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Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

{5}

Legendary Artifact — Vehicle

Flying

Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6 / 5

FlyingCrew
Set
Kaladesh Remastered (KLR #272)
Rarity
Mythic
Mana value
5
Released
2020-11-12
Artist
Jung Park
EDHREC rank
#2,681
Finishes
Nonfoil
Served from
Local database

Commander bracket

1 +
Fits any bracket
No Game Changer, land denial, extra turns or two-card combos.

Derived from card traits, not a ruling — bracket rules turn on how a deck intends to use a card. Bracket rules

EDHREC

Salt Score 0.16
How much players resent seeing this card. The scale tops out around 3.1.
Can be your commander

Combos

Not part of any combo on Commander Spellbook.

Commander recommendations

Top synergy 50

Played far more in this commander's decks than elsewhere.

  1. Mech Hangar 61 %+59.5 %
  2. Chief of the Foundry 63 %+51.3 %
  3. Cryptothrall 63 %+44.9 %
  4. Guidelight Matrix 45 %+44.3 %
  5. Shimmer Myr 63 %+41.2 %
  6. Weatherlight 42 %+40.1 %
  7. Mechtitan Core 39 %+38.3 %
  8. Foundry Inspector 87 %+36.4 %
  9. Reaver Titan 37 %+35.3 %
  10. Golden Guardian 37 %+35.1 %
  11. Lodestone Golem 42 %+32.6 %
  12. Nautiloid Ship 32 %+30.7 %
  13. Brotherhood Vertibird 32 %+30.2 %
  14. Canoptek Spyder 42 %+30.1 %
  15. Smuggler's Copter 32 %+29.5 %
  16. Reckoner Bankbuster 32 %+29.2 %
  17. Thopter Assembly 37 %+29.2 %
  18. Thunderhawk Gunship 29 %+27.9 %
  19. Ghost Quarter 37 %+27.3 %
  20. Rolling Hamsphere 29 %+26.3 %
  21. Surgehacker Mech 26 %+25.9 %
  22. Knight Paladin 26 %+25.7 %
  23. Jhoira's Familiar 61 %+25.0 %
  24. Cloud Key 55 %+23.9 %
  25. Conjurer's Closet 26 %+23.8 %
  26. Automatic Librarian 24 %+23.1 %
  27. The Regalia 26 %+22.8 %
  28. Environmental Sciences 32 %+22.0 %
  29. Maze of Ith 26 %+21.5 %
  30. Night Scythe 21 %+20.7 %
  31. Karn, Legacy Reforged 37 %+20.5 %
  32. Muraganda Raceway 42 %+20.2 %
  33. Liberator, Urza's Battlethopter 66 %+19.0 %
  34. Thundersteel Colossus 18 %+18.1 %
  35. Witch's Clinic 26 %+17.9 %
  36. Mirrorworks 26 %+17.2 %
  37. Darksteel Forge 39 %+16.8 %
  38. Scrap Trawler 42 %+16.3 %
  39. Dawnsire, Sunstar Dreadnought 21 %+16.0 %
  40. H.E.R.B.I.E. Scout Unit 21 %+16.0 %
  41. Amonkhet Raceway 24 %+15.9 %
  42. Cyberman Patrol 24 %+15.4 %
  43. Myr Battlesphere 34 %+15.1 %
  44. Unlicensed Hearse 16 %+15.0 %
  45. Scour from Existence 37 %+14.9 %
  46. Expanded Anatomy 18 %+14.9 %
  47. Stalking Stones 16 %+14.8 %
  48. Metalwork Colossus 42 %+14.4 %
  49. Steel Overseer 42 %+14.4 %
  50. Soul of New Phyrexia 26 %+13.7 %

Most included 50

Highest share of decks running them, distinctive or not.

  1. Sol Ring 97 %+3.1 %
  2. Wastes 89 %+4.6 %
  3. Foundry Inspector 87 %+36.4 %
  4. Mystic Forge 76 %+1.9 %
  5. Forsaken Monument 74 %-14.2 %
  6. Urza's Power Plant 71 %-12.6 %
  7. Urza's Mine 71 %-12.6 %
  8. Urza's Tower 71 %-12.6 %
  9. Thran Dynamo 68 %-10.7 %
  10. Liberator, Urza's Battlethopter 66 %+19.0 %
  11. Reliquary Tower 66 %+4.8 %
  12. Null Elemental Blast 63 %-0.9 %
  13. Shimmer Myr 63 %+41.2 %
  14. Chief of the Foundry 63 %+51.3 %
  15. Cryptothrall 63 %+44.9 %
  16. Shrine of the Forsaken Gods 63 %-11.8 %
  17. Jhoira's Familiar 61 %+25.0 %
  18. Buried Ruin 61 %+6.2 %
  19. Everflowing Chalice 61 %+5.5 %
  20. Mech Hangar 61 %+59.5 %
  21. War Room 58 %-8.5 %
  22. Thought Vessel 58 %-3.8 %
  23. All Is Dust 58 %-27.6 %
  24. Echoes of Eternity 58 %-6.4 %
  25. Inventors' Fair 55 %+10.5 %
  26. Rogue's Passage 55 %-6.9 %
  27. Cloud Key 55 %+23.9 %
  28. Mind Stone 53 %-15.8 %
  29. Darksteel Citadel 53 %+3.0 %
  30. Temple of the False God 50 %-4.7 %
  31. Unwinding Clock 50 %+8.6 %
  32. Palladium Myr 47 %-22.5 %
  33. Tomb of the Spirit Dragon 47 %-7.8 %
  34. Ultima, Origin of Oblivion 45 %+3.2 %
  35. Guidelight Matrix 45 %+44.3 %
  36. Solemn Simulacrum 45 %-7.1 %
  37. Warping Wail 45 %-12.5 %
  38. Worn Powerstone 45 %-4.9 %
  39. Metalwork Colossus 42 %+14.4 %
  40. Canoptek Spyder 42 %+30.1 %
  41. Steel Overseer 42 %+14.4 %
  42. Weatherlight 42 %+40.1 %
  43. Muraganda Raceway 42 %+20.2 %
  44. Urza's Workshop 42 %-7.7 %
  45. Scrap Trawler 42 %+16.3 %
  46. Lodestone Golem 42 %+32.6 %
  47. Darksteel Forge 39 %+16.8 %
  48. Sculpting Steel 39 %+6.0 %
  49. Mechtitan Core 39 %+38.3 %
  50. Ugin, the Ineffable 39 %-34.1 %

Format legality

Rulings

  • 2017-09-29

    Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

  • 2017-09-29

    Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

  • 2017-09-29

    Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

  • 2017-09-29

    For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

  • 2017-09-29

    If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

  • 2017-09-29

    If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

  • 2017-09-29

    Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

  • 2017-09-29

    Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

  • 2017-09-29

    Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

  • 2017-09-29

    When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

  • 2017-09-29

    You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

  • 2017-09-29

    You may tap more creatures than necessary to activate a crew ability.

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