urza's Power Plant+Urza's Mine
{G}
Infinite mana lands you control can produceInfinite untap of lands you control

Format legality

Rulings

  • 2004-10-04

    If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.

  • 2024-06-07

    The ability checks for land types, not the names of other permanents you control.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.